Not exact matches
The decision made clear what the price cut was desired to do: get
gamers who have not yet
moved to the company's latest
console to take the plunge this holiday season.
But it could work for many
games, and it could be Microsoft's key to
moving beyond
console hardware.
The new Steam Machine and Linux - based operating system (SteamOS) essentially
move PC gaming from desk to the more popular — and potentially more profitable — living room couch where video
game consoles from Microsoft, Nintendo and Sony have traditionally dominated the industry.Whether those companies should be worried is a matter of some contention, but the timing of Valve's announcement — just several months before powerful new
consoles from Microsoft and Sony are due for release — doesn't seem entirely coincidental.
PC gaming is quickly
moving to 4K resolution
games, leaving
console owners behind.
At this point, the Wii U's best hope for a solid 2015 are its older
games: people are still playing Super Smash Bros. and Mario Kart 8, and these
games are still helping Nintendo
move consoles over a year after their respective releases.
Kinect is a motion - sensing Webcamlike add - on for the Xbox 360
game console that uses an infrared scanner to create 3 - D models of people as they
move.
A potential issue with Blizzard
moving to
console would be patching the
game.
I've been playing
games since pong I'm just looking for pc
gamers so if you are on that
console dick
move along lol I'm just kidding about the that but seriously...
With enough variation of modes to opt for, including the new story - type mode Fight Lab (which is rather short, although it will help
gamers learn the
game's
moves), Tekken Tag Tournament 2 has enough fighting gameplay for single - player and same -
console multiplayer entertainment, especially with the strong controls and impressive visuals.
With the end of the current
console cycle staring many
gamers in the face, some have
moved their attention to either the new
consoles or the handful of the triple - A titles still coming out on the 360.
Seeing that it was making plenty of money without high development costs, Konami's bosses started
moving the company away from traditional
console and PC - based
games.
@Snacze mmm on
consoles that's covered and pc you can bind key to take screen or did you mean
moving camera as well + pause
game?
I know I will continue to come back to this
game even after this generation has
moved on and, with us being this late in the
console cycle, and having an almost unlimited number of zombies
games to choose from, that really says something.
The series draws on real - world events like seasons, day and night cycles, holidays etc. but I could imagine Animal Crossing mobile doing things that might have been more difficult on
consoles, like pulling local weather data to reflect it in -
game, or making use of GPS tracking to
move between cities.
Would a potential PC
gamer trying to
move into
console gaming even consider getting an Xbox One?
On
console Project CARS and Assetto Corsa have
moved the
game on massively for driving physics.
Now THQ is
moving its franchise to the next gen
consoles in search of more success with more polygons and more Stuntman action, but does Paradigm Entertainment have the right formula working in this
game to make it a must have this holiday season?
I will not buy the
game on any
console for such a low
move
Ouya has been purchased by
games house Razer in a
move that likely signals the end of the road for its self - titled Android gaming
console.
I played the
console - level
game Asphalt 8, watched HD
moves and more with nary a hiccup.
Bloodbornes still a brand new IP with a ton of hype surrounding it (deservedly so, one of my top 3
games this gen), I just expected it to help
move a bunch of
consoles.
Yes, so life will
move on without 60 fps on my next gen
consoles (if developers choose to not make their
games at that fps).
can ms stop pushing halo so much i mean come on let that crap series go by now make something new and exciting same with bungie
move on from the one
game you have been making for two
console generations get a new ip already
With
gamers everywhere counting down the days till they get their hands on the latest
consoles, FIFA 14 is packed with more features than Peter Crouch has dance
moves.
The benefits are no
moving parts, which means no added heat due to friction, no installs (for
games on cartridge), not to mention more durable and back to the glory days of pick up and play fast gaming; as should be the point of
console gaming to begin with.
The application of A / B testing to
games is an intelligent
move, and while it makes sense for mobile
games, can we expect to see this tech in future
consoles?
I've been actively considering selling the
console I got for Christmas to pick up
Move for this
game.
They did a nice job with this remaster, now
consoles get an extra mode, and you can play through the whole
game with new characters that have new
moves.
They clearly believed that we're
moving into an online, digital age, so how about, when people get their
consoles, they allow
gamers to decide whether they want the old policy on their Xbox One (where you have the restrictions but you are able to share your
games with multiple friends and family members) or those who want the new and updated policy (only have to ever connect once but you can trade in your
games without any restriction and only lend your
game to one person at a time?
While the home videogame
console moved on in technology, Ms. Pac - Man the Arcade
game became the most successful ever made.
I don't know why that changed when the PS3 came out, but Japanese devs
moved away from the genre on home
consoles to the point where there just weren't as many big ones to choose from, so the fan base that remained
moved onto mostly portables because that's where the
games moved to.
this was the one thing with
move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can ye
move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on
Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can ye
Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core
gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a
console... developers are saying the
Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can ye
Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a
console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
Of course in a FIFA
game we do nt have real use for it, but the reason why it was included in every Wii U is, that it is not a gimmick, not like Playstation
Move or the first Kinect, where only like 10 % of the
consoles owner actually bought one.
You say Microsoft followed apple then why didn't you say sony does the same, they followed with smart phones, mp3 players, tablets, laptops, tvs, the
move controller, handheld
consoles, putting hard drives in
consoles, the design for the ps2 (it was copied off a 1980's
console, streaming
games service!
Their recent
move to allow Windows Vista
gamers to enjoy their favorite Games for Windows LIVE for free had offered a glimmer of hope for
console gamers everywhere that the fee would be dropped for Gold subscribers on the 360 as well.
NintendoLife has published a statement from Slightly Mad Studios regarding the possibility of the
game being cancelled or
moved to Nintendo's next
console.
Zelda Wiiu, despite being popular, Nintendo Pumps these bad boys out too much for people to get excited for it, despite them being good
games, I don't think it will
move many
consoles.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic
games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the
game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game - there is some sort of feature that's unlocked after you've cleared the
game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've
moved to a smooth development process - the team knew they wanted to bring the
game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game to Nintendo's new
console before they even knew it was the Switch - the Switch info came to them during the middle of the
game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game's development - SEGA knew Nintendo fans would want to play Sonic's new
game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game, which is why they personally worked to bring it to Switch - SEGA plans to show the
game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game in Japan at Tokyo
Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
The WiiU has struggled to
move consoles recently because of a lack of
games.
This
move into second place means that mobile
gamers now spend more on Google Play then they do on traditional handheld gaming
consoles like the PS Vita and the 3DS.
As Battlegrounds barrels towards its 1.0 launch on PC, a
move that will push the
game out of Early Access, the Xbox One version is only finding its legs under the console's Game Preview prog
game out of Early Access, the Xbox One version is only finding its legs under the
console's
Game Preview prog
Game Preview program.
PlayStation Now appears to be targeted at new PlayStation
gamers who have
moved over from Microsoft or Nintendo
consoles, or even PC, because all of the
games on the service are too old for most PlayStation fans.
It is going to be the first VR (Virtual Reality) HMD (Head Mounted Device) to make a debut on a
console, having support for the PS4 the peripheral also allows players to bring their hands into the
game with the help of the PlayStation
Move controllers.
Microtransactions are a relative newcomer to the world of
console game monetisation, and while
games like FIFA 14 are raking in the cash with the scheme it's not necessarily the most popular
move with fans.
Thankfully the 3D is used sparingly in the
game so your eyes don't have to refocus all the time, should you
move the
console too much.
The
move means swallowing a $ 147 million charge relating to the discontinuation of the
console games business.
«Possibly on
consoles provided they fix all lag switch timing exploits and disable players
moving and shooting while lag switch usage is detected (trusted client on
console exclusive
games is actually more common than you would think...), but not on PC unless they completely rewrite most of their netcode and
game code around a server - authoritative network model,» said Fiedler.
The second kit allows you to create, discover and wear a pretty nifty robot suit, that allows you to interact in robot oriented
games where every
move you make, occurs as is in the
console.
the next - gen
consoles are getting Mortal Kombat X and a Resident Evil HD Remake those two alone will
move consoles and that is not counting all the great new
games coming out or the yearly sequels that new comers can safely expect rather than on Wii U there is no hope for.
Holding down the sharp edges of the d - pad in the direction you wanted the cursor to
move would cause horrible thumb pain as
console gamers impatiently watched a small arrow slowly
move from one side of the screen to the other.