Sentences with phrase «how about a single player»

Not exact matches

We had RvP in what should have been his prime with other handy players, as well as those players that many are still whining about like Fabregas, Nasri, Song — and we won nothing and waited patiently for 8 seasons for him to finally put in that single season performance — an untypical season that now seems to be how many remember his career at Arsenal.
It's funny how he said we are better than Liverpool overrall forgetting that in terms of players we were still better than them last season yet the beat us home and away.Liverpool team is not so good yet out of all the top four team they're the ones who play their hearts out.That's why Liverpool didn't lose a single game to a top four team last season though on paper they should have.As for Tottenham if you look at their team they just need a few more signings and consistency so I don't know what's the big deal about them.The painful this is they could've won the league if not for draws.It was a disgrace for any of those two to finish over us last season because on paper it shouldn't be so.This should tell you that it's not all about the team you have.Some it's about luck, sometimes it's about giving your best and sometimes it's just meant to be.
Arsene Wenger keeps banging on about how Arsenal have 25 players in the squad and every single one is important to our attempt to win the Premier League, but when he actually NEEDS to rotate he simply doesn't do it!
The NFL commissioner released a single, three - sentence statement about how the president's comments failed to respect the NFL and its players, and suddenly he was catapulted to being one of the leaders of protest, at least according to this cover.
Mate don't arbitrarily fill in the gaps to help bolster your world view — I am not bitter about how much anyone earns — you won't find a single derogatory comment from me in the history of this forum against any player that has left for money.
Oxlade - Chambelain: how did we all get so excited about this player, someone remind me because I can not see a single attribute that is above average and most were well below yesterday.
Red Dead Redemption 2 fans have, until now, had some cause to be concerned about how the game's single player campaign will be treated.
Star Wars: Battlefront 2 «s single - player campaign revolves around a heroic figure in the evil Galactic Empire, prompting us to ask Motive's Mark Thompon and LucasFilm's Steve Blank just how we should feel about her.
We reflect on our first impressions, while getting into discussion about potential DLC, our thoughts on the many different outrageous Outfits, and also talk about how the online mode is compared to single player mode.
The single - player levels provide a great way to learn about each tower and how to use them effectively, but the real fun doesn't start till you check out the game's multiplayer features.
The solution to the problems multiplayer poses is not to forget multiplayer all together and regress back to single - player online design, but rather to think about how multiplayer functions can be designed so that the single - player experience is maintained while allowing for the interactivity many crave.
1, Epic's learned a lot between this and Bulletstorm about how to make fun single - player.
How about 4 swords, connectivity between the wii u gamepad and 3DS or add a single player adventure like in the anniversary edition.
But, considering how long the campaign is (we're talking about 30 hours or so of gameplay) and what contribution the multiplayer can bring to the experience, it's fair to say MGS is as single - player as The Phantom Pain was.
Then Evans will talk about how publishers can best take advantage of the opportunities these companies make available while avoiding the pitfalls of dancing with partners who dwarf the publishing industry — let alone any single player — in size.
Then Evans talks about how publishers can best take advantage of the opportunities these companies make available while avoiding the pitfalls of dancing with partners who dwarf the publishing industry — let alone any single player — in size.
Last year you were talking about games as a service and how single player games weren't worth the risk.
Either I completely missed the exclusive Amazon amiibo (Corrin Player 2 and Link Skyward Sword), or something is up with Amazon, because I've been good enough keeping on top of amiibo to never miss one that I wanted, no matter how rare, yet I didn't see a single thing about those two, and this isn't the first time I've seen someone else say basically the same thing, which suggests that it wasn't just me.
Seeing how effective this strategy has been, Microsoft needs to get in the action and start thinking about single - player games again.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
Sort of like how Titanfall didn't have the big battles that you wanted or the single player campaign you pretended to want also and complained endlessly about each.
Think about how you can creatively use the fact that almost all of your game players are connected to one another and don't be constrained by a single device.
It's about the special problem of avoiding toxicity, violence, and hostile feelings in strategy games, and how single player games are part of that solution.
Far Cry 5 is a great game there is no doubt about that and it's a testament to how narrative driven, single player games can prevail if done right.
Jordan Kent, Splatoon player / Nintendo fan / athlete / broadcaster, and members from Nintendo Treehouse get ready for the 2017 Splatoon 2 World Inkling Invitational by chatting about how the single - player mode can help train you in the essentials before hopping into multiplayer, the importance of using recon to understand how stages change based on the mode, and how Ink Rails being added to Moray Towers can change team strategy.
We got a chance to talk to Lucasfilm and Motive Studios about the single - player story, and you can learn how Star Wars Battlefront II plans to take the series to the dark side here.
What is so detrimental about allowing players to enjoy a single player game when, where and how they want it.
There's an incredible sense of movement to the game, and if that beautiful screenshot over there wasn't enough to entice you to check this one out, how about I mention Badland's 4 - player multiplayer mode that utilizes a single iPad screen?
OK, how about «when will a tutorial single player mode that slowly unlocks units and abilities in the way of Starcraft or any other RTS be released?»
I have no idea how I'll feel about the multiplayer, which I know is a focus, but the single player looks just as addicting and well - constructed as the 2D Mario games have ever been.
On the video below, I talk about how we are creating evil bots for single - player mode.
Papoutsis also adds «We've been reading all of your comments and we're excited to be going into more detail soon on the ways we're adding new twists and turns to the foundation of Battlefield multiplayer and more about how we're bringing our strengths at Visceral to single player»
We've already explored many of the issues revolving around loot boxes and time - saver DLC but we've yet to talk about how these things affect game balance in a single player game.
Considering EA's statements earlier in the year about how single - player games...
You know, the single - player guys have a much more complicated set of rules about how you can heal, and when you're allowed to heal, and stuff like that, which suits the single - player game.
He discussed the intricacies of transposing the single - player game's feel onto a multiplayer environment, how it's harder to design a map when you have to worry about the sun setting dynamically, and why it's more fun to design a level than a gametype.
This game STILL has SO much potential and if they'd just add an expansion to the single player campaign i'd be super happy, that or make a Brutal Legend 2, maybe where you can find out more about Eddies Dad when he went to the land of metal and other things like how diviculous became so powerful and more about ophilias parents and such, the game has SO much lore with SUCH LITTLE information about it!!!
How about you make a decent length single player only God of War, not that 6 hour long nonsense God of War 3 was.
Lasting for about two and a half minutes long, EA Dice unveiled a scene from the beginning of Star Wars Battlefront II's single - player campaign, as it showcases the protagonist of the game, Iden Versio, and how...
However, we should be learning about «how players will be able to extend their single - player campaign and compete with their friends» fairly soon.
Admittedly, most will only care about the single player in Andromeda, but those who enjoyed Mass Effect 3's multiplayer and want to see how Andromeda expands on those concepts will be sorely disappointed.
As a dedicated fan of the series, I was worried about all kinds of things, such as how the 3DS hardware would hold up while playing the game, how much single - player content would be available, how the online multiplayer would compare to playing with friends on the couch, and so on.
There is a single - player campaign but with this being an online - centric fighter, you're probably wondering the most about how it holds up while doing online matches.
Red Dead Redemption 2 fans have, until now, had some cause to be concerned about how the game's single player campaign will be treated.
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