Sentences with phrase «games from the other studios»

Back in 2005, I was able to see new games from other studios for Xbox360 and PlayStation3 and I remember always feeling that something was not right.

Not exact matches

Other guests on the record include Jay - Z, Nas, Game, Jamie Foxx, Paul Wall, John Legend, Brandy — and an unlikely guest drummer on «Diamonds From Sierra Leone»: filmmaker Michel Gondry, who just happened to visit the studio on a day Brion had set up a drum kit (see «Kanye Previews New LP, Modestly Exclaims: «This Is Killing Everything Out There!»»).
John Blackburn, CEO of Disney Infinity developer Avalanche Software, said in an interview with Polygon last year that the studio hoped to bring into the game characters from other Disney subsidiaries such as Lucasfilm, which Disney acquired for $ 4 billion in October 2012, and Marvel.
Sony's Shuhei Yoshida has announced the reason behind why PlayStation Experience 2015 didn't saw big PlayStation 4 game announcements from first party studios like Sony Bend and others.
The Avengers is probably the most impactful Marvel film we've seen yet, taking the studio to new heights, inspiring games from LEGO console adventures to casino titles not unlike the aforementioned Punisher game, and even earning its own sequel despite sprouting from other projects.
This week, the big studios release their fare on Wednesday, so you can pick from a dark, funny, probing look at race and grief; Denzel Washington proving, once again why he's one of the best in the game; a return to form for Pixar; and another variation on A Christmas Carol, this time starring Dickens himself, not to mention the other movies already in theaters.
Back in 2000 the Walt Disney Company's consumer products division struck gold when it launched the Disney Princess franchise, packaging classic characters from the studio's animated films into an array of dolls, games, and other products; sales for this year alone are projected at $ 4 billion.
Sony can't afford such a massive deal because of the business loss they are incurring from the past few years but luckily they have their own studios such as Naughty Dog, Guerrilla Games, Sony Santa Monica and others developing great games.
That's to be expected from an Italian development studio, but it feels a little limiting in context of the vast wealth of tracks offered in other games.
HPP: SNK may be best known for their wealth of unforgettable fighting games, but the studio has released a slew of other great games from many genres over the years.
To have any other studio aside from ND do a Uncharted game would not be good.
One thing which is earning a lot of interest for this game is the fact that among the development team there are people who worked on BioShock Infinite among other games, which means that the experience level behind the game, even though coming from an indie studio, was not at beginner stage, like most independent developers are.
Ahead of this week's Crysis 3 release date of February 19 in the US and February 22 in Europe, Yerli also said he believes «people will be astonished that next - gen launch titles from other companies might not be much different» from his studio's latest game.
Executives from both MTV Games and Bruckheimer's gaming studio will work together on all phases of development - from concept to platform - as well as on the production, distribution deals and marketing elements, with the potential that some of the game concepts could migrate to other entertainment media including film and TV.
If that's what you're seeing from a place like BioWare, owned by EA, a place where I worked for seven years; if that's what you're seeing from Visceral now closing and going to this other Vancouver studio; what it means is that the linear single - player triple - A game at EA is dead for the time being.»
«John Carmack, who has become interested in focusing on things other than game development at id, has resigned from the studio,» id Software studio director Tim Willits said in a statement.
Developed by Ubisoft Montréal in collaboration with other Ubisoft studios, Far Cry 4 will be available worldwide on November 18 for PlayStation ® 4 and PlayStation ® 3 computer entertainment system, Xbox One, Xbox 360 games and entertainment system from Microsoft and Windows PC.
We are continuing to research how procedurally generated content can be applied throughout the entire game design process to create new kind of games, and already have other games studios knocking on our door to learn from our best practices.
If you've read reviews of this small indie from an unproven studio about a sports game that isn't Football (both American and European) or the others in the Big - Four, you've probably heard the hype that has been built up from pre-release word of mouth.
Like every other successful game studio has ever done in fact, only they do it with billions of data points from millions of users.
IndieDev Conference is concentrating on learning from others - hearing about failures, key differences what make a small game studio successful and what kind of simple tools a small studio could use in order to survive and grow.
Protect Me Knight is the first XBL Indie Game from Ancient, a small studio managed by game soundtrack composer Yuzo Koshiro (Streets of Rage, Etrian Odyssey, Ys... and, like, a billion other gamGame from Ancient, a small studio managed by game soundtrack composer Yuzo Koshiro (Streets of Rage, Etrian Odyssey, Ys... and, like, a billion other gamgame soundtrack composer Yuzo Koshiro (Streets of Rage, Etrian Odyssey, Ys... and, like, a billion other games).
Square Enix president Yosuke Matsuda recently talked about some big plans for the company in a recent interview with Nikkei Trendy, stating that there are «high - end games» coming from Japan and studios in other countries.
Previously they worked together on the Total War series of games, in roles including Project Director and Lead Artist, and have credits on many other AAA titles from studios including Crystal Dynamics, Pandemic, Frontier Developments, and Slightly Mad Studios.
That hasn't stopped other developers from bringing games to the console, of course, as its popularity in Japan continues to make it a viable platform for several studios.
Piece of Cake Studios is a newly created French videogame studio dedicated to co-operative gameplay, The studio is founded by 3 experienced professionals who combined 25 years experience in video games (from Ankama Studios, Eden Games, Eugen Systems among others...)
We are an independent video game development studio from Germany and we craft our games with passion and other magic ingredients.
A new video from the studio explains that much of the information that the game offers about the universe and the aliens that players interact with is integrated into the environments that they explore, including buildings or other created structures.
Phoenix Labs, a new studio led by industry veterans from BioWare, Riot Games, and other acclaimed studios, has revealed their upcoming co-op Action RPG, Dauntless, at The Game Awards last night.
In addition, we may now also start to hear more announcements from other Japanese studios on new games in development.
Even then, we can expect more game development from other studios for a relatively simple reason.
The stellar lineup includes Sony Computer Entertainment's Executive Vice President, Development, Phil Harrison; French MTV Best Music Award - winning directors, the brilliant Alaux, Houplain and de Crécy from H5; game designer legend Tetsuya Mizuguchi; hyper - active Tokyo pop designer collective FuriFuri; game designer and master of eccentric excellence Masaya Matsuura; up - and - coming wireless game studio Newtgames; plus a new edition of GAMEHOTEL's popular Designer Toy Showcase featuring urban vinyl figures by the likes of Michael Lau, Eric So, Brothersfree, and other Hong Kong designer stars (see below for full lineup details).
League of Geeks is an indie game development studio based in Melbourne, Australia that comprises talented professionals from video game development and multiple other industries.
«This has been one of the most important jobs for us to get right,» said Darrell Gallagher, head of studio at Crystal Dynamics ««This Tomb Raider game is very different to any other and we are demanding far more from the voice and performance acting than ever before as we take the franchise in a new direction.»
Last year was filled to the brim with video game movies, and while very few of them were smash hits that isn't stopping other studios from trying their own spin.
It stands apart from the other games and genres that the studio has worked on.
Ubisoft Montreal is getting help on the game from other Ubisoft studios such as Ubisoft Toronto, Kiev, Shanghai and Red Storm.
We learned a lot from it though, and through the development of the other Saints Row games, we really found our own voice as a studio which carries through today in Agents of Mayhem.
«The shift from being solely a development studio to becoming a successful international publisher; the change in our game distribution model from physical to digital games; and the development of our own business models where we have, amongst other things, shifted away from working solely with base products (single games) to a model where we iterate on games and release content (e.g., expansions) over a longer period of time.»
Coming from Ready At Dawn, the studio that brought us the PSP God of War games and the poorly received (but utterly beautiful to look at) The Order 1886 on PS4, Echo Arena is one of the first proper second - generation VR titles and serves as a sister title to RAD's other project, a poignant Adr1ft - style narrative in space.
From Software is well known for developing Dark Souls and Bloodborne but the company's list of developed games include many other big name titles as well; Armored Core, Otagi, Chromehounds and Ninja Blade are all developed by From Software, which shows that the studio has experience in wide variety of genres.
Some of the students addressed direct prompts from their studio teachers or used their artistic vocabulary to speak to social issues, while others found inspiration in found materials, literature, or even video games.
Images culled from the Internet, magazines, newspapers, advertisements, television, films, personal and public archives, studio walls, and from other works of art are all fair game.
Our studio builds high quality games for CoolGames» own network and other gaming networks, played by millions of gamers worldwide, from Japan to South Africa.
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