Not exact matches
Impact
objectives Given the diverse
missions that drive the social entrepreneur community, it's no surprise that accelerators offer the most specialties when it comes to impact
objectives.
The
objective of Pug Rescue
missions is to
give the dog a better life, the care and love, food and medicines and all that it deserves to live healthily and happily.
He expressed the hope that all founder members, foot soldiers, supporters and sympathisers would
give it the necessary support to achieve its
objectives,
mission and vision for the country.
From the perspective of managing one of the world's largest private - public partnerships, Goldman says that teamwork among diverse entities can happen «if all parties agree to work toward common
objectives, and if each partner is
given a clear
mission and is carefully evaluated to make sure they are adding value.»
The
objective of the MAVEN
mission EPO program is to engage multiple audiences in the quest to understand Mars» long - term atmospheric losses,
giving insight into the history of Mars» atmosphere and climate, liquid water, and planetary habitability.
The
objective of the MAVEN
mission E / PO program is to engage multiple audiences in the quest to understand Mars» long - term atmospheric losses,
giving insight into the history of Mars» atmosphere and climate, liquid water, and planetary habitability.
America About Blog A relatively anonymous blogging group with a self proclaimed
mission to
give objective information on baseball and fast - pitch bats.
America About Blog A relatively anonymous blogging group with a self proclaimed
mission to
give objective information on baseball and fast - pitch bats.
With every
mission, Nick is
given an
objective — get this thing, find that thing, blow up that thing — and that
objective is assigned a waypoint.
You're also
given missions /
objectives to complete.
You'll need to acclimate yourself to switching between characters rapidly on the fly to meet all the
given and optional
objectives in a
mission, especially on higher difficulties.
A dynamic
mission system
gives players primary and secondary
objectives to score points and advance the story which is voiced over entirely and accompanied by crisp comic - styled panels.
These side
missions per se are really a nice touch for the game as they
give you some variety to take part in outside of the main
objectives.
In each level you are
given one primary
objective, and then you are
given a list of optional
missions in which you can take along side those.
Each
mission has a set of
objectives, some obstacles along the way, a few surprises and in the end the player is
given a rating and the chance to forge ahead or try again.
America About Blog A relatively anonymous blogging group with a self proclaimed
mission to
give objective information on baseball and fast - pitch bats.
America About Blog A relatively anonymous blogging group with a self proclaimed
mission to
give objective information on baseball and fast - pitch bats.
«The new «Burn It» trailer showcases an in - game
mission for the very first time, revealing the variety of ways the player can tackle any
given mission or
objective.
Choices are
given to you throughout the narrative, but it seems clear that Ubisoft didn't want to commit to the concept, and thus our decisions merely influence the
objective of the next
mission rather than have a lasting impact upon the world.
Each
mission gives you the straightforward
objective of assassinating a target or two, but it's up to you on how you approach the situation, and how much effort you put into scoping out the area and learning from your mistakes.
Each of the levels and or
missions advance quite quickly and once you have completed your
objective you are
given a rank score that tells you in true arcade style if you did well, or poor, so aim for that A or S rating.
The campaign will run you around 7 - 10 hours and each
mission has a main
objective and side
objectives to complete,
giving each level a bit of depth, despite the completely linear level designs.
The
missions range from simply defeating all the enemies in a
given area, to requiring you to complete your
objective within a certain time limit.
Expect minigames, gathering skills, garrison - style
missions for players, reputation
objectives, PvP
objectives, world raid bosses, profession
missions — the idea is to
give insane amounts of variety.
As you complete
objectives you unlock new tech but also add to your loadout
given at the start of a
mission.
Some of the
missions also unlock some of the story's characters (there are a total of eight playable characters), allowing you to use them in
missions you've already completed, which also
gives you the opportunity to complete the Behelit
objectives you've previously missed,
giving players a slight incentive to replay previous
missions.
What this game encourages is a certain amount of creativity in how you complete
missions and side quests setting a main
objective but
giving you the freedom to complete it however you want to, it really is brilliant stuff.
While Banjo - Kazooie dropped players into a stage to unearth its collectibles at their leisure, 64 and Sunshine's
mission - based level format
gave a set
objective that needed to be accomplished at that time.
Mission objectives are standard stuff, then, but at least the game makes up for it by often
giving you plenty of space to move around in.
These
missions will
give you a variety of
objectives such as racing to an
objective point or simply killing all the enemies in the area.
Each of the
missions also offered the chance to play the opposite
objectives, essentially
giving the player an opportunity to take on the role of a competing Raven.
Even going online to play the campaign doesn't
give you much relief as the
missions are still the same bland
objectives you played solo.
These
objectives are usually smaller in scope in comparison to the main
missions, but they
give players a chance to level up and get some new stock to mow down baddies with.
In every
mission, players will be
given several
objectives.
During the comical self - aware tutorial, you're
given a preview of the many ways you can incorporate stealth into your current
mission objective.
You're not
given any motivation beyond a brief, corporate - style briefing detailing your
objectives for each
mission — and you're not penalized for perforating civilians who get in the way when carrying out your contractually - obligated destruction.
This is what
gives MMOs that first M — not by funneling players into
objective based
missions, but by
giving them a variety of options and various difficulty levels that teach them the game from the start.
You're
given the freedom to explore how you please, with each story
mission marked on the map alongside a plethora of side
objectives.
Unit 13 is a third person shooter from SOCOM developers Zipper Interactive, and brings a balance of short,
objective based
missions using a different blend of soldiers, comprising of assault, stealth and many more and will
give you many hours of fun.
This
gives a lot of reason to complete many different types of
missions and their side
objectives, as doing so will earn and unlock unique gear.
When you first start the game's main
mission, you'll simply be set loose on your own and
given an opportunity to tackle each of the
objectives, or simply explore, however you see fit.
As the team is performing
objectives in a
mission, whenever a player dies, a Medic player can rush through the battlefield and
give the dying player a syringe to revive them.
The main
missions are pretty basic, in these
missions you are
given a simple
objective to defeat enemies, and these follow suit with boss battles among other points.
NPCs delight in
giving you the runaround, and seemingly every minor
objective is inflated into an elaborate multi-stage
mission.
Some of the
missions will have side
objectives that if you complete will
give you extra cash.
While backstory is
given to the
missions you carry out, they ultimately boil down to simple
objectives: get to a place, kill a person, or rescue another.
How much freedom were you
given to put your own designs on the characters and the
mission objectives set for them?
But within Dark Moon's
missions is a set
objective, with many of the rooms in any
given mansion being sealed off, lest the current
objective requires them.
During main story
missions, your «best buddy» will call you up and
give you an alternative method of completing the
mission (that will, predictably, send you to a corner of the map far from your initial
objective AND your current location).
Not only is there a sandbox mode that will
give players the ability to be creative and consistently conduct trials and errors of various spacecraft build but also modes that will
give players
objectives and
missions while traveling through space.