Sentences with phrase «in games like this you»

[Not] everyone wants to have to learn all of the moves in games like FIFA or spend 20 hours playing through GTA.
360 owners are used to crappy last gen looking graphics in games like Halo 3 and Forza 2, but PS3 owners will not tolerate mediocre graphics engines like what they have right now for NG2 on the 360.
As for easier games, we see modern titles like the Tomb Raider reboot telling us what to do every step of the way, and failure in games like these is an inconvenience rather than rewarding.
There's a familiar zaniness in the way the game treats its items, similar to the way something as trivial as a paperclip can also be the key to success in games like Day of the Tentacle and other LucasArts adventure games.
In games like Peace Walker and The Phantom Pain, for instance, you can see technology that simply doesn't exist in previous games, which are set years after these two.
If the tablet users are trying to play against PC users in games like Far Cry 2, STALKER or the first Crysis then yeah you're right... it's not gonna happen.
So far, Coliseum seems to be Titanfall 2's answer to the loot crate system found in games like Overwatch or CS: GO.
not gonna happen in games like starcraft and shooters, not without a mouse and keyboard.
Yet despite the interest in games like Ghost of Tsushima, The Last of Us Part II, and Death Stranding, Microsoft still has a big opportunity to steal some attention with a strong showing.
We all know it's the songs that matter in games like these.
It's the culmination of everything Rockstar has worked toward for years, taking bits and pieces from GTAs old and new, with the improved gunplay found in games like Red Dead Redemption and Max Payne 3.
It's important to never give up in games like Dark Souls or even Punch - Out but it is just as important to take a break, pause the game, and contemplate / evaluate what you should do next.
Teamwork is recommended in games like these where partners should level up new abilities according to the overall needs of the team, and work togther to coordinate strikes in destroying the opposing teams base.
The speakers could be used for phone calls, codec / radio chats, etc, in games like GTA and MGS.
The audio files carry some emotion but don't quite reach the heights of the audio files found in games like Gone Home.
This works great in games like Dr Mario Rx or Mario Kart WIi, but horribly with a game like Super Smash Bros..
Big games like Hearthstone launch quickly, however loading times for levels in games like N.O.V.A. 3 and Dead Trigger 2 take around 20 to 30 seconds.
Already Barnes & Noble is touting the inclusion of apps like Pandora and built - in games like chess, Sudoku and crossword puzzles.
Although gearheads are more likely to encounter the 2014 Audi R8 Spyder in games like Gran Turismo or Need...
There's an element - a bit like choosing to obey traffic regulations in games like Grand Theft Auto - where you realise your own commute is probably more entertaining.
If you enjoy the puzzle dungeons found in games like A Link to the Past, A Link Between Worlds, and other classic Zelda games then you owe it to yourself to pick this game up on Switch.
It could be the equivalent of the border of the screen becoming red in games like Call of Duty, when the player gets hurt.
Perhaps I've been spoiled by the ease of playing co-op in games like Ghost Recon Wildlands and Destiny 2, but the system Monster Hunter: World uses is bad.
Mario has been on enough adventures in games like Super Mario 64 and Super Mario Galaxy that you'd think he's definitely a man nearing his 40s.
Hey at least in games like Xenoblade and The Last Story you battle a lot of big monsters but there is that great crazy - fun story there that makes you want to play the game.
A less dynamic version of this hub world set up is found in games like Splatoon 2, where the player can see static versions of other players, inspect their loot, and read their messages.
I totally understand that you can experience the story with a friend in co-op and I don't deny, I've had some fun in games like Saints Row 2 when playing with others in the past, but it's that combination of factors that keeps me from ever venturing into the online modes most games offer these days.
The Gamepad also has squishy triggers (not the top bumpers) for throttle control in games like Rogue Leader (F - Zero used the triggers for «leaning» into turns, not accelerating).
Instead of uber - short levels found in games like Super Meat Boy, however, Little Triangle has long, sprawling adventures packed with secrets and unlockables.
Movie - tie - in games like Over the Hedge usually lean heavily on the source material for substance, which makes the use of homegrown CG story sequences, rather than short clips from the actual film, a bit of a head - scratcher.
The next series of Animal Crossing amiibo cards also launches in March, bringing the grand total of available amiibo cards to be used in games like Animal Crossing: amiibo Festival for Wii U and Animal Crossing: Happy Home Designer for Nintendo 3DS to a whopping 300.
While this doesn't really confirm that performance issues in games like RIME and Assassin's Creed Origins were due to their DRM implementation, it does point towards the DRM affecting some of the game code to the extent of introducing minor performance issues with it.
I've never been a fan of having Miis playable in games like Mario Party where there are already established characters in the franchise.
We \'re big fans of co-op gameplay, with quite a few of us spending a few hundred hours of time in games like Monster Hunter 3 Ultimate (not hundreds of hours cumulatively, mind you, but hundreds of hours individually).
In games like Rainbow Six, the player is constantly reminded to check their corners.
«It's most apparent in the lighting effects, especially in games like Forza Motorsport 5, where the sun comes over a hill like a blinding nova or reflects off your driver to cast his translucent reflection on the windshield.
We've seen it in games like Mortal Kombat, Duke Nukem 3D, The Last of Us, and Silent Hill: Homecoming, among others.
Mysterio has also appeared in numerous Spider - Man video games, beginning with the Marvel - themed Questprobe adventure games and continuing in games like Marvel: Ultimate Alliance, Spider - Man: Friend or Foe, Spider - Man: Shattered Dimensions and the Disney Infinity series.
It's the culmination of everything Rockstar has worked toward for years, taking bits and pieces from GTAs old and new, with the improved gunplay found in games like Red Dead Redemption and Max Payne 3.
This will impact the sharing functionality in games like WarioWare DIY, downloadable content updates in the Professor Layton games, and online sharing functionality in Pokemon games.
In games like Kingdom Hearts and Champions of Norrath, you slay your opponents to progress to the next checkpoint or cut - scene.
While I'm by no means a speedrunner, I can see the appeal of perfecting your run in games like Super Meat Boy and Mega Man, and these games are full of tight controls and difficult yet fair control mechanics.
Sadly no other amiibo work with the game, not even for daily unlocks as has been the case in games like Hyrule Warriors or Pokken Tournament.
In games like Centipede, you'll have to take turns (just like in the arcade).
I must say that I am not the biggest racing fan out there, but if there is one subgenre of racing I do enjoy it is the fast paced futuristic action - packed racing found in games like Wipeout and F - Zero.
Musically, Shantae and the Pirate's Curse once again employs the prodigious talents of chiptune extraordinaire Jake Kaufman, the mind behind the music in games like the aforementioned Shovel Knight, so you just know that it'll be pure quality.
Rather than stick to the vanilla early 90s cast like the nostalgia trip that is Sonic Mania, Sonic Forces brings back a bunch of characters introduced in games like Knuckles» Chaotix, Sonic Adventure and even Sonic 06.
Similar in function to the skill tree in games like Diablo, this type of upgrade system promotes experimenting with different abilities while also providing the freedom to create unique play styles.
Operating similar to the multi-tiered special attack meter we've seen in games like Street Fighter Alpha 3, this new meter unleashes your character's super move.
It feels much more modern than its predecessors, and though it lacks the depth of the combat found in games like BlazBlue or Street Fighter IV, the inherent accessibility in the game made it easy to pick up and play, and I found myself diving into the game's training mode and performing advanced offensive moves with ease.
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