Sentences with phrase «igf main competition»

Some of the hundreds of intriguing - looking titles entered in the IGF Main Competition this year include EightyEightGames» RPG matching game 10000000, Christine Love's visual novel Analogue: A Hate Story, and Blue Manchu's CCG / RPG hybrid Card Hunter.
This year, the jury will receive recommendations from the wider body of over 150 IGF Main Competition judges (itself including notable former IGF winners, finalists and indie game notables including Damien Di Fede, Amanda Williams, Thomas Bedenk and Scott Anderson) as they consider the merits of each of the five finalists and eventual award winner.
This year, the jury will receive recommendations from the wider body of over 150 IGF Main Competition judges (itself including notable former IGF winners, finalists and indie game notables including Justin Smith, Ben Ruiz, Eric Zimmerman and Wiley Wiggins) as they consider the merits of each of the five finalists and eventual award winner.
A little reminding never hurt anyone, and the final deadline for the IGF Main Competition is this Monday, so let's crosspost this final, squawk - like call for crazy indies:
The winner, picked from the five finalists — all indie games from the more than 300 IGF main competition entries — will be presented live on stage by IGN on - air personality Jessica Chobot at the 12th Annual Independent Games Festival Awards.
The finalists for the IGF Mobile Competition will be showcasing their games at the IGF Mobile Pavilion alongside the tenth annual IGF Main Competition and Student Showcase, taking place February 20 - 22, 2008.

Not exact matches

The festival's organizers are reporting that IGF 2010's main competition has experienced a 30 % increase in entries from last year, receiving a grand total of 306 submissions, many of which are new titles from a multitude of distinguished indie developers.
Confirmed judges for the first ever IGF Mobile event are: - Mike Yuen, Senior Director, Gaming Group, Qualcomm - David Gosen, CEO, I - play - Arjan Olsder, Writer, Mobilegamesblog.com - Darryl Williams, Senior Director of Content, Playphone - Justin Davis, Editor - in - chief, Modojo - Demetri G. Detsaridis, Creative Director, Massively Mobile - Stuart Dredge, Writer, Pocket Gamer - Neil Trevett, Vice President Mobile Content, NVIDIA - Monty Munford, Business Development Director, Player X - Steve Wetherill, President, Uztek Games - Matthew Hawkins, Writer, zedgeHeadz - Michael Chang, CEO, Greystripe - John Walker, Writer, Rock Paper Shotgun Like the main IGF competition (part of the CMP Game Group, as is Gamasutra), the IGF Mobile will have its own pavilion featuring the finalists on the show floor at the Game Developers Conference 2008 next February, and all finalist games will be available to play at the pavilion.
The full list of finalists for the 2009 IGF Mobile «Next Great Mobile Game» competition are: Depict (VillaVanilla)-- iPhone FastFoot Challenge (Urban Team)-- J2ME Picopoke (Singapore - MIT GAMBIT Game Lab)-- Photo / Internet - capable Mobile Handsets Rhythm of War (KranX Productions / SME Dynamic Systems)-- Sony PSP Reflection (Team Reflection — University of Southern California)-- Nintendo DS As well as receiving $ 2,000 of the IGF Mobile's $ 30,000 prize pool, the winner of the IGF Mobile's «Next Great Mobile Game» will be given a spot in the IGF Mobile's pavilion (adjoining the main IGF Pavilion) in which to demonstrate a playable version of their game, alongside the finalists of the main IGF Mobile competition.
Following record entries for IGF's Main and Student competition, IGF Mobile organizers are reminding of a December 1st deadline for the third annual festival honoring handheld indie games.
Like the main IGF competition (part of Think Services, as is Gamasutra), the IGF Mobile will have its own pavilion featuring the finalists on the show floor at the Game Developers Conference 2009 next march, and all finalist games will be available to play at the pavilion.
The IGF Mobile competition will have its own pavilion, adjoining the main IGF Pavilion and featuring playable versions of all of the finalists» games, at Game Developers Conference 2009, set to take place at the Moscone Center in San Francisco from March 23rd to 27th.
This follows a similarly all - time high number of submissions for IGF's Main and Student competitions, and means over 650 entries in total for the leading independent game competition.
Winners of the 2009 IGF Mobile competition, who will get a share of $ 30,000 in prize money, will be announced at a special ceremony during the Game Developers Conference Mobile conference on March 24, and additionally honored during the main Independent Games Festival Awards on March 25, 2009.
The event will run parallel to the main IGF competition, which retains its $ 50,000 prize pool and current categories.
[Once again, IGF download partner Direct2Drive is awarding $ 10,000 to a neat indie title at the Independent Games Festival awards in a couple of weeks time, and here's the rundown on the titles competing for the D2D Vision Award - including a couple of games that weren't Main Competition finalists but are still awesome titles.]
The 14th Annual IGF is boasting a record breaking 568 entries into this year's main Indie Game competition, and of course you know that Go Home Dinosaurs is one of them.
In addition, all IGF 2013 Main Competition entrants are once again eligible for Microsoft Studios» second annual sponsored prize — a guaranteed first - party publishing deal (including funding if desired) to release the selected title on LIVE - enabled platforms, including the Xbox LIVE Arcade service, Windows Phone, and Windows.
With the event growing ever larger, IGF 2013 has expanded each of its Main Competition award categories to six finalists (except Nuovo, which has 8 finalists).
The Main Competition finalists will be announced in January 2013, and all will be available in playable form at a larger, expanded IGF pavilion on the GDC show floor.
Some of the main competition finalists on at the IGF Pavilion will be Drinkbox Studios» action platformer in a magical Mexican inspired world Guacamelee, Asteroid Base's co-op micro-platformer Lovers in a Dangerous Spacetime, and Droqen & Ryan Roth's symphonic garden tending and secret - laden Starseed Pilgrim.
«The debut of the Best Mobile Game category with in the IGF's Main Competition is a direct reflection of that shift, and we all look forward to seeing which finalists are leading the way to that game - anywhere future.»
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