Gamification tools enable students to compete against each other, unlock rewards and build up a Vivo profile.
Not exact matches
According to Gartner, the world's leading research and advisory company, «
Gamification is a
tool to design behaviors, develop skills, and
enable innovation».
Using
Gamification and the Microsoft Kinect, we developed a
tool that
enables patients recovering from strokes to practice relearning the skills they'll use at home.
As banks make the shift from
enabling transactions to creating experiences, they can find in
gamification a powerful
tool to engage, educate, motivate and influence their digital customers.