Gimmicky controls in skyward sword?
Not exact matches
It's great too see the movie's characters like Mumble and Gloria but the Wii
controls are used
in a
gimmicky way that adds very little substance to a game that could have been really fun.
If you're someone who values innovation and evolution
in videogames — who found yourself waiting
in vain for Nintendo to use the Wii's motion -
control scheme to push the boundaries of the medium forward — then the initial launch of the Wii U feels like a
gimmicky missed chance.
The only thing really holding DKCR back was the
gimmicky waggle
controls, which are not present
in this game so it had every chance to turn out an even better game.
From the footage we've seen, such as the recent demo, it look as if many of the kinks which hindered the previous instalments, such as
gimmicky combat
controls seen
in Skyward Sword, have been ironed out.
These tend to be
gimmicky and more of a distraction than anything else, but
in Grand Slam Tennis, the mini-games are actually quite engaging thanks to the excellent
control scheme.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion
control, but it was
gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion
controls if they are done right... if you can aim on screen
in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
Now, an entire genre
in which the sole criteria is
control over a specific shape —
in this instance, a sphere — might seem like a novel, if
gimmicky, concept perfect for a small team like Tiny Lab to tackle.
As reviews trickle
in for this title, it seems the game suffers from longer - than - expected load times, some
gimmicky control schematics, and some polarizing opinions.
Luckily, the function of this is to reveal secrets, and so the
gimmicky controls are not mapped to any of the moves needed
in platforming or combat.
As before, Sonic's stages played great, and the music was fantastic — however, SEGA's insistence on including weird and
gimmicky mechanics, such as areas where you
control Tails
in a mech, bogged down the experience somewhat.
It just didn't seem like they got around to using the motion
control in the sort of settings where it would be an immersive add - on to the
control scheme, rather than a
gimmicky «shake it!»
The only thing really holding DKCR back was the
gimmicky waggle
controls, which are not present
in this game so it had every chance to turn out an even better game.
Personally, this is a huge turn - off for me because I hate Motion
Controls in any game and I have yet to experience any title where they do not feel forced or
gimmicky.
Using the stylus to
control Sonic
in the special stages may sound
gimmicky, but it actually works, with Sonic moving alongside the stylus» movement smoothly.
Yet far from being a
gimmicky rip - off trying to capitalize on the latest fads, MakeMeSustainable, which has been
in the works since 2004, is an innovative and full - featured website that promises to help its users take
control over their environmental behavior and set green goals.
FaceID has allowed the company to take away the home button and move
controls to full swiping on the edge - to - edge display, all while throwing
in AR support and Animojis, a
gimmicky method of using your face to create animated emoticons which will probably be used for all of five minutes before it becomes annoying.