«Making Compelling and
Immersive Story at 90 FPS» 1:20 - 1:50 pm in Moscone West 2002 Maxwell Planck, Technical Director, Oculus Story Studio
Not exact matches
Lionsgate Motion Picture Group Co-Chairs Rob Friedman and Patrick Wachsberger said, «Kyril created a rich,
immersive world with fresh characters, and we are thrilled to bring his beloved
story to life with our friends and partners
at OddLot.
I know I certainly can't, but the sixth graders
at the Interdistrict School for Arts and Communication (ISAAC) in New London are making their mark on the world through an
immersive, cross-disciplinary project that's changing hearts and minds by putting a human face on the immigration
story.
Over
at the Kill Zone, James Scott Bell calls out writing flubs that throw readers out of
stories, Mythcreant writer Oren Ashkenazi offers tips on creating
immersive fantasy settings, and Susan Perabo expounds a method for developing characters with background and experiences entirely different from your own.
No, the reason The Witcher 2 makes it on to my list is because of how good CDProjekt Red are
at building an
immersive world, because of how good they are
at writing great characters, because of how good they are
at telling a gritty
story, and because of how good they are
at handling morality.
Piotr Babieno, CEO of Bloober Team commented, «
At Bloober Team we are committed to creating
immersive experiences and telling unconventional
stories.
In addition to single player Arcade, Training and Mission modes, a visually stunning and
immersive cinematic
Story Mode will put players
at the center of both universes as they battle for supremacy against powerful forces and a new villain.
In addition to single player Arcade, Training and Mission modes, a visually stunning and
immersive cinematic
Story Mode will put players
at the center of both universes as they battle for survival against a sinister new threat.
Boat
story time was my favorite part of the game along with just taking in the
immersive visual backdrops, imo its more like an interconnected hub world where everything looks and feel much grander in scale then it really is and its done very well in that aspect GOW is essentially to different games
at the same time, a great storytelling quiet time with rich lore on the one side and brutal precise hard hitting combat on the other, mixed up with perfect pacing and a couple of epic cliffhangers
at the endd
Fallout 3 was one of my top five games last gen, and Fallout 4 is well on its way to securing a top five spot for this gen. I've spent close to 25 hours making my way across the Wasteland, and it doesn't appear Bethesda has lost their touch when it comes to crafting
immersive worlds filled to the brim with unique — and
at times disturbing —
stories just waiting to be experienced.
Players will have the freedom of choice, wrapped in an
immersive story with memorable characters, where they can experience Far Cry Moments: unpredictable and unforgettable moments in the game — like getting attacked by a bear while quietly fishing or being rescued by Boomer
at just the right time.
The fact that you could do any of this
at will without being forced to tackle the main
story missions really helped to make my time in the Animus as
immersive as possible, and I'd liken it being Batman in the Arkham - verse games — No matter what you do, you just FEEL the part the devs wanted you to be a part of.
Through the
immersive realism made possible by Xbox One, it tells the
story of Marius Titus who witnesses the murder of his family
at the hands of barbarians.
There is no question that cutscenes are far more disruptive to the
immersive experience than the «amusement park ride,» but it gives storytellers a chance to inject drama into the
story, direct the player's eye to specific places, and largely suggest the feelings the player should be experiencing
at that moment in time.
As
immersive, unique and well - crafted as the atmosphere and
story are, when it comes to gameplay Little Nightmares is
at its best an okay platformer.
There's a few reasons the original Metroid games are so
immersive; the exploration of bizarre yet believable alien environments, the loneliness and self - reliance, the
story that is told around you, not
at you, etc..
And in April, Fallen Fruit open «EMPIRE,» an
immersive installation
at Newcomb Art Museum bringing together objects from Tulane University's special collections to further examine the ways the
story of New Orleans is told.
Among the topics covered in this book are «Five Keys to Telling a Compelling
Story in the Courtroom,» «Ten Videos to Help Litigators Become Better
at Storytelling,» «Great Courtroom Storytelling Articles From Trial Experts,» «Trial Presentation Errors That Lawyers Can Easily Avoid,» «Litigation Graphics Psychology and Color Meaning,» «The 14 Most Preventable Trial Preparation Mistakes,» «New Study: A Graphically
Immersive Trial Presentation Works Best,» «Practice, Say Jury Consultants, Is Why Movie Lawyers Perform So Well,» «Three Ways to Force Yourself to Practice Your Trial Presentation,» «Explaining a Complicated Process Using Trial Graphics,» and «Litigation Graphics Timelines Can Persuade Judges and Juries.»
At SXSW 2018, I was invited to take part in a four - day
immersive story experience called a SimuLife.
Journalists who have big followings for their articles on Facebook could now use
Stories for raw and
immersive looks
at the news, combining monologues, screenshots and interviews.