We sat down with her to talk about her life in Amsterdam, her work at
the Guerrilla studio, and her unusual career path.
Louisiana native Blake Rebouche has been at
the Guerrilla studio in Amsterdam since 2015.
Louisiana native Blake Rebouche has been at
the Guerrilla studio in Amsterdam since 2015.
We sat down with her to talk about her life in Amsterdam, her work at
the Guerrilla studio, and her unusual career path.
As the Netherlands once had
their Guerrilla studios, Germany had Crytek and the Ukraine had GSC Game World.
Not exact matches
Shawn also explains that Sony take a hands off approach with their big
studios, such as Naughty Dog and
Guerrilla.
So far all the picks that Naughty Dog has made over the years have paid off,» says Shawn, adding that
Guerrilla is «another
studio [that] I don't tell them what to do.»
And there is perhaps no better example of a
studio looking to leave the nest in the modern gaming landscape than
Guerrilla.
As we know Hideo Kojima's new game Death Stranding will run on a modified version of the Decima Engine, the game engine developed by Sony's
studio Guerrilla Games
Chairman of Sony Interactive Entertainment Worldwide Studios Shawn Layden congratulated the
studio via Twitter, as well as
Guerrilla Games.
As we know Hideo Kojima's new game Death Stranding will run on a modified version of the Decima Engine, the game engine developed by Sony's
studio Guerrilla Games in Amsterdam.
As a gift Hermen received a custom made GILD Design phone case, featuring the logos of
Guerrilla Games and Kojima Productions, with in the middle the bridge between the two
studios: the Decima Engine.
As we know Kojima Productions and
Guerrilla are collaborating on the Decima Engine, with Kojima even setting up a satellite
studio within
Guerrilla Games (they are currently looking for programmers to work there).
In a recent interview, he said indeed this is not a simple case of a borrowed engine going from a
studio to another - it's a cooperation that will make the engine better for
Guerrilla Games once Kojima Productions tech guys will have completed their work on Death Stranding.
Ben Schroder is a writer for Horizon Zero Dawn at
Guerrilla's Amsterdam
studio.
Guerrilla, the
studio that developed Horizon Zero Dawn, is looking for a Senior Programmer to join its Game Code team.
Guerrilla's Amsterdam
studio is most recently known for Horizon Zero Dawn.
In this talk, Gilbert Sanders, Principal Artist at
Guerrilla, will present what the
studio has learned in order to bring the lush and vibrant nature of Horizon Zero Dawn to your console, while keeping an eye on performance in this Open World Action - RPG.
Summary: In this talk, Jan - Bart van Beek, the
Studio Art Director at
Guerrilla, will take you through the journey that
studio had to make in order to design the majestic post-post-apocalyptic world of Horizon Zero Dawn.
Sony has already announced or released most of their products from their first party
studios including
Guerrilla Games, Naughty Dog, Sony Santa Monica and Sucker Punch.
«I am so impressed and in awe of what their first party
studios do,» said Creative Director Bryan Intihar to The Telegraph, «look at
Guerrilla, what they did with Horizon Zero Dawn.
Kojima Productions is setting up a small satellite
studio based in Amsterdam alongside
Guerrilla Games #PSX16 pic.twitter.com/KTch7 3wfMy
During the panel both Hermen Hulst, Managing Director of
Guerrilla Games, and Mark Cerny, Lead System Architect Of The PlayStation 4, were present and it was discussed how both
studios would benefit from this sharing of technology.
The designer was later accompanied on stage by PS4 lead architect, Mark Cerny, and
Guerrilla Games» managing director, Hermen Hulst, to talk about the partnership between the
studios.
At Sony's press conference
Guerrilla Games showed that it was much more than simply the
studio that makes Killzone games.
Games like Uncharted 4, we just had Gran Turismo, a whole range of stuff from
studios located in Japan and Europe — obviously Horizon Zero Dawn from
Guerrilla Games here in Europe — West Coast of America — we've spent a lot of time nurturing that network of
studios, a lot of time over many, many years, and a lot of hard work.
Sony can't afford such a massive deal because of the business loss they are incurring from the past few years but luckily they have their own
studios such as Naughty Dog,
Guerrilla Games, Sony Santa Monica and others developing great games.
Jan - Bart van Beek, Art and Animation Director at
Guerrilla Games as well as the creator of Horizon: Zero Dawn's internal pitch within the team, was interviewed by GamesIndustry on how the Dutch
studio managed to create this brand new world.
Guerrilla Games have shown a real ability to create captivating worlds, so it'll be interesting to see what the
studio does next.
Amsterdam - based
studio Guerrilla Games is one of Sony's most trusted developers, as they've been used to help push new consoles and accessories.
Guerrilla had essentially become the «Killzone
studio» by this point, as it also released a top - down game for PlayStation Portable called Killzone: Liberation while Killzone 2 was in development.
Under these conditions, Horizon wasn't just a new creative lark, but an attempt to show that the company could create the kind of unexpected hit that would justify the costs Sony incurred by owning a
studio of
Guerrilla's size.
It's always an honor when a storied
studio like
Guerrilla Games takes note of your work.
All I have to say is Naughty Dog, Media molecule, Quantic Dream, Santa Monica
studios,
Guerrilla Games.These
studios alone are enough reason to purchase a PS4, in my opinion.
At least get SO4 multiplat, or buy some RPG
studios like you bought
Guerrilla and Zipper.
Horizon Zero Dawn is a third - person open - world action game from
Guerrilla Games, the
studio behind the Killzone franchise.
Havok works in partnership with the world's best known publishers, developer
studios and developer teams, including Microsoft Games
Studios ®, Sony Computer Entertainment Inc., THQ ®, Ubisoft ®, Rockstar, EA, Bethesda, Insomniac, Relic, Bungie, Naughty Dog, and
Guerrilla.
Guerrilla's Amsterdam
studio is most recently known for Horizon Zero Dawn.
Swedish - born Johanna Persson is a Junior Game Tech Programmer at
Guerrilla's Amsterdam
studio.
«I am so impressed and in awe of what their first party
studios do,» said Creative Director Bryan Intihar to The Telegraph, «look at
Guerrilla, what they did with Horizon Zero Dawn.
Games like Uncharted 4, we just had Gran Turismo, a whole range of stuff from
studios located in Japan and Europe — obviously Horizon Zero Dawn from
Guerrilla Games here in Europe — West Coast of America — we've spent a lot of time nurturing that network of
studios, a lot of time over many, many years, and a lot of hard work.
Fast Travel Games is one of the latest
studios to appear enriched with talent from huge teams such as DICE,
Guerrilla Games and Ubisoft, who believe that VR is the next platform for games and thus so have taken the unusual option of creating games purely for that format.
We played multiplayer extensively at
Guerrilla's
studio in Amsterdam - while we're not generally keen on unlocked frame - rates, with Killzone Shadow Fall you do get a clear input lag advantage and the experience feels very, very good.
In our tech articles we are usually outsiders looking in -
Guerrilla embedded us into the
studio for one remarkable day, allowing us to talk tech with the leads for each of the major disciplines within the game.
This article was based on a trip to the
Guerrilla Games
studio in Amsterdam.
Officially titled, Killzone: Mercenary, Sony revealed that
Guerrilla Games would not be developing the games, but gave the honors to GG sister
studio, SCE Cambridge
Studio.
Just before the launch of Killzone Shadow Fall,
Guerrilla Games offered us the chance to visit its Amsterdam
studio - to meet and talk with every major design and technology discipline within its walls.
The latest from
Guerrilla Games is quite different from the
studio's long - running Killzone franchise.
The first new IP from Sony
studio Guerrilla Games since its acquisition back in 2004, the Kilzone developer best known for cutting edge graphics and gritty realism seem to be branching out considerably, with this action role playing game.
Neil Alphonso, formerly the lead level designer on
Guerrilla Games» Killzone 2, has joined London
studio Splash Damage.