Not exact matches
Beck sees the music
videos and animations as steppingstones — proof that Riot can
create exciting action sequences, emotionally poignant moments, and any other building blocks needed to tell
immersive stories in any medium.
That's where
video animation companies like The Draw Shop come into play and connect the dots between your brand's story,
video and VR technology to
create an
immersive video experience for your customers.
Insiders tell Bloomberg the tech giant is partnering with Hulu to
create 360 degree promotional
videos for Daydream, Google's hybrid store and user
immersive software platform, which is designed to display on smartphone screens and plug into the company's cardboard VR headsets or visors.
You can upload your
video files to multiple networks,
creating a more
immersive and engaging brand experience.
We
create fresh,
immersive articles and
video for you, our readers, every day.
It allows you to enter a 360º
video shot or
created 3D
immersive environment.
Today, several options are available to convert linear
videos to interactive
videos that can
create an
immersive and engaging experience.
Using virtual reality goggles, find the appropriate 360 degree
video on Youtube or Google Expeditions to
create a fully
immersive experience.
The example, called «A Support Net» is an
immersive branching
video created in collaboration with The Open University [1] and Tilt [2].
Create 360 ° virtual reality
videos for site or office orientations, product demonstrations, hazard simulations, and other
immersive training experiences.
Videos can be combined with text, complementing your instructional narrative and
creating immersive interactive experiences.
The website combines various social media outlets, like Twitter and Facebook, with Ed school Q&A
videos, blogs, and taped lectures to
create an
immersive and engaging online experience for the user.
Multimedia: To support
video, animations and sound embedded or linked from OverDrive - supported eBooks, the company is
creating a series of «best practices» for
immersive experiences for digital readers that ensure compatibility with OverDrive apps and reading products.
Given that the camera in
video games isn't static like it is in the movies, Schofield mentioned how the EA staff strived to innovate how players visually observed the moments of horror in the game by trying to
create a nearly completely
immersive experience.
True View
creates the most
immersive and authentic golf experience in any
video game — you are no longer watching the golfer, you are the golfer!
Claire de Lune is an artist working in ceramics, painting and
video to
create an
immersive world of characters and symbols, little talismanic islands of love and hope for the viewer.
I rarely
create pieces that exist in multiple forms, but occasionally some subject matter demands that I look at it both in terms of an experiential and
immersive installation, and also in terms of its emotional, intimate impact, better conveyed in a single - channel
video.
«For 25 years, the L.A. artist has been
creating immersive video installations that appear to breach the contours of the gallery, transporting viewers into other realities: swimming with dolphins, interacting with wolves or exploring the contaminated ruins of the Chernobyl nuclear power plant,» wrote art critic Sharon Mizota in the Los Angeles Times.
Interweaving two of her
videos — A Minute Ago (2014) and Palisades in Palisades (2014)-- Rose
created an
immersive environment through movement, sound and colour.
Purple is an
immersive six - channel
video installation addressing man's relationship to nature and to the planet,
created by the British artist and filmmaker John Akomfrah.
Her work explores new technologies to
create immersive digital environments with
video and sculpture.
As part of the installation, they included a chairlift up to an
immersive HD
video presentation; another
video accessible via a boat in a tunnel
created with fake foliage; and a giant canvas with a tanning bed and «relaxation chair» attached to its surface.
Among the highlights of its first eight years are: Bernd Alois Zimmermann's harrowing Die Soldaten, in which the audience moved «through the music;» the unprecedented six - week residency of the Royal Shakespeare Company in their own theater rebuilt in the drill hall; a massive digital sound and
video environment by Ryoji Ikeda; a sprawling gauzy, multi-sensory labyrinth
created by Ernesto Neto; the event of a thread, a site - specific installation by Ann Hamilton; the final performances of the Merce Cunningham Dance Company across three separate stages; the New York Philharmonic performing Karlheinz Stockhausen's sonic masterpiece Gruppen with three orchestras surrounding the audience; WS by Paul McCarthy, a monumental installation of fantasy, excess, and dystopia; a sonic environment that blurred the boundaries between artist and audience
created by the xx; an
immersive Macbeth set in a Scottish heath and henge by Rob Ashford and Kenneth Branagh; tears become... streams become..., a genre - defying collaboration between artist Douglas Gordon and pianist Hélène Grimaud, which flooded the Armory's drill hall with an installation of water, light, and music; and HABEAS CORPUS, a performance and installation by Laurie Anderson based on the story of a former Guantanamo Bay detainee that examines lost identity, memory, and the resiliency of the human body and spirit.
Elizabeth Price
creates immersive videos and installations incorporating film, text and music.
He
creates immersive environments, sound installations, sculptures built from salvaged aerospace and bio-tech equipment,
videos and photographs.
Moscow - based artist collective BlueSoup group presents a new 3D
video projection titled Murk, which
creates an abstract
immersive environment.
Since the mid-1990s, Kruger began
creating various large - scale
immersive video — audio — text installations, which can completely envelop the viewer and his mind.
Star Death and the Pain Body is an
immersive video environment
created by Rachel Mason as part of an ongoing performance - based cosmology in which she correlates the events in the life cycle of stars to different states of human trauma.
«What's fascinating about Rafman's work is the way he uses the very familiar visual language of the internet, social media, and computer games to
create immersive narratives that reveal the anxieties and desires of contemporary life,» says Maitreyi Maheshwari, program director at Zabludowicz Collection and curator of the exhibition, which also offered up a waterbed, ball pit, massage chair, and filing cabinets streaming
video games in first - person shooter.
ARTIST STATEMENT My work explores the space of
video installation through the use of often large scale projections that incorporate the physical space,
creating immersive environments that trigger an experiential relationship between the viewer and the piece.
Anchoring the exhibition is the stunning Black Mat Oriole
video, an ambitious work five years in the making, in which Kang has
created an
immersive narrative influenced by the flow and movement found within classical Korean poetry, calligraphy, and dance but is firmly rooted in the contemporary landscape.
While a member of Bazaar Teens, the Brooklyn - based collective including Dustin Yellin, Andrew VanWyngarden (of MGMT) and Wilmot Kidd, she
created several
immersive performance /
video - scapes.
Baga unites
video projection, painting and sculpture to
create immersive compositions, flooding gallery spaces with light and sound.
This data visual mixes interactive elements as well as
video elements to
create a completely
immersive experience.
In close dialogue with curator Francesco Stocchi, American artist Alex Da Corte has taken Le miroir vivant's provocation as a starting point to
create an
immersive tableau utilizing the Boijman's collection as raw material: nearly fifty paintings, sculptures, photographs and
videos by artists such as Cady Noland, Marcel Broodthaers, Jim Shaw, Gilbert and George, Alexandra Bircken, Carel Visser, Domenico Gnoli, Barbara Hepworth, Duane Hanson, David Hockney, among others.
New Yorker Rachel Rose's 2015
video work «Everything and More,» about astronauts and the cosmos, was shown at the Whitney Museum of American Art; Wakefield felt she'd take a mystical approach to Desert X. Images of Smith's LED - illuminated, mirrored shack in Joshua Tree, «Lucid Stead,» went viral in 2013, he'd likely
create another colorful, Light and Space Movement - inspired work for Desert X. Aitken's
immersive video installation «Diamond Sea,» which was presented at the Whitney Biennial in 1997, explores southwestern Africa's Namib Desert.
Originally commissioned by the Pérez Art Museum in Miami, Hiller's
video installation continues her practice of changing the register of contemporary museum and gallery spaces,
creating immersive and haunting environments in which the viewer succumbs to a multi-sensory experience.
Interweaving two of her most recent
videos — A Minute Ago (2014) and Palisades in Palisades (2014)-- Rose
creates an
immersive environment through movement, sound and colour.
Marking the second installation in a quartet of films, Purple is an
immersive six - channel
video installation that combines hundreds of hours of footage shot across a variety of landscapes to
create a meditation on the relationship between humans and the planet.
Since the mid-1990s, Kruger has
created large - scale
immersive video and audio installations.
Inspired by Tarek Atoui's current exhibition The Ground: From the Land to the Sea at NTU CCA Singapore, this screening series features artist
videos, documentaries, and filmic essays that examine how the image and the sonic
create immersive ways for multiple sensorial elements to come together and form a singular space.
Through architecturally constructed sculpture combined with sensory
video experiences, Rottenberg
creates immersive scenarios that probe connections between alternate universes and visible reality, calling attention to the tenuous closeness between the real and the absurd.
In addition Nica has worked with 3 - Legged Dog Media & Theater group in
immersive media design and production and also joins The Joshua Light Show in
creating light and
video installations in venues such as the Hayden Planetarium, Performa 11, and Art Basel Miami 2011.
Encompassing paintings, sculpture,
video, photography, drawing and
immersive installations, it features artworks
created from the 1960s to the present day by almost thirty leading artists including David Batchelor, Ceal Floyer, Raphael Hefti, Runa Islam, Anish Kapoor, L S Lowry, Katie Paterson, Peter Sedgley, Rachel Whiteread and Cerith Wyn Evans.
Immersive installations, paintings, sculptural objects, photographs and
videos by forty artists reveal how the universal language of this transnational game can define beauty, make social statements,
create a sense of community and express a shared passion.
Quayola is an Italian visual artist, who
creates immersive video installations by employing software, computational functions and algorithms.
For this project, she has
created a series of new
videos, which will be projected onto the sculptural forms, filling the gallery to
create an
immersive experience.
Artist Statement Working with themes surrounding identity, forgiveness and social justice, Dodge
creates immersive, interactive environments and installations that incorporate
video, paint and performance.
Artist Tabaimo, Japan's representative to the 2011 Venice Biennale, draws inspiration from traditional and contemporary Japanese culture as she
creates immersive, surreal, and sometimes humorous — or disturbing —
video installations.
He
creates immersive environments, sound installations, sculptures built from salvaged aerospace and biotech equipment,
videos, and photographs.