Graphics hardware effects include gouraud shading, z - buffering, anti-aliasing, per - pixel translucency sorting (also known as order independent translucency) and bump mapping.
Not exact matches
The Android 3.1 user interface relies on
hardware graphics acceleration, so after updating all sorts of animations and other visual
effects are faster and smoother.
As well as a lot of code cleanup, highlights include ES5510 DSP
effects for Taito's Ensoniq - based sound
hardware, improved
graphics priorities in Sand Scorpion and Jackie Chan, graphical improvements in Data East MLC games (Skull Fang is closer to working), and K051649 support in the vgmplay driver.
I hate the way controls are mapped on the Vita (reload = swipe on backtouch?!?!) and to my surprise the game is much more cut down in terms of
graphics effects than e.g. Resogun, which I'd imagine is much more complex and taxing on the
hardware.
GameWorks visual
effects have always been extremely taxing on the
hardware and disproportionately so on AMD
graphics cards.
«A number one priority for the project was to launch with the
hardware and... showcase some of the performance of PS4, like particle
effects and
graphics effects,» said Shuhei Yoshida, president of Sony's worldwide studios.
This Unreal Engine 4 - powered game dazzles with fantastic sights and spectacular
effects, making full use of the very best
hardware when the highest - quality «Epic»
graphics are selected.
Although the Xbox One was already using a modified version of DirectX 11 that gave developers closer access to the console's
hardware, an update to DirectX 12 should bring new
graphics effects and slightly improved performance.