Not exact matches
We had RvP in what should have been his prime with other handy
players, as well as those
players that many are still whining
about like Fabregas, Nasri, Song — and we won nothing and waited patiently for 8 seasons for him to finally put in that
single season performance — an untypical season that now seems to be
how many remember his career at Arsenal.
It's funny
how he said we are better than Liverpool overrall forgetting that in terms of
players we were still better than them last season yet the beat us home and away.Liverpool team is not so good yet out of all the top four team they're the ones who play their hearts out.That's why Liverpool didn't lose a
single game to a top four team last season though on paper they should have.As for Tottenham if you look at their team they just need a few more signings and consistency so I don't know what's the big deal
about them.The painful this is they could've won the league if not for draws.It was a disgrace for any of those two to finish over us last season because on paper it shouldn't be so.This should tell you that it's not all
about the team you have.Some it's
about luck, sometimes it's
about giving your best and sometimes it's just meant to be.
Arsene Wenger keeps banging on
about how Arsenal have 25
players in the squad and every
single one is important to our attempt to win the Premier League, but when he actually NEEDS to rotate he simply doesn't do it!
The NFL commissioner released a
single, three - sentence statement
about how the president's comments failed to respect the NFL and its
players, and suddenly he was catapulted to being one of the leaders of protest, at least according to this cover.
Mate don't arbitrarily fill in the gaps to help bolster your world view — I am not bitter
about how much anyone earns — you won't find a
single derogatory comment from me in the history of this forum against any
player that has left for money.
Oxlade - Chambelain:
how did we all get so excited
about this
player, someone remind me because I can not see a
single attribute that is above average and most were well below yesterday.
Red Dead Redemption 2 fans have, until now, had some cause to be concerned
about how the game's
single player campaign will be treated.
Star Wars: Battlefront 2 «s
single -
player campaign revolves around a heroic figure in the evil Galactic Empire, prompting us to ask Motive's Mark Thompon and LucasFilm's Steve Blank just
how we should feel
about her.
We reflect on our first impressions, while getting into discussion
about potential DLC, our thoughts on the many different outrageous Outfits, and also talk
about how the online mode is compared to
single player mode.
The
single -
player levels provide a great way to learn
about each tower and
how to use them effectively, but the real fun doesn't start till you check out the game's multiplayer features.
The solution to the problems multiplayer poses is not to forget multiplayer all together and regress back to
single -
player online design, but rather to think
about how multiplayer functions can be designed so that the
single -
player experience is maintained while allowing for the interactivity many crave.
1, Epic's learned a lot between this and Bulletstorm
about how to make fun
single -
player.
How about 4 swords, connectivity between the wii u gamepad and 3DS or add a
single player adventure like in the anniversary edition.
But, considering
how long the campaign is (we're talking
about 30 hours or so of gameplay) and what contribution the multiplayer can bring to the experience, it's fair to say MGS is as
single -
player as The Phantom Pain was.
Then Evans will talk
about how publishers can best take advantage of the opportunities these companies make available while avoiding the pitfalls of dancing with partners who dwarf the publishing industry — let alone any
single player — in size.
Then Evans talks
about how publishers can best take advantage of the opportunities these companies make available while avoiding the pitfalls of dancing with partners who dwarf the publishing industry — let alone any
single player — in size.
Last year you were talking
about games as a service and
how single player games weren't worth the risk.
Either I completely missed the exclusive Amazon amiibo (Corrin
Player 2 and Link Skyward Sword), or something is up with Amazon, because I've been good enough keeping on top of amiibo to never miss one that I wanted, no matter
how rare, yet I didn't see a
single thing
about those two, and this isn't the first time I've seen someone else say basically the same thing, which suggests that it wasn't just me.
Seeing
how effective this strategy has been, Microsoft needs to get in the action and start thinking
about single -
player games again.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked
about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks
about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the
single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of
how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that
players will remember their memories of Princess Zelda
Sort of like
how Titanfall didn't have the big battles that you wanted or the
single player campaign you pretended to want also and complained endlessly
about each.
Think
about how you can creatively use the fact that almost all of your game
players are connected to one another and don't be constrained by a
single device.
It's
about the special problem of avoiding toxicity, violence, and hostile feelings in strategy games, and
how single player games are part of that solution.
Far Cry 5 is a great game there is no doubt
about that and it's a testament to
how narrative driven,
single player games can prevail if done right.
Jordan Kent, Splatoon
player / Nintendo fan / athlete / broadcaster, and members from Nintendo Treehouse get ready for the 2017 Splatoon 2 World Inkling Invitational by chatting
about how the
single -
player mode can help train you in the essentials before hopping into multiplayer, the importance of using recon to understand
how stages change based on the mode, and
how Ink Rails being added to Moray Towers can change team strategy.
We got a chance to talk to Lucasfilm and Motive Studios
about the
single -
player story, and you can learn
how Star Wars Battlefront II plans to take the series to the dark side here.
What is so detrimental
about allowing
players to enjoy a
single player game when, where and
how they want it.
There's an incredible sense of movement to the game, and if that beautiful screenshot over there wasn't enough to entice you to check this one out,
how about I mention Badland's 4 -
player multiplayer mode that utilizes a
single iPad screen?
OK,
how about «when will a tutorial
single player mode that slowly unlocks units and abilities in the way of Starcraft or any other RTS be released?»
I have no idea
how I'll feel
about the multiplayer, which I know is a focus, but the
single player looks just as addicting and well - constructed as the 2D Mario games have ever been.
On the video below, I talk
about how we are creating evil bots for
single -
player mode.
Papoutsis also adds «We've been reading all of your comments and we're excited to be going into more detail soon on the ways we're adding new twists and turns to the foundation of Battlefield multiplayer and more
about how we're bringing our strengths at Visceral to
single player»
We've already explored many of the issues revolving around loot boxes and time - saver DLC but we've yet to talk
about how these things affect game balance in a
single player game.
Considering EA's statements earlier in the year
about how single -
player games...
You know, the
single -
player guys have a much more complicated set of rules
about how you can heal, and when you're allowed to heal, and stuff like that, which suits the
single -
player game.
He discussed the intricacies of transposing the
single -
player game's feel onto a multiplayer environment,
how it's harder to design a map when you have to worry
about the sun setting dynamically, and why it's more fun to design a level than a gametype.
This game STILL has SO much potential and if they'd just add an expansion to the
single player campaign i'd be super happy, that or make a Brutal Legend 2, maybe where you can find out more
about Eddies Dad when he went to the land of metal and other things like
how diviculous became so powerful and more
about ophilias parents and such, the game has SO much lore with SUCH LITTLE information
about it!!!
How about you make a decent length
single player only God of War, not that 6 hour long nonsense God of War 3 was.
Lasting for
about two and a half minutes long, EA Dice unveiled a scene from the beginning of Star Wars Battlefront II's
single -
player campaign, as it showcases the protagonist of the game, Iden Versio, and
how...
However, we should be learning
about «
how players will be able to extend their
single -
player campaign and compete with their friends» fairly soon.
Admittedly, most will only care
about the
single player in Andromeda, but those who enjoyed Mass Effect 3's multiplayer and want to see
how Andromeda expands on those concepts will be sorely disappointed.
As a dedicated fan of the series, I was worried
about all kinds of things, such as
how the 3DS hardware would hold up while playing the game,
how much
single -
player content would be available,
how the online multiplayer would compare to playing with friends on the couch, and so on.
There is a
single -
player campaign but with this being an online - centric fighter, you're probably wondering the most
about how it holds up while doing online matches.
Red Dead Redemption 2 fans have, until now, had some cause to be concerned
about how the game's
single player campaign will be treated.