Gamification techniques such as a belt system, avatars, points that go towards merchandise and lastly being empowered to show off technology at events on behalf of the company.
Not exact matches
Companies are using various
gamification techniques for their customers
such as loyalty points, discounts, and virtual currency to encourage them to be loyal to the brand.
The main goal of
gamification is to increase user engagement by using game - like
techniques,
such as scoreboards, awards, and points.
Shifting away from slide - based eLearning toward
techniques such as storytelling and
gamification, and designing for mobile learning, microlearning, video, and VR / AR, means rapid change in the day - to - day work of an Instructional Designer.