Sentences with phrase «hitting enemies causes»

Hitting enemies causes more blood to appear than previous games.
Hitting enemies cause them to stagger back and recoil from your attacks, breaking up their own offensives.

Not exact matches

A particular threat area for Abrams tanks is the need the possibility of having enemy rounds hit its ammunition compartment, thereby causing a damaging secondary explosion.
The hit detection seems a little off so I would feel like I was just hitting the attack button over and over and either not hitting the enemies or just causing so little damage.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
At times, getting hit by an enemy would cause the music to stutter or shut off completely.
You can also freeze enemies, or hit them with a laser which causes explosions.
For example, the savage's Kick skill pushes back smaller - framed enemies and can cause additional damage and a stun effect if they hit an object or wall.
Best to be experienced in the New Game + mode, mutations can allow you to boost your signs so that they can land critical hits and cause the enemy to explode or instead of dying from taking too much damage, you can gain damage immunity and can be healed back to maximum vitality automatically.
Kay Rayner is a close quarters combat specialist who carries a Epirus V - 7 Bow as a primary weapon and an Eclypse Katana as a secondary weapon, while his special abilities include Pull Enemy that utilises a telekinetic ability to pull closely situated enemies toward him while inflicting damage and incapacitating enemies for a period of time; Throw Enemy is a powerful telekinetic attack that inflicts serious damage to enemies and flings them away; Devastation causes a massive amount of damage to all close by enemies through a powerful ground hit; and Zeal produces a huge bonus for melee attacks in addition to a simultaneous protective aura around Kay.
To do so, Shovel Knight has three abilities, a standard jump, a shovel attack that can hit foes or dig up dirt blocks or piles, and finally a pogo - like attack that can hit enemies from above and cause Shovel Knight to bounce.
He can either hit nearby enemies with the axe or otherwise throw it at them if they are further away and cause even more damage.
[NEW] THREE THREE HIT COMBO If Ahri earns 9 spell hits (max 3 per cast), she gains Essence Theft, causing her next Q cast that lands to restore 3 / 5/9 / 18 (at levels 1/6/11 / 16) health for each enemy hHIT COMBO If Ahri earns 9 spell hits (max 3 per cast), she gains Essence Theft, causing her next Q cast that lands to restore 3 / 5/9 / 18 (at levels 1/6/11 / 16) health for each enemy hithit.
For example, a laser hitting the arms of an enemy might damage and cause an arm to fall off, which would substantially decrease the enemy's fire power.
Occasionally you do get a chance to set up traps away from an enemy and then engage them before luring them in, and it does feel awesome when you do that, but generally the only real way to use traps is to roll away from combat and quickly hit the button that causes Geralt to go about his business, but that sort of feels like cheating when the enemy happily walks straight into the trap he just watched you set up.
Mass Effect had shields, and monstrous enemies that could support lots of hit points — shifting the levelling focus to sci - fi skills that caused major damage.
Return is more difficulty and much tricksier than its predecessors, too, especially with a certain enemy whose core is its only vulnerable point - hitting it elsewhere will cause the player's shot to be reflected back after a cleverly - timed pause.
The mutations include one that causes enemies to freeze and die instantly when knocked by Aard, one that makes enemies to explode when they're killed with a sign's critical hit, and another that heals and grants you damage immunity when you lose all of your health.
Capturing the altar will cause all towers under your control to launch projectiles at the enemy's core, and the game ends once 40 projectiles have hit one team's core.
Other than the Reactive Attacks, all of those mentioned are the new power hits that are available, and once charged enough are able to break down the enemy guard and cause damaging status effects on the enemy.
Any enemies hit by this who die will explode and cause damage to surrounding foes.
On hit, the lancemace will stun the enemy and explode after an instant, causing an untechable down.
Even if you get caught by surprise in your attempts to storm an enemy base you can easily change your game plan to work around any obstacles — an explosion could cause grass to catch fire, which causes an updraft, which Link can use to paraglide to safety — alternatively, while midair Link can slow time while wielding his bow and snipe his enemies before he hits the ground.
Sensemove causes Samus to automatically evade an enemy's attack by pushing any direction on the D - pad just before that move hits.
Should an enemy actually hit you it will cause you to lose a heart so be-careful.
The main problem, though, is the inconsistent hit detection, to the point where sometimes an enemy will cause damage to Rastan without even coming within a character's length of him.
EX skills act as buffs or debuffs and can cause various status effects (Poisonga slowly depletes BP, Doom automatically breaks whomever it hits if they don't damage you within 10 seconds, and Bindga holds an enemy in place should they be caught in the attack).
Considering this can be caused by one - hit kills, it gets aggravating having to retrace your steps just to avoid one enemy.
Once you hit the POW block from underneath, it will cause an earthquake and knock down all the enemies that appear on the screen at that time (and that are standing on platforms as well).
The purgatory level is haunted by ghosts, who can resurrect fallen enemies and cause them to come back even stronger — the solution is to either keep them away from the ghosts, or hit them towards the snake - like creatures in the walls, which will gobble them up before they can be brought back from the dead.
Many other items add new functions to previous weapons such as the icebeam, which causes enemies to become platforms to jump on when hit successfully!
a b c d e f g h i j k l m n o p q r s t u v w x y z