It's a huge market to tap:
Gaming industry researcher Newzoo estimates there are 165 million e-sports enthusiasts worldwide.
Not exact matches
The
researchers also built five
gaming computers with progressively more efficient component configurations, then followed
industry protocols for benchmarking performance while measuring energy use.
Whittaker points to the
gaming industry, which emerged from technology used to develop a computer that could play chess better than a Russian champion; Deep Blue, before it was nurtured by IBM, was Deep Thought, a program developed by Carnegie Mellon
researchers in a bid to win the $ 100,000 Fredkin Prize.
«They wanted to take a progressive approach in the
gaming industry, when it comes to cybersecurity, by making their new game as authentic as possible,» said Vitaly Kamluk, a Kaspersky
researcher who worked with Ubisoft.