Sentences with phrase «gaming control releases»

Not exact matches

In fact if motion controls were a gimmick and not a means to expand the market to more consumers why did Microsoft and Sony go ahead with their own ideas of motion control gaming; which guess what is still supported today by a number of future releases for Kinect and PS Move.
After the Sony Ericsson Xperia Play first brought its console - style gaming controls to the US on Verizon, AT&T picked up the GSM version of the smartphone and released it as the Xperia Play 4G.
This followed one console generation later and of course had amazingly beautiful graphics, Heavy Rain took the helm as the developer's best game yet, grabbing awards at gaming conventions including E3 as well as post release awards; showing gamers yet again that they can sell a top notch movie story while giving the players control.
Just Dance 2016 will be released on October 23, 2015 in the United Kingdom on all motion - control gaming platforms, including Nintendo's Wii ™ and Wii U ™ system, Xbox One, Xbox 360, the PlayStation ® 3 computer entertainment system, and the PlayStation ® 4 computer entertainment system.
Just Dance 2016 will be released on October 20, 2015 in the US and October 22, 2015 in EMEA (October 23, 2015 in the UK) on all motion - control gaming platforms, including Nintendo's Wii ™ and Wii U ™ system, Xbox One, Xbox 360, PlayStation ® 3 computer entertainment system, and PlayStation ® 4 computer entertainment system.
Just Dance 2016 will be released on October 20, 2015 in the US and October 22 in the European Middle East Asia region (October 23 in the UK) on all motion - control gaming platforms.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
Last week, gaming developer Firemint released their newest iPhone game into the App Store called Flight Control [App Store].
Technical Mistakes from Gaming's Past With the release of the first wave of VR Tech having just occurred I am testing my self - control and not immediately heading to the shops and putting one on layby.
We're also excited to release a new graphics setting for enhanced Xbox 360 titles on Xbox One X to give you more control over your gaming experience.
From the early days of gaming it was all about fun, but as the years passed we have seen more games release with a more serious undertone while still being labelled a video game seeing as you control the action in opposed to a movie where you are a bystander looking in.
Puppeteer is one of those games that needs more attention from the gaming industry, there needs to be more TV spots, ads etc. to show of the unique look, sound and controls of the game so that more people would get interested in checking this game out as I am afraid that it might get lost in the constant intense shuffle of AAA games releasing this month.
Of course, what I'd REALLY love is for Astrogun to release it for iPhone and iPad too, even though FPS games are a bit fiddly with touch controls I generally get along with them fine and iOS is my main platform for gaming.
Of course, this isn't confirmation, and we don't know if this is a straight port, a remake or a remaster (let's face they need to sort those controls out before they release it on the gaming public)
While not garnering nearly the same attention as previous releases PaRappa the Rapper and UmJammer Lammy, it carved a niche for itself thanks to its unique approach to rhythm gaming - giving players obstacles timed to music to navigate via a semi-intuitive control scheme.
Fun Infused Games is proud to announce the release of their retro gaming tour de force «Hypership Out of Control» for the iOS platform (iPhone, iPod, and iPad).
Shigeru Miyamoto recently had an interview with Japanese gaming website 4Gamers where he was talking about the upcoming release of Pikmin 3, part of the conversation is why Pikmin 3 was developed for Wii U rather than Wii effectively skipping the Wii leaving it with the New Play Control Pikmin Games.
Some enterprising folks seem to agree that the the physical controls that are available in portable gaming consoles like Sony's PSP is better than using iPhone's touchscreen and the accelerometer and are currently developing an iPhone accessory called iControlpad which is expected to be released soon will add physical buttons and joypad to the iPhone.
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