Apologizing for
anyone that's left out in the cold by the decision, Webster says it's for the best in the «
grand scheme of future
plans» and that «the vast majority of the team are already busy
planning the future of modern combat,» a future that was hinted at last October when executive producer Sion Lenton said they're «already prototyping new features» and that Codemasters» Ego game engine is «moving forward in leaps and bounds».