Not exact matches
Customers who claim it will be able to play Pokemon Go without having the
game's
data usage count against their monthly allowance through the end of August 2017.
Nintendo's trepidation that Super Mario Run would be pirated was so high that it limited the
game's audience by ensuring that the
game didn't work in areas with bad internet connections or on devices children might be using that have had their cellular
data usage turned off.
Shivom's comprehensive business model leverages
game theory and network effects to establish a fully integrated healthcare service system with long - term sustainability and the possibility for users to monetize their
data, by charging for
usage»
When you look at Pokémon GO historical
usage data, you can clearly see that, like any other
game, its success was mostly due to a combination of a novelty effect and a viral marketing campaign.
The video below notes the features of the two devices, with the home screen contacts;
data usage on the phones; on - board
games; qwerty keyboard for bigger fingers, with auto - complete; push email capabilities and musical aspects of the 201.
Having streamlined the
game's online interface and SD card
usage (and stolen most of Wii Music's thunder), NPD
data showed World Tour topping a million in sales through December in the U.S. alone.
Added new configuration options «InitialVoteTransferTime» and «RushVoteTransferTime»; the first slows down the speed at which vote related
data (e.g. maps,
game info) is transferred, to spread out bandwidth
usage and prevent lag; the second speeds up the remaining transfers, for when the client opens the vote menu
We know this because our
game contains some code to send anonymous -
usage data to our server.
The
game contains some code to send anonymous
usage data to their server to gather statistics about how the
game was being played.
Just one day after release, 93.6 per cent of the
game's downloads had come from pirates: 3104 pirated downloads compared to just 214 sales, based on information collected via an in -
game code that sends anonymous
usage data to Greenheart Games.
Another feature with the potential to raise anywhere between one and two eyebrows is the
game's
usage of (ahem) «real - world
data».
DFC intelligence takes a closer look at the freemium mobile
game business as part of a more detailed report on business models, using actual
usage data to offer revenue business models for the different
game genres.
Some of our
games that use Unreal Engine 4 collect anonymous Hardware and
Usage Data.
In the original
game, the levels were unlocked using cards purchasable at various stores, which had dot codes on them containing the level
data, and when scanned by the Nintendo e-Reader peripheral, saved the level to the
game's save
data for later
usage without the card.
SAN JOSE, Calif. — October 23, 2013 — Niko Partners, the leader in Asian Games Market Intelligence ™, today announced findings from their latest reports: Chinese
Gamers Report 2013 and the Quarterly Home
Gamer Survey and Monthly I - café Games
Usage Data.
Mobile
game usage and revenue to overtake PC online
games by 2018 SAN JOSE, Calif. — May 2, 2017 — Niko Partners, the leading experts on the Asian
games market, today announced the availability of their 2017 China Digital
Games Market
Data Report with Forecast through 2021.
The analysis includes a comprehensive market model and 5 - year forecast by country and
games segment, and qualitative and quantitative
data on
gamer behavior, spending, and
usage for PC online and mobile
games.
SAN JOSE, Calif. - October 23, 2013 - Niko Partners, the leader in Asian Games Market Intelligence ™, today announced findings from their latest reports: Chinese
Gamers Report 2013 and the Quarterly Home
Gamer Survey and Monthly I - café Games
Usage Data.
The report includes detailed
data on the PC online
games market size and forecast, current and future console hardware and
games market, lists of ranked
games, anticipated
games, closed
games,
gamer behavioral
data from Niko's quarterly surveys of 2,000 +
gamers,
usage of
games in I - café from Niko's I - café PC
data collection in 34 cities.
Koch Media collects non-personal
data about your use of our online, off - line and mobile
games and services both on our website and in the course of
game play and software
usage (on PC, mobile and console platforms).
With medium
usage that included playing
games and videos, taking pictures, apps downloading
data in the background, and other normal tasks, the Maxx HD lasted for 2 days, 11 hours, and 38 minutes.
Aside from Verizon's offerings — which can be useful, especially My Verizon Mobile and the
data usage widget — there are a few
games plus media and productivity apps.
The Nexus 4 battery lasted more than 12 hours in our hands - on testing, which included medium to heavy
usage — several accounts pulling down
data, web browsing, watching video, taking calls, and playing
games.