Not exact matches
Most anticipated game of the year or possibly of all iOS
gaming history, reviewed by someone I've never seen post on this site
before, on an iPad Mini, pointing out a half dozen huge flaws and still giving a 5 star review.
Before long, the game was shelved and drifted, unnoticed, into the annals of
gaming history.
Did You Know
Gaming's latest look at Mario explores the strange
history of a pair of games that died
before they could truly live — the pricey Phillips CD - i travelogue Mario Takes America and the volleyball / wrestling / game show mash - up Super Mario Spikers.
In the
gaming universe, evolution doesn't always proceed from simple to complex: sometimes we like to think of the
history of
gaming as starting with the basic block shapes of Pong and Breakout
before slowly progressing to the more complex joys of Super Mario Brothers platforming and finally ending with, say, Everquest.
Sierra On - Line began in 1980 as just husband and wife team Ken and Roberta Williams, making simple adventure games like Mystery House that nevertheless pushed the boundaries of what people expected from games at the time — like having graphics —
before booming to become one of the biggest and most important companies in
gaming history.
We also break the news about our brand new console that we purchased last week
before vacation and touch on KOEI in our
gaming history.
We stand at a crucial juncture in console
gaming history at the moment - right
before network services are so fully embedded that they can replace consoles as a game delivery mechanism entirely, and right after phones and tablets have changed consumer expectations about hardware release frequencies.
The Japanese
gaming giant's systems have a
history of selling well for their first few months to a year,
before rapidly slowing down when it comes to sales.