Not exact matches
In a recent interview, the
studio head at
Eidos Montreal confirmed the specs
of Shadow
of the Tomb Raider on Microsoft's premium console.
Shortly after its notorious Daikatana fumble, Ion Storm brought Warren Spector in to
head the
studio's expansion in Austin, Texas, trusting the new
studio with the development
of a new IP called Deus Ex for its publisher,
Eidos.
In addition the
head of Eidos Montreal, which is currently hard at work on Shadow
of the Tomb Raider, confirmed that the
studio is currently working on a secret, unannounced project alongside the pre-announced title based on The Avengers franchise.
Head of the
Eidos Montreal
studio David Anfossi asserts this new delay is to refine the game further and make sure it's as good as it can be.
In a recent interview, the
studio head at
Eidos Montreal confirmed the specs
of Shadow
of the Tomb Raider on Microsoft's premium console.
«It's something we talked about when creating the initial design for TOMB RAIDER, but it was very important that there weren't any distractions from our focus on delivering a great single player experience, so we parked the idea
of creating multiplayer at Crystal Dynamics and looked to our sister
studio,
Eidos - Montréal,» said Darrell Gallagher,
head of studio at Crystal Dynamics.
«The concept behind Deus Ex: Universe is to create an ongoing, expanding, and connected game world built across a generation
of core games,» writes David Anfossi, the
head of the
Eidos Montreal
studio in the company's blog, «It's a commitment on our part to deliver meaningful content that expands the franchise on a regular basis and to deliver a deep conspiracy that will span several connected Deus Ex games, creating a more immersive and richer experience than ever before.»