Sentences with phrase «guard abilities so»

As the game goes along, you can also tweak the stances slightly to shift bonuses, such as making one that offers extra speed to Support in exchange for healing prowess, or one that balances out Guard abilities so you can strike if need be.

Not exact matches

Our guards just had an off night, and so their drives and ability to draw fouls weren't as effective either.
To be effective, you need to have close to elite athleticism in case teams try to get you to switch to guarding a wing player, you need to be able to recover from the weak side to protect the rim from leaky perimeter defenders, and you need the ability to properly run screen and rolls so that you can disrupt a defensive ability to rotate after a screen.
ASHA THOMAS BASICS: Bishop O'Dowd - Oakland, So., Point Guard WHY SHE»S HERE: Thomas combines a perimeter game with the ability to penetrate and run a team.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
The King's royal guards borrow the power of the crystal to employ the teleportation ability we've seen so often.
However, you have no non-lethal abilities, and these NPCs can trigger alarms, so you either kill them or risk them alerting the guards.
Security guard resume objective 2: I wish to work as a security guard of a college or educational institution so that I can use my skills of attentiveness, ability to be awake for long hours and my eye of observance in a fruitful way.
a b c d e f g h i j k l m n o p q r s t u v w x y z