Not exact matches
It's here that
Game Dev Tycoon shows a surprising vicious streak that will likely end many a hopeful career early, and I'm honestly unsure whether it's due to a bit of poor balancing or if it's a very deliberate choice made by the developers to reflect real game development where moving from small indie company in a basement to an actual office is the real make or break mom
Game Dev Tycoon shows a surprising vicious streak that will likely end many a hopeful
career early, and I'm honestly unsure whether it's due to a bit of poor balancing or if it's a very deliberate choice made by the developers to reflect real
game development where moving from small indie company in a basement to an actual office is the real make or break mom
game development where moving from small
indie company in a basement to an actual office is the real make or break moment.
She started her
career in the mobile
games space over five and a half years ago in Vancouver, Canada, working for
indie mobile
games developer IUGO Entertainment, back when «mobile was totally unglamorous, and not the exciting growth space that it is right now,» she said.
One of video
games» most beloved creators on surviving a tumultuous
career, running an
indie publishing arm and earning a Bafta fellowship
As an
indie dev, especially early in your
career, one of the most important things is to make as many
games as you can so you can gain a lot of experience in a short time, and so you can figure out what you are good at and what you are bad at.
Speaking from personal experience going from starving
indie developer to a professional hustler earning a comfortable living, I have been trusted in the
game development community to teach classes and give talks on how to build a successful freelance
career.
She teaches the best - selling Basics of Business For
Indie Developers and Taxes For
Indie Developers classes at Playcrafting NYC, and has spoken at Indiecade East, East Coast
Game Developers» Conference, IGDA events, and guest - lectured at MBA programs on the business of
games and
career development for the self - employed.
«Ultimately, what pushed me to pursue a
career as an
indie developer is that I love
games — and I saw an opportunity to make a living out of my passion,» Tomer said.
Jan «Serpentus» Schedina Producer and QA Starting out his
game development
career as a Producer for Mechwarrior: Living Legends, Jan Schedina got his industry experience providing QA for quality
indie titles like The Lion's Song and the Red Bull Mind Games challenge.
From AAA to
Indie Andrew James & Ed Orman, Directors, Uppercut Games Andrew and Ed from Uppercut Games will discuss the differences they have thus far discovered between their previous work at a large development studio and their new
careers as independent
game developers.
Ault's
career has taken in music production, recording, and even movie work in LA, but now he's in charge of signing artists for one of the most successful
indie games on the planet, boasting a playerbase of over 34 million.
The proudest moment of Taylor's
career came with winning the Best Gameplay award at the
Indie Game Challenge for The Bridge.
After a number of other
careers he worked at Elixir Studios and Lionhead and has a long
career in
Indie game development as owner of Positech, selling over a million
games, and developing The Democracy
games, and now the car factory simulation
game Production Line.
The Mentor Lounge at NG18, hosted by CGX, will bring industry leaders together with
game developers of all skill levels to share their expertise, knowledge,
career advice and guidance on topics ranging from
indie development, funding, marketing and more.
Speakers include graphic artist and illustration mastermind Jean Jullien, whose iconic» Peace for Paris» symbol became an instant global meme; children's book author and illustrator You Jung Byun, known for her detailed narrative and commissioned work inhabited by strange beasts and lost children; everyone's favourite gif - wunderkind Julian Glander, creator of bubblegum - coloured digital illustration,
indie games and interactive artwork, all subsumed under the catchword «digital toys»; animator, writer, and producer Ben Bocquelet, creator of the famed animation series «The Amazing World of Gumball `; Martina Paukova, illustrator with an incredibly fast - paced
career, whose jam - packed images in a trademark palette and Memphis - inspired patterns mirror our mundane lives in the digital age; and Jaime Álvarez, renowned for his 3D rendered Mr. Kat (PE) universe, fusing pre-Columbian with contemporary kawaii aesthetics.