Sentences with phrase «great feeling combat»

Great feeling combat is essential for an action type RPG like Elder Scrolls.

Not exact matches

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«We wanted Just BE Kitchen to combat that cold, impersonal feeling and instead embrace a more homey ambiance — which when coupled with our modern style of service makes for what we hope to be a great customer experience.»
Finding others who are in the same position is such a great way to share tips and combat the isolation people can sometimes feel when spending all their time with a little baby.
Despite the environmental stress that comes with being in a combat zone, I was able to start my day energized, focused, and feeling great, with a full reservoir of willpower to spend on the decisions and actions I needed to survive and accomplish my mission as a Navy SEAL leader during wartime.
«I think exercise is a really great combat to depression, sadness and generally not feeling good about yourself,» she says.
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would change to much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
but this game has: smoother gameplay, better combat, arm switching for cover, an amazing campaign, tighter and more intense multiplayer, deeper customization, more maps, maps from the past, improved visuals, great music to fit the game, and finally yes an escalations mode but it does feel different enough in some areas to be a small plus.
The melee combat feels great, based around a rock, paper, scissors balance between grappling, striking and a counter system with generous timing windows.
Combat feels great and some of the creative ways to mow down the horde is just far too fun to be healthy, with the only downside being the removal of co-op story mode.
The controls feel great for aerial movement, but the combat is rather simple.
But the combat still feels great after you get over the initial learning curve.
Fortunately however, its imitation bears an uncanny resemblance to the chest - high - wall vaulting antics of Delta Squad; the controls are sharp and responsive, combat feels great, and the friendly AI can hold its own in heated moments.
Cold Steel has just about everything you'd want from a turn - based RPG: a fun, twisty story, strategy - heavy combat, great environments, well - written dialogue, and characters who start off feeling stereotypical but show all sorts of other dimensions as the game goes on.
Skyrim was never great when it comes to combat but I feel like the motion controls make it a little more fun here, but this opinion might be different depending on whether you prefer a traditional controller or keyboard / mouse control interface.
Combat is done in 3rd person with no cover system, effectively making a run «n» gun but thankfully all the weapons feel very chunky and sound great so you get a nice kick from using them, combine that with amazing explosions both in terms of graphics and sound and combat is a fun experiance, though it's crying out for a cover sCombat is done in 3rd person with no cover system, effectively making a run «n» gun but thankfully all the weapons feel very chunky and sound great so you get a nice kick from using them, combine that with amazing explosions both in terms of graphics and sound and combat is a fun experiance, though it's crying out for a cover scombat is a fun experiance, though it's crying out for a cover system.
I did feel that the rest of the combat system was great and Ubisoft did a fantastic job of making enemies not shoot you in the face every two seconds while in the middle of a fight, kind of like what they would have done in real life.
Nor is the combat smooth, instead it feels a little clumsy, never flowing as nicely as it should, although the animation work for Deadpool's attacks is great.
It doesn't look too great, the combat is a bit clumsy on console, stealth feels rudimentary and the wave - based combat can become tiresome.
It admittedly felt a little bit odd to be playing the first game so soon after playing the sequel, but it gave me great perspective on the type of combat and wacky narrative that was in store for me.
The exploration feels great, the combat is silky - smooth and the atmosphere actually did what I thought wasn't possible: it got me excited about Lord of the Rings.
The game has great flow to the controls and combat feels easy to pick up.
Switching to a different character on the fly in combat feels great.
Despite the great work on the DLC it does feel buggy in combat, particularly against the frequently appearing Pharaoh's Shadows.
Charmingly the magic, and action combat feels great to use.This game behaves like a prequel.
But overall combat and movement feel great, and Assassin's Creed Syndicate's story is charming, while countless amusements will keep you lost in London for hours.
Similar to what we've thought talking about combat, we want you feel great instantly when you pick up the controller, but over time you start to see the complexity.
Ultimately, Platinum has put in the work to create combat systems that feel great, but that also interlock into something more than the sum of the parts.
Boat story time was my favorite part of the game along with just taking in the immersive visual backdrops, imo its more like an interconnected hub world where everything looks and feel much grander in scale then it really is and its done very well in that aspect GOW is essentially to different games at the same time, a great storytelling quiet time with rich lore on the one side and brutal precise hard hitting combat on the other, mixed up with perfect pacing and a couple of epic cliffhangers at the endd
Ammo and enemies are plentiful, and combat is punchy and impactful, supported by an extensive destruction system that ensures every shot looks and feels great.
We really want Strike Suit Zero to leave its mark as a space combat game and we feel this is a great step in that direction.
Quill is also armed with a sword and should the need arise is ready to duke it out with some strange looking mechanical bugs and the combat, though simple, still feels great and is never relied on to heavily to navigate the game.
It's a diverse and fluid combat system that feels great and rewards good play.
Same with the combat — the basic use of fire, earth, water and air look and feel great, but there's no depth.
Every aspect of the «True Action Combat» makes the transition to console well and the ever - changing stance between attacking and timing a perfect dodge as Brawler feels great.
The car combat and driving segments feel great and is a definite highlight for me.
Just as DCUO felt great on a game pad, A Realm Reborn makes combat fun, accessible and easy to execute on a DualShock 4.
Once you feel comfortable with the combat system, try turning on some of the Idols for the greater rewards yielded from the increased difficulty.
We have built upon past success by dramatically improving the feel of combat and creating a richer, less linear world and story, while improving upon the loot and skill systems that made TQ great.
A classic - style isometric RPG that feels completely modern, with four - player co-op, great characters, and super-challenging turn - based combat that makes heavy use of physical interactions: cast a rain spell to put out fires, for instance, or splash oil around to spread them.
«As players harness the power of Guts» Great Sword and utilise the swift and agile swordplay of Griffith to slash and smash through hordes of enemies, players familiar with the Warriors series will be able to feel the difference in gameplay through the way each character handles combat.
The combat is great, and shooting at enemies feels solid, thanks to the more realistic gun handling and performance, and the ability to customize weapons on the fly, using purchased attachments — like adding a grenade launcher, changing scopes, improving handling with a grip — is fantastic.
Frankly, it's pretty impressive; combat feels great, graphics are beautiful, and the setting — a Rome - inspired space empire — are all interesting.
The most important reason why I was able to go through the story and the endless re-spawning of enemies as certain areas was the fact that Bungie knows how to make the combat feel great.
Right now, the combat and platforming feel great, with a variety of primary and secondary weapons to really mix up each playthrough.
Plowing through enemies feels great, as you'd expect from a game by the combat specialists at PlatinumGames.
-- Estimated playtime 90 hours (90 % completion), without NG + (needed for throphy and optional dungeons)-- Game «setting and world building: persona like — Story and Naration: kiseki like — Combat mechanics: YS VIII like — Animation 3d model: the model desain itself great more like Akiba's trip though the animation (outside battle) feel clunky (persona 4 golden better for animation)-- Enviromental textures: this the only area feels like impacted by vita limitation.
As we wrote in our first look: «the first couple of hours spent playing Dead Cells feels like a grind — a grind with excellent combat — but once the world structure and how you'll traverse it opens out, it turns into something potentially great
The story is interesting and always leaves you with a feeling that you don't know who to trust, the puzzles and exploration are great for a VR title, and the combat, whilst a bit clunky to begin with, is actually surprisingly solid once you're used to it.
The upgraded combat feels great here, and serves to make fights and evasions feel even better.
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