Sentences with phrase «games main plot»

The game has two others that are alternative takes on the games main plot, and none of them truly gives any sense of fulfillment.
The game main plot looks to focus on drugs and includes many different drug deal «mini-games,» which we already knew.

Not exact matches

A good example: I've been playing a videogame of late with a combination Greek / fantasy pantheon in which the player - character is a very faithful servant of a particular goddess, knows other gods exist (because killing them / beating them up is the main plot of the game), and winds up with an ally who can clearly see that the gods exist but only cares about following himself — so there's a mix there of misotheism with a few of the gods (they are there, but they're evil), faithful worship (serving a good goddess), and nay theism («You gods are selfish jerks, I'm going my own way!»).
Wenger lost the plot when he brought in Giroud... what about the beautiful game involves having a lumbering striker who's main attribute is holding up play... our success with Wenger, and even before, came with pace and clinical striking up front, having a boss in the midfield and having physically imposing CBs... what about Wright, Bergkamp, Anelka, Henry or RVP remind anyone of Giroud (minus the left foot of course)... the formula was broken, which didn't have to be the end of our success, but when you adopt half - measures you can't expect things just to work themselves out on their own... at the very least Wenger should have brought in some wingers that can consistently cross the ball and then spend significantly more time addressing our lack of success with set pieces... ultimately this is why we continued to struggle with consistency and continued to constantly play people in the wrong positions
There are so many things wrong with this game, first of all the plot is too linear you play as Mario throughout the whole game you don't get to play as peach or bowser, there are no new characters other than kersti, all the characters in the game are from the Mario platformers, there are no exp so you can't level up and if you run out of stickers you have no choice but to run away, peach only has about five lines, bowser is the main antagonist and he has no dialogue, in the previous installments the main antagonist always had dialogue, and one of this game's worst problems is that luigi went from being a playable character to a glorified cameo, I have no idea what nintendo was thinking when they made this game.
It's kind of fun game with interesting new mechanics, rich battle mechanics, addictive exploring in the open world, but one thing at the main plot just ruin everything for me.
There's little to no challenge present throughout the entire game, the story only makes sense if you already know the plot and there's a lack of things to do outside of the three main gameplay mechanics.
«We're more ghosts than people» says Morgan to an unnamed lady outlaw right before the trailer specifies the year the plot will take place in to be 1899, putting it 7 years before the botched robbery at the beginning of Red Dead Redemption, and 12 years before the main events of that game.
This craziness in the main game's plot is kind of necessary, though; the game features an incredibly large cast of Fire Emblem characters that span multiple different original games and, in theory, these characters shouldn't be able to fight alongside each other.
It's worth noting that, in terms of content, the Switch version, like other console editions, is the equivalent of the Game of the Year 2.0 iOS version, which includes an extra island with some extra challenges that are mostly completely separated from the main game and adds a bit of extra background plot for good measGame of the Year 2.0 iOS version, which includes an extra island with some extra challenges that are mostly completely separated from the main game and adds a bit of extra background plot for good measgame and adds a bit of extra background plot for good measure.
Okay, for insanity: this is a basic theme for a horror action game and for love The plot is that the main character, James, receives a letter from his deceased wife, and he goes to Silent Hill, and so this would be a theme of love.
The game of course also has the main plot line missions that are obviously are a lot more complex and engaging then the everyday side missions.
However, these personal dilemmas are not covered in the main plot of the game for the most part.
Typically, however, those kinds of stories work best when they're short, and as the series has progressed, the games have become increasingly focused on these little vignettes to the point that they're generally more interesting than the main plot.
All four missions do provide some decent opportunities for carnage, however — where the main game's world gradually ramped up the threat, filling itself to the brim with zombies over the course of the plot, in each of the side stories the streets are absolutely teeming with zombies that demand wholesale extermination.
While the story feels like it is a typical anime plot, the dialogue, character banter between the main cast and the witty but often light nature of the game is what elevates it to a special experience.
A great game typically has a compelling storyline with a plot where the player becomes the main protagonist and hero on a journey through a number of challenges.
There's even a sinister, paranormal force underlying all of it, infecting the towns inhabitants and driving the main plot of the game.
The main essence of the game's plot is the same as the original game from 2002 which sees Ratchet and Clank trying to stop the game's villain, Chairmen Drek from attempting to create the perfect planet for his race, The Blarg.
Story quest work to advance the main plot of the game, paying back your loan.
But even if there are side missions to do, when I finish a main plot line in a game, I think to myself; «well that's that», I just feel everything else is like I'm there to pick up after the NPC's, I feel that the main problem is gone, the princess is saved, I don't care if I you want me to collect 10 of these, to make 5 of these so this can have that, its tedious and I've done my job, that's when I put my controller down, that's when I never touch the game again... or at least for an extended period of time.
Story mode showcases the main plot of the game through the eyes of the DC characters or the MK characters, whichever you choose.
Most of these characters have tangential links to the main plot but all have their part to play, and Cloud and Sephiroth take centre stage in one of the first games best sidequests.
The game introduces the main characters, setting, and plot early on.
The quests to obtain these moves, and the majority of the game's quests for that matter, are easy when compared to the bumpier difficulty of the main plot, which makes completing Xenoverse 2 far more enjoyable.
This game takes place before the events of Ocarina of Time 3D, even setting up some of the main plot points in Ocarina of Time.
There is so much content in this game that you'll quite often be pulled in many different directions at once but the main plot of the game will definitely keep you advancing through the story line at a solid pace.
Each dungeon in 4 focuses on a character in the game, while Persona 3 had very few character focused moments in the main plot outside of the Social Link portions of the game.
If you choose to dedicate yourself to the Hunts and to gaining some of the best weapons in the game, you will sometimes come back to the main plot of the game having very little idea of what is going on.
In the end, while the plot is entertaining, it's definitely not going to be the game's main selling point, as that commendation is reserved for Reckoning's stellar gameplay.
At no point in the GTA4 DLC do they give you a main story character that has such an immense gravity on the plot that it can ruin the contintinuty of the entire game if you are without him, let's call this hypothetical game Blast Defect 3... ahem.
Arcade story mode will lead you through the game's main plot until you reach and defeat the final boss.
Dream Duel basically focuses on character interaction rather than the main plot of the game.
When it comes to action platformers, I find the sign of a well - designed game is completely forgetting the main plot as you scour for collectibles, explore every inch of the map, and take on a variety of foes.
While I could re-write a review of the game's plot and gameplay, you can check out my original article for the 3DS version for a rundown of Revelations» main game aspects if you haven't already played the original version.
The main plot thus being revealed once the player completes both games.
This is fine in terms of the game's main plot, but I'm sure many fans would have loved to have seen a little of Kratos and Ares» relationship — especially since Ares» actions are the root of Kratos» need for vengeance.
The main draw of the game is the story mode, featuring a cookie - cutter plot involving Bowser and Doctor Eggman (excuse me while I shudder) building machines to fog up London and prevent the games from taking place.
As I finished the main plot of the first Watch Dogs game, it felt like I just finished a really long prologue.
Sure, Princess Zelda is involved, and the game does focus on saving the Princess, but the main plot centers on saving Hyrule.
The game features a story mode, which as previously mentioned takes you through the main plot, and a Free Mode allows players to select from the unlocked characters freely and do battle in previously played maps and gain some other perspectives on the action.
With more of a plot than I was expecting from a fishing game, the main campaign will give you around six or so hours of content, but there's also a handful of free fishing options to explore, with online tournaments in particular bound to be interesting social experiences.
Most of these questions make the main plot and motivation of the game, alongside surviving and aiding other survivors.
While the side missions are fun, it showcases the lack of focus and substance in the game's main plot, which ultimately culminates in an admittedly disappointing ending.
Now, this is not 100 % confirmed, but to me, that looks like Merida on the disc, which means there is a Brave themed Toy Box Game... also, there is dialog on the screen about cakes (a main plot theme in the movie).
The plot is unremarkable, with the game's heavy emphasis on dialogue taking away from Etrian Odyssey's main focus: the gameplay.
There's little to no challenge present throughout the entire game, the story only makes sense if you already know the plot and there's a lack of things to do outside of the three main gameplay mechanics.
This game has two expansion packs were later released for the game, The Lost and Damned and The Ballad of Gay Tony, which together features latest plots that are consistent with the main Grand Theft Auto IV game storyline, and goes after new protagonists.
The plot in each game is almost the same, featuring slightly different scenes in certain parts of the game and of course, the main legendary Pokémon is different in each one.
More than that, Doom abandoned a lot of the storytelling conventions and cutscenes we've come to associate with modern games: about 30 seconds into the first level, the main character physically throws the plot across the room and shoots a demon in the face.
a b c d e f g h i j k l m n o p q r s t u v w x y z