Sentences with phrase «games move consoles»

Not exact matches

The decision made clear what the price cut was desired to do: get gamers who have not yet moved to the company's latest console to take the plunge this holiday season.
But it could work for many games, and it could be Microsoft's key to moving beyond console hardware.
The new Steam Machine and Linux - based operating system (SteamOS) essentially move PC gaming from desk to the more popular — and potentially more profitable — living room couch where video game consoles from Microsoft, Nintendo and Sony have traditionally dominated the industry.Whether those companies should be worried is a matter of some contention, but the timing of Valve's announcement — just several months before powerful new consoles from Microsoft and Sony are due for release — doesn't seem entirely coincidental.
PC gaming is quickly moving to 4K resolution games, leaving console owners behind.
At this point, the Wii U's best hope for a solid 2015 are its older games: people are still playing Super Smash Bros. and Mario Kart 8, and these games are still helping Nintendo move consoles over a year after their respective releases.
Kinect is a motion - sensing Webcamlike add - on for the Xbox 360 game console that uses an infrared scanner to create 3 - D models of people as they move.
A potential issue with Blizzard moving to console would be patching the game.
I've been playing games since pong I'm just looking for pc gamers so if you are on that console dick move along lol I'm just kidding about the that but seriously...
With enough variation of modes to opt for, including the new story - type mode Fight Lab (which is rather short, although it will help gamers learn the game's moves), Tekken Tag Tournament 2 has enough fighting gameplay for single - player and same - console multiplayer entertainment, especially with the strong controls and impressive visuals.
With the end of the current console cycle staring many gamers in the face, some have moved their attention to either the new consoles or the handful of the triple - A titles still coming out on the 360.
Seeing that it was making plenty of money without high development costs, Konami's bosses started moving the company away from traditional console and PC - based games.
@Snacze mmm on consoles that's covered and pc you can bind key to take screen or did you mean moving camera as well + pause game?
I know I will continue to come back to this game even after this generation has moved on and, with us being this late in the console cycle, and having an almost unlimited number of zombies games to choose from, that really says something.
The series draws on real - world events like seasons, day and night cycles, holidays etc. but I could imagine Animal Crossing mobile doing things that might have been more difficult on consoles, like pulling local weather data to reflect it in - game, or making use of GPS tracking to move between cities.
Would a potential PC gamer trying to move into console gaming even consider getting an Xbox One?
On console Project CARS and Assetto Corsa have moved the game on massively for driving physics.
Now THQ is moving its franchise to the next gen consoles in search of more success with more polygons and more Stuntman action, but does Paradigm Entertainment have the right formula working in this game to make it a must have this holiday season?
I will not buy the game on any console for such a low move
Ouya has been purchased by games house Razer in a move that likely signals the end of the road for its self - titled Android gaming console.
I played the console - level game Asphalt 8, watched HD moves and more with nary a hiccup.
Bloodbornes still a brand new IP with a ton of hype surrounding it (deservedly so, one of my top 3 games this gen), I just expected it to help move a bunch of consoles.
Yes, so life will move on without 60 fps on my next gen consoles (if developers choose to not make their games at that fps).
can ms stop pushing halo so much i mean come on let that crap series go by now make something new and exciting same with bungie move on from the one game you have been making for two console generations get a new ip already
With gamers everywhere counting down the days till they get their hands on the latest consoles, FIFA 14 is packed with more features than Peter Crouch has dance moves.
The benefits are no moving parts, which means no added heat due to friction, no installs (for games on cartridge), not to mention more durable and back to the glory days of pick up and play fast gaming; as should be the point of console gaming to begin with.
The application of A / B testing to games is an intelligent move, and while it makes sense for mobile games, can we expect to see this tech in future consoles?
I've been actively considering selling the console I got for Christmas to pick up Move for this game.
They did a nice job with this remaster, now consoles get an extra mode, and you can play through the whole game with new characters that have new moves.
They clearly believed that we're moving into an online, digital age, so how about, when people get their consoles, they allow gamers to decide whether they want the old policy on their Xbox One (where you have the restrictions but you are able to share your games with multiple friends and family members) or those who want the new and updated policy (only have to ever connect once but you can trade in your games without any restriction and only lend your game to one person at a time?
While the home videogame console moved on in technology, Ms. Pac - Man the Arcade game became the most successful ever made.
I don't know why that changed when the PS3 came out, but Japanese devs moved away from the genre on home consoles to the point where there just weren't as many big ones to choose from, so the fan base that remained moved onto mostly portables because that's where the games moved to.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yemove that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yeMove though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yeMove has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
Of course in a FIFA game we do nt have real use for it, but the reason why it was included in every Wii U is, that it is not a gimmick, not like Playstation Move or the first Kinect, where only like 10 % of the consoles owner actually bought one.
You say Microsoft followed apple then why didn't you say sony does the same, they followed with smart phones, mp3 players, tablets, laptops, tvs, the move controller, handheld consoles, putting hard drives in consoles, the design for the ps2 (it was copied off a 1980's console, streaming games service!
Their recent move to allow Windows Vista gamers to enjoy their favorite Games for Windows LIVE for free had offered a glimmer of hope for console gamers everywhere that the fee would be dropped for Gold subscribers on the 360 as well.
NintendoLife has published a statement from Slightly Mad Studios regarding the possibility of the game being cancelled or moved to Nintendo's next console.
Zelda Wiiu, despite being popular, Nintendo Pumps these bad boys out too much for people to get excited for it, despite them being good games, I don't think it will move many consoles.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
The WiiU has struggled to move consoles recently because of a lack of games.
This move into second place means that mobile gamers now spend more on Google Play then they do on traditional handheld gaming consoles like the PS Vita and the 3DS.
As Battlegrounds barrels towards its 1.0 launch on PC, a move that will push the game out of Early Access, the Xbox One version is only finding its legs under the console's Game Preview proggame out of Early Access, the Xbox One version is only finding its legs under the console's Game Preview progGame Preview program.
PlayStation Now appears to be targeted at new PlayStation gamers who have moved over from Microsoft or Nintendo consoles, or even PC, because all of the games on the service are too old for most PlayStation fans.
It is going to be the first VR (Virtual Reality) HMD (Head Mounted Device) to make a debut on a console, having support for the PS4 the peripheral also allows players to bring their hands into the game with the help of the PlayStation Move controllers.
Microtransactions are a relative newcomer to the world of console game monetisation, and while games like FIFA 14 are raking in the cash with the scheme it's not necessarily the most popular move with fans.
Thankfully the 3D is used sparingly in the game so your eyes don't have to refocus all the time, should you move the console too much.
The move means swallowing a $ 147 million charge relating to the discontinuation of the console games business.
«Possibly on consoles provided they fix all lag switch timing exploits and disable players moving and shooting while lag switch usage is detected (trusted client on console exclusive games is actually more common than you would think...), but not on PC unless they completely rewrite most of their netcode and game code around a server - authoritative network model,» said Fiedler.
The second kit allows you to create, discover and wear a pretty nifty robot suit, that allows you to interact in robot oriented games where every move you make, occurs as is in the console.
the next - gen consoles are getting Mortal Kombat X and a Resident Evil HD Remake those two alone will move consoles and that is not counting all the great new games coming out or the yearly sequels that new comers can safely expect rather than on Wii U there is no hope for.
Holding down the sharp edges of the d - pad in the direction you wanted the cursor to move would cause horrible thumb pain as console gamers impatiently watched a small arrow slowly move from one side of the screen to the other.
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