Sentences with phrase «hyrule feels»

And you already know how Hyrule feels.
One of the main comments that I always made about the Nintendo 64 original is how much Hyrule feels like it is a set world, with actual depth, and height.
All decent enough, but Twilight Princess remains a bloated Ocarina of Time remake — Hyrule feels twice as large and half as interactive as that of the 1998 classic.
Hyrule feels more real than any other open - world I can think of; the logic you use to get around makes perfect sense, which is something games seem to get wrong quite a lot.
Exploring Hyrule feels like a real adventure you can tackle your way, rather than a series of dry fetch quests.
The varied climates and landscapes make this dilapidated version of Hyrule feel like a real world.
The long, winding roads, numerous towns, caves, and pretty much every type of terrain you can imagine made this incarnation of Hyrule feel simply massive.

Not exact matches

There are some smart improvements on this game compared to Hyrule Warriors, such as being able to switch characters mid battle and give commands to those you aren't controlling, but, overall I feel Hyrule Warriors is the superior game.
However, this is no mere re-skinning of their previous games, and just as with Hyrule Warriors they've seen fit to bring in a huge number of elements from the Fire Emblem universe, making it feel like it truly belongs.
Look, I'm not going to sit here and tell you that one musou game is vastly different to another, however, I will sit here and tell you that Fire Emblem Warriors feels like an iteration to Hyrule Warriors rather than repetition.
While Fire Emblem Warriors feels like a known quantity, developed by the same team behind Hyrule Warriors, the currently codenamed «Fire Emblem for Nintendo Switch» is more exciting.
Hyrule Warriors felt like a game that wanted to have voice acting, only to have Nintendo refuse it.
Dynasty Warriors: Gundam raised eyebrows when it was released in 2007, but within the last few years Dragon Quest Heroes and Hyrule Warriors feel more like inevitable products than portentous curiosities.
If there's one word to describe how Hyrule Warriors will make you feel, it's empowered.
It didn't feel like anything I hadn't already gotten out of Hyrule Warriors.
Still, aside from all the hack - and - slash action that does make Fire Emblem Warriors look and feel more like a Warriors game than Hyrule Warriors ever did, Fire Emblem Warriors is still very much so Fire Emblem at its core.
It is not a dead ringer for Hyrule Warriors as the game does actually try to be a true Fire Emblem adventure, whilst living up to what we expect from a game based on the Warriors brand, but despite a lot of the originality all parties tried to give it to make it feel like something entirely new, there is no denying one little fact.
With regards to the introduction of previous Heroes from other games, it's done in the similar fashion as to how any new character is introduced, usually by you joining them in battle to assist them, or having to battle them first and then they join you, but while I would like to applaud its story for the way it does mirror that of one you'd expect from a lesser Fire Emblem game, but there can be no denying that despite the approach taken, it's story does feel like that of Fire Emblem Heroes and Hyrule Warriors slapped together with some of the names, items and minor details changed to something else.
Hyrule still has the edge there, however, since while Fire Emblem's world feels more immediately fitting for this army - based action, it's how the conventions of Zelda are twisted to fit this format that makes the game so enjoyable.
Bluntly, it also feels a bit better to play than Hyrule Warriors — and until now I've thought of that as the most interesting Musou game ever made.
This would feel of greater use if your fighters spread out more during the battle, however — your party hug close to you the majority of time, and even then the maps are relatively small (especially compared to Hyrule Warriors).
While there's plenty of big picture aspects that Hyrule Warriors handles well, the little details also help make this game feel like both a loving homage to Zelda's history while also creating an IP that stands on its own.
Immediately, then, Fire Emblem Warriors feels like a more harmonious proposition than Hyrule Warriors.
I personally love the dynamic music in Breath of the Wild and feel it helps to truly immerse me in my surroundings, but if you can't stand the silence, then this mod will have you humming the Hyrule Field theme in no time.
Hyrule Warriors gave us a unique opportunity to slash our way to victory with our favourite characters from previous games, and it felt good to swat hordes of Bokoblins with the pointy end of Zelda's rapier.
Yeah i feel your pain, i have a feeling that Zelda U will be out before X, only reason i buy Nintendo consoles are for Zelda, so if Zelda U sucks i will not keep my Wii U, but untill then no question i will sell it, i have Hyrule Warriors this year, so i will survive, not so sure you will though: /
I was most definitely not expecting it to get revealed via a Nintendo Direct Mini and although I was greatly excited to see it be shown off, as I had hoped a port might happen now that Fire Emblem Warriors is out, I actually felt a little gutted it wasn't a Hyrule Warriors 2 being shown off.
Don't get me wrong, I absolutely love Hyrule Warriors as it was the reason why I got a Wii U, with Legends being the reason why I got a New Nintendo 3DS XL, but with Hyrule Warriors turning 4 nearing to the end of this year, I can't help but feel a little sad that a sequel wasn't revealed.
Hyrule Warriors: Definitive Edition takes a great game and makes it greater, though it's fair to say that for anyone outside of Legend of Zelda or Warriors series fans it will undoubtedly feel less special.
The locales match their reference game and help give you the feeling of being in that part of Hyrule.
If you feel the urge to buy Hyrule Warriors again... go ahead.
Well... I feel like we already know a lot about Hyrule Warriors so I can't get terribly excited about this.
The dungeon was excellent, if not a particularly strong improvement over the other four Divine Beast dungeons, but it also felt very much as though it belonged as a final dungeon to the main story over the highly - variable Hyrule Castle.
If Link, Young Link & Toon Link can be in Hyrule Warriors, they can be in Super Smash Bros., and considering SSB has Marth, Lucina and Roy, they could easily bring back Young Link, keep his Melee moves (which Toon & Link have branched slightly away from) including the Fire Arrows and then give him some new aspects (like how Roy barely, if at all, feels anything like Marth anymore) and a new / altered Final Smash (could even be weak and give him a Fierce Deity FS that's just a transformation with sword beams).
Nintendo built in all those stupidly long and / or hard challenges to waste your time and make you feel like you were accomplishing something, kind of like all the garbage glued onto Hyrule Warriors to pretend it doesn't have a pathetically brief story mode and minuscule roster.
It certainly doesn't feel like it's been that long, and I know quite a number of people are still exploring Hyrule every day!
I have the feeling Kirby is going to do pretty well in Japan, but I'm not sure about Hyrule Warriors: Definitive Edition.
When in Breath of the Wild «s Hyrule; calming floating around the sky from snow covered mountain peak to a humid marsh; sprinting for protection from a lightning storm; the feeling of serenity and happiness blending with excitement and curiosity that I felt as a kid running from the Kokiri Forest to Lon Lon Ranch, and beyond it, Hyrule Castle.
More than anything else, Hyrule Warriors feels like a heartfelt, if bizarre, love letter to the original Zelda series.
It would be nice to continue to make the world feel alive and even provide a chance to make use of the space provided and create a Hyrule that doesn't just feel like it is home to only a couple of each species.
The game has players control Link for what might feel like the 80th time in his quest to save the kingdom of Hyrule and Princess Zelda from the big bad Ganon who keeps kidnapping her and locking her up.
I always felt that places from Twilight Princess would make awesome maps... but Sora probably would never ever be able visit Hyrule
Every time I step into Ocarina of Time's Hyrule Field, I'm instantly awash with the feeling that it's up to me, Link, to save the world.
Usually say a dungeon in Zelda would have implied history to it as a special location in Hyrule (or wherever) but the shrines and DBs... because they were all basically the same it felt a bit dry.
I've had Wolfenstein 2 and Hyrule Warriors pre-loaded on my console for what feels like forever.
Breath of the Wild is a tremendous achievement, not just in its ability to effortlessly blend its systems and design choices in ways that feel like they should have been obvious to developers for years, but in its incredible storytelling which relies more on the density and variety of Hyrule and its people than it Read more about The Beautiful Nihilism of Breath of the Wild -LSB-...]
I had spent nearly 300 hours in Hyrule, a number that shocked me given how short that time had felt, and I'd finally run out of things to do.
You can take the Hyrule Town theme from Ocarina of Time, and it has this speed and excitement of being in a big city, whereas it does not have that feel in Skyward Sword.
Don't get me wrong, I absolutely love Hyrule Warriors as it was the reason why I got a Wii U, with Legends being the reason why I got a New Nintendo 3DS XL, but with Hyrule Warriors turning 4 nearing to the end of this year, I can't help but feel a little sad that a sequel wasn't revealed.
I was most definitely not expecting it to get revealed via a Nintendo Direct Mini and although I was greatly excited to see it be shown off, as I had hoped a port might happen now that Fire Emblem Warriors is out, I actually felt a little gutted it wasn't a Hyrule Warriors 2 being shown off.
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