Sentences with phrase «handling felt loose»

Handling felt loose throughout, and was not made better by Kia Canada having to shrink its course due to the lack of available space.

Not exact matches

These handle a lot like the Rumnog Pecan Cookies in Veganomicon (which are awesome, as well)-- the dough feels really loose, but you if you have faith and roll them and go with it, they cook great.
It's a solid introduction into FH's handling, which feels like it occupies a sweet spot between Forza Motorsport's precision and the looser, more forgiving handles of a Ridge Racer game.
I found when switching from GS mode to Sport mode, handling lacked, and things felt loose.
The car feels sporty up to a point, but when pushed in the corners the handling becomes loose.
I think the «professionals» that do the test drives are so diluted with the massive range of cars trucks SUV's etc that they drive they loose the ability to fine tune what matters to the specific group of people into this type of car... Also there is a lot of room in the front seat - seems to have endless adjustment to it - I am a huge guy 6» 3 and 250 pounds and just to feel like the Santa fe I have to have the seat upwards, I will slowly adjust this back as I get used to the car... Also no one wants to discuss the arguments about the 19 inch wheels adding a little to the ground clearance - an engineer showed me this huge equation that in the end said it added 1.45 inches... who knows... But I am impressed with the power, I thought it was slightly bigger and more powerful that the CX - 5 and handled just as good maybe better off regular roads....
Key to any racer, off - road or not whether it's realistic or arcade is a solid handling modelthat makes you feel like your driving the vehicle to its limits, all the time just keeping your grip on the road and dragging every second of time out of the poor screaming machine, but the handling in Nail'd simply lets you drive around everything at max speed and feels loose and light, and never once does it feel like your actually racing on dirt or mud.
Playground have tweaked the handling to make it a little more forgiving and a bit looser — more prone to sliding and drifting, and easier to control and correct when it does — making racing feel a little more on the edge and visceral, something which Forza has been missing in previous installments.
Again, this lends a much looser, arcade style feel to the proceedings, as does the way the game handles loot.
The handling of walking around feels pretty loose, and poorly optimized for the kind of game that this tries to be.
The handling feels much looser and improved over previous versions of the game, which makes MXGP 3 funner to play.
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