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Global esports company Gfinity has announced the acquisition of CEVO: London, Monday, July 24, 2017: Gfinity, a global esports company, is pleased to announce that it has acquired CEVO Inc., a well - respected American provider of technology and services to
the global esports market, for a total of $ 2.7 million USD payable in cash and shares.
Over the past two years,
the global esports market grew by 102 % to reach $ 655 million in 2017.
A panel on the opportunities in
the global esports market kicked off proceedings at the London Games Festival HUB event, with representatives from Events DC, Excel and Laser League maker Roll7.
FirstBlood is looking to tap into the US$ 748 million
global eSports market, which is expected to grow to US$ 1.9 billion by 2018.
Not exact matches
As Fortune has reported, League of Legends has seen its user base increase rapidly as more and more gamers flock to the growing
eSports market, which is expected to approach half a billion dollars in
global revenue this year alone as tournaments continue to move into the mainstream.
You'll learn about: * The opportunities provided by the growth in the
esports streaming content
market * What's causing the streaming content surge and
market growth * The technology making this explosive
esports growth possible on a
global scale * Confronting the problems around scale in
markets like China and elsewhere Speakers: * Dean Takahashi, Lead Writer, GamesBeat * Johannes Waldstein, CEO, FanAI Inc. * Roc Harry, Relationship Director, Worldpay * Carter Rogers, Senior Analyst, SuperData Research Sponsored by Worldpay
The news follows a sponsorship deal between Gemini Trust and
eSports franchise Echo Fox earlier this year that sought to integrate the
global market of cryptocurrencies into
eSports.
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global market intelligence partner of choice for any company with an interest in games, mobile, and
esports.
You can read more on the development of mobile
esports in China here and don't forget to subscribe to our 2016
Global Esport
Market Report.
Pro league seasons will be scheduled around Valve - supported majors, with weekly online matches that «aim to consolidate the Counter-Strike
market by providing consistent high quality content to the
global esports audience.»
The
eSports market has exploded in the last couple of years, with the
global eSports audience estimated to reach 1 billion by 2025 and
global revenue of USD 1.5 billion in 2020.