Sentences with phrase «in terms of game mechanics»

is still a racing simulator at its heart and offers a lot of polish in terms of both game mechanics and visuals.
Ancestor Legacy has quite a lot of things going for it in terms of game mechanics.
In terms of game mechanics we are dealing with a fairly typical action RPG.
Also, since SOTN is completely broken (in terms of game mechanics that can be abused to your benefit), you can skip entire segments of the game that you'd normally be forced into doing had you not known about said exploits.
In terms of game mechanics, he thought about adding a special meter for the Street Fighter characters.
As a result, mid-core games are more inclusive not only in terms of game mechanics but also its subject and themes.
That tech demo [The Playroom] is really cool, and we are ensuring developers get exposed to it so they can get a sense what the PlayStation Camera and DualShock 4 can offer in terms of game mechanics.
In terms of game mechanics, there's nothing to shout about here.
is still a racing simulator at its heart and offers a lot of polish in terms of both game mechanics and visuals.

Not exact matches

It will astound you with its visuals, narrative, gigantic final bosses... But under all that shinning beauty, lies a game with a simple mechanics and ideas, that in some levels seems to be a little bit empty in terms of content.
In terms of gameplay mechanics UFC is a complex game that will keep fans satisfied for months.
That said, it's unlikely that they're getting the same best of treatment as the minigames, which makes sense with how varied each of the games were in terms of board mechanics.
May not be new in terms of technology and game developers have used similar gameplay mechanics in the past, like on smartPhones, the DS and the Wii
Overall, the mechanics work well but the game does feel a little dated in terms of the freedom it gives the player as at times, everything feels a little corralled.
The same principles — both in terms of design and the mechanics of development — could conceivably contribute to Rockstar's other large open - world games, including the Grand Theft Auto series, so if the new strategy works in Red Dead Redemption 2, we may see it in many other games going forward.
It is a unique game on its own that gives us control of a Snake while making sure the gameplay mechanics and control are fun and authentic in term of the feeling of controlling the Snake.
In this way, while there is no difficulty selection available at the start (a hard mode is unlocked later in the game), character choice informs the gameplay, both in terms of mechanics and difficultIn this way, while there is no difficulty selection available at the start (a hard mode is unlocked later in the game), character choice informs the gameplay, both in terms of mechanics and difficultin the game), character choice informs the gameplay, both in terms of mechanics and difficultin terms of mechanics and difficulty.
All in all, it was a great super-powered addition to the genre in terms of concept and game mechanics, but now it's time for a sequel to build upon its success.
Deus Ex (usually pounced «day of sex») was an ugly but profoundly deep cyberpunk RPG, not just in terms of plot but also the gameplay options and mechanics giving the player space to play the game as they so desired, although taking the stealthier option was generally much more viable.
In an interview at Gamescom 2016, Tekken 7 Producer Katsuhiro Harada talked about the upcoming fighting game and what can PC players expect from it — in terms of storyline and mechanicIn an interview at Gamescom 2016, Tekken 7 Producer Katsuhiro Harada talked about the upcoming fighting game and what can PC players expect from it — in terms of storyline and mechanicin terms of storyline and mechanics.
In terms of combat mechanics, the game is just as good as the previous version of this franchise, Dead or Alive 5 Ultimate that gives the player a very honest and sturdy fighter.
The same principles — both in terms of design and the mechanics of development — could conceivably contribute to Rockstar's other large open - world games, including the Grand Theft Auto series, so if the new strategy works in Red Dead Redemption 2, we may see it in many other games going forward.
Stealth, all - out action and car chases are all combined and mixed with the hacking mechanics to create arguably one of the best selections of campaign missions seen in a game of this nature, perhaps even surpassing the design of Grand Theft Auto V's narrative missions in terms of gameplay.
Apart from the graphical overhaul of the game, WWE 2K15 also feels more streamlined in terms of its wrestling mechanics.
The only question remaining was what could be added to the collecting and battling mechanics — since little had changed in gameplay terms between the first two sets of games, would Ruby and Sapphire merely be updated and expanded versions of the same thing?
They have the foundation of something really special, and all the moves seem capable of creating some amazing combo demonstrations, but some of the actual game mechanics seem lacking in terms of who wins and who loses.
The game has aged well in terms of story, gameplay, and overall mechanics that allows new players to experience an immensely unique title for the 3DS.
There's been a good deal of buzz about the Nintendo Switch ever since it was officially unveiled back in January, and the console has gotten no small amount of both criticism and praise in terms of games, mechanics, parts, and more.
There have been a few steps backwards in terms of the open world, but I personally feel the game has made up for this with the best story out of the three games (Sophie, Firis and Lydie & Suelle) and the tweaks here and there to the other mechanics.
Each new game introduces new mechanics and is progressively more ambitious than the last in terms of story, music, gameplay, scale (size of the game map) and extras.
Arwings in The Legend of Zelda Ocarina of Time, Yoshi Eggs and Blarggs in Super Mario 64, a whole train system that never got used in Super Mario Sunshine... to some degree it seems like the beta versions of the games are more interesting in terms of content and game mechanics than the ones we actually got to play!
Xenoblade Chronicles X is also deceptively deep and complex in terms of the mechanics and customization, which will constantly be throwing curve balls at you just as you think you've fully wrapped your head around the game.
I've always enjoyed the Forza series in general and applauded Turn 10 for the way that they've managed to create a game series for racers and drivers and car aficionados of all capabilities, ensuring that petrolheads come back time and time again thanks to exceptional vehicle modelling, options to tailor the Forza games to one's own specifications in terms of simulation and skill, addictive progression mechanics and rewarding unlocks, and car - porn camerawork that might make the BBC Top Gear team deliver an ovation.
The same issues that plague the campaign game in terms of shooter mechanics and stealth are here, too, so whether you can find the stamina to subject yourself to completing all of these levels when you could be spending your time playing something more enjoyable is questionable.
What Warhead trims in terms of scale is balanced out by a greater attention to pacing and sensible gameplay variety, as well as level design that seems more tuned to the game's unique (and enjoyable) combat and suit mechanics.
Its good looks may have been surpassed by more recent games, but God Of War III still remains one of the better brawlers out there in terms of mechanics and unrelenting violencOf War III still remains one of the better brawlers out there in terms of mechanics and unrelenting violencof the better brawlers out there in terms of mechanics and unrelenting violencof mechanics and unrelenting violence.
However, despite a shared overabundance of spandex, Injustice 2 and Marvel vs. Capcom: Infinite are wildly different games, in terms of both content and fighting mechanics.
Strictly in terms of mechanics and competitive features, Street Fighter 5 is just about peerless, but it has quite a ways to go before it stacks up against other fighting games — including its own predecessor — in terms of overall content.
Either they have excellent mechanics with a basic survival mode and a flimsy storyline or they push the boat out in terms of game modes while neglecting the underlying systems.
The base mechanics of hunting, fishing, diving, and growing are easy to master, and the long - term incentives are there, putting pressure on your in - game bank account and reminding you that your seaside town is, well, kinda lame right now.
In terms of new gameplay mechanics, one interesting change is that in Sun and Moon, when you fight a Pokemon you have fought in the game already, you are actually reminded what moves worked and which moves didn'In terms of new gameplay mechanics, one interesting change is that in Sun and Moon, when you fight a Pokemon you have fought in the game already, you are actually reminded what moves worked and which moves didn'in Sun and Moon, when you fight a Pokemon you have fought in the game already, you are actually reminded what moves worked and which moves didn'in the game already, you are actually reminded what moves worked and which moves didn't.
However, Tekken games can be overwhelmingly deep, both in terms of fighting mechanics and sheer amount of content.
While it may fall on the more simpler and easier side of things in terms of combat and mechanics initially, don't let that shy you away from the game as there is much more to be had the more you progress.
In terms of gameplay and features, re-balanced gameplay mechanics make the game more enjoyable even for non-hardcore shooter players, while retro fans will be happy to hear that they can use the d - pad for steering their ship.
Now we have begun piecing together the events that take place in the games» story chronologically, and exploring the best way to present this story in terms of gameplay mechanic.
In terms of mechanics, the game is a turn - based strategy with RPG elements, in which powerful mechs take the center stagIn terms of mechanics, the game is a turn - based strategy with RPG elements, in which powerful mechs take the center stagin which powerful mechs take the center stage.
In terms of the actual fighting, Skullgirls borrows mechanics from various other games within the genre.
I wanted to see how the game actually holds up next to the fan service in term of pure gameplay mechanics and how the design from a VR to non-VR transformation works in the context of the game.
This term is the unfortunate, prevailing tag on the Steam Store to categorize these games despite the lack of the formal elements that typically comprise simulator games: a focus on hyperrealism in mechanics to mimic real - world equivalents like operating an aircraft, a simulacrum of situations and settings from the everyday world, quantifiable systems that can be learned and predicted, and so on.
Left in the Dark conforms with genre norms — if you have played any other hidden object games, you will settle into this one immediately — it is a fairly standard genre game in terms of mechanics and gameplay.
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