Not exact matches
Meanwhile, total worldwide
mobile revenue for Fortnite has surpassed $ 15 million
gross, with about $ 10.5 million paid to Epic Games, in just 20 days since the game began monetizing on March 15.
Mobile gross revenues were $ 200 million in 3Q14.
It is worth pointing out that Clash of Clans, a popular
mobile game from SuperCell, is generating more than $ 1.4 billion in gross revenue each year through the iOS Store and Google Play Store which really puts into perspective how small the portable console software market is for Nintendo compared to the Mobile market which generated over $ 30 billion in 2015 and is set to grow to $ 35 billion in
mobile game from SuperCell, is generating more than $ 1.4 billion in
gross revenue each year through the iOS Store and Google Play Store which really puts into perspective how small the portable console software market is for Nintendo compared to the
Mobile market which generated over $ 30 billion in 2015 and is set to grow to $ 35 billion in
Mobile market which generated over $ 30 billion in 2015 and is set to grow to $ 35 billion in 2016.
It's estimated that the game has already generated more than $ 40 million in
gross revenue in just two weeks, a number that is generally unachievable unless you're Supercell or another big
mobile publisher.
Given that the top
grossing mobile games in China and South Korea can make a combined $ 150 million each month, there is a huge potential loss of
revenue by not being able to launch in the two countries.
Achieving success in both Asia and the West, Clash Royale became the top
grossing mobile game in the world in March, with
revenues of more than $ 80 million across iOS and Android.
Meanwhile, total worldwide
mobile revenue for Fortnite has surpassed $ 15 million
gross, with about $ 10.5 million paid to Epic Games, in just 20 days since the game began monetizing on March 15.
As the chart below reveals,
mobile gamers spent more than five times as much in Fire Emblem Heroes during its first 12 months than in Super Mario Run, which earned approximately $ 56 million in
gross revenue in the year following its December 15, 2016 launch and sits at about $ 60 million total.
Blizzard's hit digital card game Hearthstone has doubled its
mobile revenue since its seventh content expansion, Kobolds and Catacombs, launched on December 7,
grossing an estimated $ 5.2 million worldwide within five days on the App Store and Google Play, according to Sensor Tower Store Intelligence data.
Last quarter, worldwide
gross revenue from
mobile games on the App Store and Google Play grew approximately 53 percent year - over-year to about $ 11.9 billion, up from about $ 7.8 billion in Q1 2016, according to Sensor Tower Store Intelligence.
Additionally,
mobile revenue for Fortnite: Battle Royale has now surpassed $ 15 million
gross worldwide in just the twenty days since the game began monetizing on March 15.