Back in 2005, I was able to see new
games from other studios for Xbox360 and PlayStation3 and I remember always feeling that something was not right.
Not exact matches
Other guests on the record include Jay - Z, Nas,
Game, Jamie Foxx, Paul Wall, John Legend, Brandy — and an unlikely guest drummer on «Diamonds
From Sierra Leone»: filmmaker Michel Gondry, who just happened to visit the
studio on a day Brion had set up a drum kit (see «Kanye Previews New LP, Modestly Exclaims: «This Is Killing Everything Out There!»»).
John Blackburn, CEO of Disney Infinity developer Avalanche Software, said in an interview with Polygon last year that the
studio hoped to bring into the
game characters
from other Disney subsidiaries such as Lucasfilm, which Disney acquired for $ 4 billion in October 2012, and Marvel.
Sony's Shuhei Yoshida has announced the reason behind why PlayStation Experience 2015 didn't saw big PlayStation 4
game announcements
from first party
studios like Sony Bend and
others.
The Avengers is probably the most impactful Marvel film we've seen yet, taking the
studio to new heights, inspiring
games from LEGO console adventures to casino titles not unlike the aforementioned Punisher
game, and even earning its own sequel despite sprouting
from other projects.
This week, the big
studios release their fare on Wednesday, so you can pick
from a dark, funny, probing look at race and grief; Denzel Washington proving, once again why he's one of the best in the
game; a return to form for Pixar; and another variation on A Christmas Carol, this time starring Dickens himself, not to mention the
other movies already in theaters.
Back in 2000 the Walt Disney Company's consumer products division struck gold when it launched the Disney Princess franchise, packaging classic characters
from the
studio's animated films into an array of dolls,
games, and
other products; sales for this year alone are projected at $ 4 billion.
Sony can't afford such a massive deal because of the business loss they are incurring
from the past few years but luckily they have their own
studios such as Naughty Dog, Guerrilla
Games, Sony Santa Monica and
others developing great
games.
That's to be expected
from an Italian development
studio, but it feels a little limiting in context of the vast wealth of tracks offered in
other games.
HPP: SNK may be best known for their wealth of unforgettable fighting
games, but the
studio has released a slew of
other great
games from many genres over the years.
To have any
other studio aside
from ND do a Uncharted
game would not be good.
One thing which is earning a lot of interest for this
game is the fact that among the development team there are people who worked on BioShock Infinite among
other games, which means that the experience level behind the
game, even though coming
from an indie
studio, was not at beginner stage, like most independent developers are.
Ahead of this week's Crysis 3 release date of February 19 in the US and February 22 in Europe, Yerli also said he believes «people will be astonished that next - gen launch titles
from other companies might not be much different»
from his
studio's latest
game.
Executives
from both MTV Games and Bruckheimer's gaming
studio will work together on all phases of development -
from concept to platform - as well as on the production, distribution deals and marketing elements, with the potential that some of the
game concepts could migrate to
other entertainment media including film and TV.
If that's what you're seeing
from a place like BioWare, owned by EA, a place where I worked for seven years; if that's what you're seeing
from Visceral now closing and going to this
other Vancouver
studio; what it means is that the linear single - player triple - A
game at EA is dead for the time being.»
«John Carmack, who has become interested in focusing on things
other than
game development at id, has resigned
from the
studio,» id Software
studio director Tim Willits said in a statement.
Developed by Ubisoft Montréal in collaboration with
other Ubisoft
studios, Far Cry 4 will be available worldwide on November 18 for PlayStation ® 4 and PlayStation ® 3 computer entertainment system, Xbox One, Xbox 360
games and entertainment system
from Microsoft and Windows PC.
We are continuing to research how procedurally generated content can be applied throughout the entire
game design process to create new kind of
games, and already have
other games studios knocking on our door to learn
from our best practices.
If you've read reviews of this small indie
from an unproven
studio about a sports
game that isn't Football (both American and European) or the
others in the Big - Four, you've probably heard the hype that has been built up
from pre-release word of mouth.
Like every
other successful
game studio has ever done in fact, only they do it with billions of data points
from millions of users.
IndieDev Conference is concentrating on learning
from others - hearing about failures, key differences what make a small
game studio successful and what kind of simple tools a small
studio could use in order to survive and grow.
Protect Me Knight is the first XBL Indie
Game from Ancient, a small studio managed by game soundtrack composer Yuzo Koshiro (Streets of Rage, Etrian Odyssey, Ys... and, like, a billion other gam
Game from Ancient, a small
studio managed by
game soundtrack composer Yuzo Koshiro (Streets of Rage, Etrian Odyssey, Ys... and, like, a billion other gam
game soundtrack composer Yuzo Koshiro (Streets of Rage, Etrian Odyssey, Ys... and, like, a billion
other games).
Square Enix president Yosuke Matsuda recently talked about some big plans for the company in a recent interview with Nikkei Trendy, stating that there are «high - end
games» coming
from Japan and
studios in
other countries.
Previously they worked together on the Total War series of
games, in roles including Project Director and Lead Artist, and have credits on many
other AAA titles
from studios including Crystal Dynamics, Pandemic, Frontier Developments, and Slightly Mad
Studios.
That hasn't stopped
other developers
from bringing
games to the console, of course, as its popularity in Japan continues to make it a viable platform for several
studios.
Piece of Cake Studios is a newly created French videogame
studio dedicated to co-operative gameplay, The
studio is founded by 3 experienced professionals who combined 25 years experience in video
games (
from Ankama Studios, Eden
Games, Eugen Systems among
others...)
We are an independent video
game development
studio from Germany and we craft our
games with passion and
other magic ingredients.
A new video
from the
studio explains that much of the information that the
game offers about the universe and the aliens that players interact with is integrated into the environments that they explore, including buildings or
other created structures.
Phoenix Labs, a new
studio led by industry veterans
from BioWare, Riot Games, and
other acclaimed
studios, has revealed their upcoming co-op Action RPG, Dauntless, at The
Game Awards last night.
In addition, we may now also start to hear more announcements
from other Japanese
studios on new
games in development.
Even then, we can expect more
game development
from other studios for a relatively simple reason.
The stellar lineup includes Sony Computer Entertainment's Executive Vice President, Development, Phil Harrison; French MTV Best Music Award - winning directors, the brilliant Alaux, Houplain and de Crécy
from H5;
game designer legend Tetsuya Mizuguchi; hyper - active Tokyo pop designer collective FuriFuri;
game designer and master of eccentric excellence Masaya Matsuura; up - and - coming wireless
game studio Newtgames; plus a new edition of GAMEHOTEL's popular Designer Toy Showcase featuring urban vinyl figures by the likes of Michael Lau, Eric So, Brothersfree, and
other Hong Kong designer stars (see below for full lineup details).
League of Geeks is an indie
game development
studio based in Melbourne, Australia that comprises talented professionals
from video
game development and multiple
other industries.
«This has been one of the most important jobs for us to get right,» said Darrell Gallagher, head of
studio at Crystal Dynamics ««This Tomb Raider
game is very different to any
other and we are demanding far more
from the voice and performance acting than ever before as we take the franchise in a new direction.»
Last year was filled to the brim with video
game movies, and while very few of them were smash hits that isn't stopping
other studios from trying their own spin.
It stands apart
from the
other games and genres that the
studio has worked on.
Ubisoft Montreal is getting help on the
game from other Ubisoft
studios such as Ubisoft Toronto, Kiev, Shanghai and Red Storm.
We learned a lot
from it though, and through the development of the
other Saints Row
games, we really found our own voice as a
studio which carries through today in Agents of Mayhem.
«The shift
from being solely a development
studio to becoming a successful international publisher; the change in our
game distribution model
from physical to digital
games; and the development of our own business models where we have, amongst
other things, shifted away
from working solely with base products (single
games) to a model where we iterate on
games and release content (e.g., expansions) over a longer period of time.»
Coming
from Ready At Dawn, the
studio that brought us the PSP God of War
games and the poorly received (but utterly beautiful to look at) The Order 1886 on PS4, Echo Arena is one of the first proper second - generation VR titles and serves as a sister title to RAD's
other project, a poignant Adr1ft - style narrative in space.
From Software is well known for developing Dark Souls and Bloodborne but the company's list of developed
games include many
other big name titles as well; Armored Core, Otagi, Chromehounds and Ninja Blade are all developed by
From Software, which shows that the
studio has experience in wide variety of genres.
Some of the students addressed direct prompts
from their
studio teachers or used their artistic vocabulary to speak to social issues, while
others found inspiration in found materials, literature, or even video
games.
Images culled
from the Internet, magazines, newspapers, advertisements, television, films, personal and public archives,
studio walls, and
from other works of art are all fair
game.
Our
studio builds high quality
games for CoolGames» own network and
other gaming networks, played by millions of
gamers worldwide,
from Japan to South Africa.