Sentences with phrase «gimmicky controls in»

Gimmicky controls in skyward sword?

Not exact matches

It's great too see the movie's characters like Mumble and Gloria but the Wii controls are used in a gimmicky way that adds very little substance to a game that could have been really fun.
If you're someone who values innovation and evolution in videogames — who found yourself waiting in vain for Nintendo to use the Wii's motion - control scheme to push the boundaries of the medium forward — then the initial launch of the Wii U feels like a gimmicky missed chance.
The only thing really holding DKCR back was the gimmicky waggle controls, which are not present in this game so it had every chance to turn out an even better game.
From the footage we've seen, such as the recent demo, it look as if many of the kinks which hindered the previous instalments, such as gimmicky combat controls seen in Skyward Sword, have been ironed out.
These tend to be gimmicky and more of a distraction than anything else, but in Grand Slam Tennis, the mini-games are actually quite engaging thanks to the excellent control scheme.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
Now, an entire genre in which the sole criteria is control over a specific shape — in this instance, a sphere — might seem like a novel, if gimmicky, concept perfect for a small team like Tiny Lab to tackle.
As reviews trickle in for this title, it seems the game suffers from longer - than - expected load times, some gimmicky control schematics, and some polarizing opinions.
Luckily, the function of this is to reveal secrets, and so the gimmicky controls are not mapped to any of the moves needed in platforming or combat.
As before, Sonic's stages played great, and the music was fantastic — however, SEGA's insistence on including weird and gimmicky mechanics, such as areas where you control Tails in a mech, bogged down the experience somewhat.
It just didn't seem like they got around to using the motion control in the sort of settings where it would be an immersive add - on to the control scheme, rather than a gimmicky «shake it!»
The only thing really holding DKCR back was the gimmicky waggle controls, which are not present in this game so it had every chance to turn out an even better game.
Personally, this is a huge turn - off for me because I hate Motion Controls in any game and I have yet to experience any title where they do not feel forced or gimmicky.
Using the stylus to control Sonic in the special stages may sound gimmicky, but it actually works, with Sonic moving alongside the stylus» movement smoothly.
Yet far from being a gimmicky rip - off trying to capitalize on the latest fads, MakeMeSustainable, which has been in the works since 2004, is an innovative and full - featured website that promises to help its users take control over their environmental behavior and set green goals.
FaceID has allowed the company to take away the home button and move controls to full swiping on the edge - to - edge display, all while throwing in AR support and Animojis, a gimmicky method of using your face to create animated emoticons which will probably be used for all of five minutes before it becomes annoying.
a b c d e f g h i j k l m n o p q r s t u v w x y z