The Getaway and Super
Hypercube demos were essentially ports of 2D experiences into a 3D space.
The Project Morpheus Super
Hypercube demo takes the same design and ports it into three dimensions.
The coolest thing about the Super
Hypercube demo had nothing to do with playing the game.
Not exact matches
Super
Hypercube was the weakest of the three Project Morpheus
demos, precisely because you could play the game just as effectively on a regular display.