I think a lot of story - driven games need to be driven by someone's internal personality entirely, but I think for
Idle games part of what make them successful is that we can let players be drivers and we can deliver the things that they ask for.
Not exact matches
It is a capital - intensive
game where 30 % of the assets lie
idle at any given point in time, and each driver in the system is an unpredictable moving
part.
My favourite
part of this
game (besides the rope skipping mini
game) was the fact that every land had a different bird that would land on Mario if he fell asleep because you had gone to make a cup of tea and left the controller sitting
idle.
The current compromise is to stream the
parts he's playing on Twitch, while letting the
game idle on Hitbox, a competing streaming service that, so far, hasn't shown pushback to his speedrun.