Not exact matches
The 2004 third - person Western
game was originally being developed by Angel Studios and published by Capcom before Rockstar Games acquired the developer, renamed it Rockstar San Diego and
took over the
project.
I was hoping that Kojima had
taken over the
project or was at least heavily involved, and that we would see some shreds of a story as we are used to in a Metal Gear
game.
Kojima also explained he initially wasn't planning to do these separate releases, but The Phantom Pain is such an ambitious
project (according to Kojima about 300 times larger than Ground Zeroes) that it will
take a while before it's released, and having unveiled the
game as early as August 2012, he felt people needed something to hold them
over.
But he should do what he himself said he wanted to do, which was step OUT of the producers role, let other people
take over that, and just focusing on pure
game design for his own new
projects again.
[23] Between 2007 and 2010, Gearbox did not focus on the development of the
game, instead preferring to work on other
projects like Borderlands and Duke Nukem Forever, a
game that
took over a decade to develop.
A development team from across EA Worldwide Studios will
take over development of this
game, led by a team from EA Vancouver that has already been working on the
project.
Day 1 Studios are heading up the
project instead of Monolith, you might remember them as the guys who
took the first
game over to consoles.
The
game is long - form,
took over a year, targets a very specific niche, and «the budget was around $ 200,000, which when dealing with an iOS
project is nothing to sneeze at.»
Simply put, this
game needs to exist, so I am excited to be
taking this
project over and helping deliver it to the community.»
It has now been revealed that they have
taken over Project Guard to turn it into a full
game, another title Nintendo showed off at last year's E3.
Kojima also explained he initially wasn't planning to do these separate releases, but The Phantom Pain is such an ambitious
project (according to Kojima about 300 times larger than Ground Zeroes) that it will
take a while before it's released, and having unveiled the
game as early as August 2012, he felt people needed something to hold them
over.
Originally developed by now defunct Australian developer Team Bondi, the
project was eventually
taken over by none other than Grand Theft Auto developer Rockstar, who helped finishing the
game, adding a lot of typical Rockstar elements to the mix.
I personally loved playing through the
game so much, that I had to finish it in just
over a 24 hour period, simply because I had other
projects coming that would have to
take precedence and it didn't feel like it was a waste of money on any level.