Sentences with phrase «interactive achievement awards»

Selling nearly five million units worldwide, the reinvention of the franchise became the highest - selling fighting game of the year and won numerous «Best Fighting Game» awards, including Spike TV's 2011 Video Game Awards, 2012 Academy of Interactive Arts & Sciences Interactive Achievement Awards, and recognition from Game Informer, Official Xbox Magazine and GameTrailers.com.
Written by Adam Last night the 12th Annual Interactive Achievement Awards wereRead the full article...
The 14th Annual Interactive Achievement Awards, run by the Academy of Interactive Arts and Science, took place in Las Vegas last night with the usual pomp & circumstance that follows such ceremonies, and those that watched the event were treated to an opening video featuring Duke Nukem and Borderlands» own Claptrap up to his usual hijinks.
You can watch the 15th Annual Interactive Achievement Awards and several fascinating DICE Summit panels at DICE.gamespot.com.
In addition to garnering numerous nominations from the D.I.C.E. Interactive Achievement Awards and the Game Developers Choice Awards, Dishonored received «Best Action / Adventure Game of the Year» at the SPIKE TV Video Game Awards and was recently named «Best Game of 2012» by the British Academy of Film and Television Arts (BAFTA) video games awards.
The Interactive Achievement Awards will be sporting a new look in 2013, but they've managed to recognize the great games all the same.
February 10, 2012 — Las Vegas, Nevada — Several games contributed to by Virtuos were recognized by the AIAS at the 2012 Interactive Achievement Awards, including Kinect Disneyland Adventures which was nominated for Family Game of the Year.
Additionally, Skyrim received the «RPG of the Year» award from Spike TV, IGN, X-Play, GameSpot and GameSpy while receiving «Overall Game of the Year» nods from Spike TV, Giant Bomb, X-Play, Machinima.com, GameSpot, 1UP.com, Game Revolution, GameSpy Joystiq and the Interactive Achievement Awards.
The Academy conducts its annual awards show, the Interactive Achievement Awards, to promote and acknowledge exceptional accomplishments in the field.
The game also received «Computer Game of the Year» and «Computer First Person Action Game of the Year», and was nominated for «Outstanding Innovation in Computer Gaming», «Outstanding Achievement in Original Music Composition», and «Outstanding Achievement in Sound Design» in the Interactive Achievement Awards.
Accolades for the franchise include PlayStation: The Official Magazine (Editor's Choice Award), Game Informer (Action / Adventure Game of the Year and Handheld Game of the Month Award), Electronic Gaming Monthly (Best PS2 Game), IGN.com (Editor's Choice Award and Game of the Year Award), and four nominations in the Annual Interactive Achievement Awards, including Overall Game of the Year and Console Game of the Year.
The Elder Scrolls V caps a big night by winning multiple categories, top honors at the Interactive Achievement Awards.
«The Interactive Achievement Awards and the DICE Summit help promote artistic aspects of our industry through the recognition of creative accomplishment and exploration of new creative possibilities,» said Paul Provenzano, president of the Academy.
The Elder Scrolls V: Skyrim cast a dragon - size shadow over the 15th annual Interactive Achievement Awards, taking home five awards, including Game of the Year and Outstanding Achievement in Game Direction.
Phillips has received an Interactive Achievement Award / D.I.C.E. Award from the Academy of Interactive Arts and Sciences, three Hollywood Music in Media Awards, five Game Audio Network Guild Awards, three Global Music Awards, an IGN Best Score Award, a GameSpot Best Music Award, a GameZone Score of the Year Award, a GameFocus Award, and three Gracie Awards from the Alliance of Women in Media.
The outstanding Infinity Blade II won the prestigious Interactive Achievement Award for Best Mobile Game.
She has received three Hollywood Music in Media Awards, four Game Audio Network Guild Awards, an Interactive Achievement Award, three Global Music Awards, and four Gracie Awards from the Alliance of Women in Media.
So with that in mind the Annual Interactive Achievement Award's have been announced and their are no huge surprises in...

Not exact matches

Also known as the Tasty Awards, they are the premier broadcast awards show celebrating the year's best achievements in Food, Fashion, Home and Lifestyle programs on Television, in Film, Online, Radio, in Apps and at Live Interactive EAwards, they are the premier broadcast awards show celebrating the year's best achievements in Food, Fashion, Home and Lifestyle programs on Television, in Film, Online, Radio, in Apps and at Live Interactive Eawards show celebrating the year's best achievements in Food, Fashion, Home and Lifestyle programs on Television, in Film, Online, Radio, in Apps and at Live Interactive Events.
Outstanding Achievement in Sound Editing — Animation Short Form - Overwatch Outstanding Achievement in Sound Editing — Student Film (Verna Fields Award)- Homegrown Outstanding Achievement in Sound Editing — Special Venue - Carne Y Arena Outstanding Achievement in Sound Editing — Computer Interactive Game Play - Call of Duty: WWII & Star Wars: Battlefront II (TIE WINNER) Outstanding Achievement in Sound Editing — Computer Cinematic - Halo Wars 2 Outstanding Achievement in Sound Editing — Non-Theatrical Feature - In Search of Fellini Outstanding Achievement in Sound Editing — Non-Theatrical Documentary - Becoming Bond Outstanding Achievement in Sound Editing — Non-Theatrical Animation Long Form - Lego DC Super Hero Girls Outstanding Achievement in Sound Editing — Single Presentation - Oasis Outstanding Achievement in Sound Editing - Episodic Long Form — Effects / Foley - Godless Outstanding Achievement in Sound Editing - Episodic Long Form — Dialogue / ADR - Black Mirror «USS Callister» Outstanding Achievement in Sound Editing - Episodic Long Form — Music / Musical - The Get Down «Only from Exile Can We Come Home» Outstanding Achievement in Sound Editing - Episodic Short Form — Effects / Foley - Game of Thrones «The Spoils of War» Outstanding Achievement in Sound Editing - Episodic Short Form — Dialogue / ADR - Game of Thrones «The Spoils of War» Outstanding Achievement in Sound Editing - Episodic Short Form — Music / Musical - Stranger Things «Chapter Eight: The Mind Flayer» Outstanding Achievement in Sound Editing — Live Action Under 30:00 - Superstore «Tornado» Outstanding Achievement in Sound Editing — Effects / Foley - Blade Runner 2049 Outstanding Achievement in Sound Editing — Dialogue / ADR - War for the Planet of the Apes Outstanding Achievement in Sound Editing — Musical - The Greatest Showman Outstanding Achievement in Sound Editing — Music Score - Dunkirk Outstanding Achievement in Sound Editing — Foreign Language Feature - Loveless Outstanding Achievement in Sound Editing — Feature Documentary - Jane Outstanding Achievement in Sound Editing — Feature Animation - Coco
Also known as the Tasty Awards, they are the premier broadcast awards show celebrating the year's best achievements in Food, Fashion, Home and Lifestyle programs on Television, in Film, Online, on Radio and at Live Interactive Events.The Mission is to recognize and acknowledge outstanding excellence in video, film, mobile and interactive content focused on food, drink, fashion, design, travel and lifeAwards, they are the premier broadcast awards show celebrating the year's best achievements in Food, Fashion, Home and Lifestyle programs on Television, in Film, Online, on Radio and at Live Interactive Events.The Mission is to recognize and acknowledge outstanding excellence in video, film, mobile and interactive content focused on food, drink, fashion, design, travel and lifeawards show celebrating the year's best achievements in Food, Fashion, Home and Lifestyle programs on Television, in Film, Online, on Radio and at Live Interactive Events.The Mission is to recognize and acknowledge outstanding excellence in video, film, mobile and interactive content focused on food, drink, fashion, design, travel andInteractive Events.The Mission is to recognize and acknowledge outstanding excellence in video, film, mobile and interactive content focused on food, drink, fashion, design, travel andinteractive content focused on food, drink, fashion, design, travel and lifestyle.
The British Academy of Film and Television Arts (BAFTA) Games Awards have commemorated high achievement in games since 2003, and prior to that as part of the BAFTA Interactive Entertainment Awards.
This award will be presented to the individual or team whose work represents the highest level of achievement in online gameplay in an interactive title.
This award will be presented to the individual or team whose work represents the highest level of achievement in bringing a character or characters to life in an interactive title.
Brutal Legend has picked up the Academy of Interactive Arts & Sciences awards for «Outstanding Achievement in Soundtrack» and «Strategy / Simulation Game of the Year».
Construct Studio's interactive narrative VR title, The Price of Freedom, has received various awards and honors including Runners - Up for Best Cinematic VR / Narrative Achievement of Vision Summit (2016), and Nominee for Best VR Experience of BIG Festival (2016).
-- British Academy Awards, «Games / Original Music» (ABZU); nominated — Academy of Interactive Arts & Sciences, DICE Award «Outstanding Achievement in Music Composition» (ABZU) nominated — Game Audio Network Guild Awards, «Music of the Year» (ABZU); winner — Game Audio Network Guild Awards, «Best Soundtrack Album» (ABZU); winner — Game Audio Network Guild Awards, «Best Original Instrumental» («Delphinus Delphis», ABZU); nominated — Game Audio Network Guild Awards, «Best Original Vocal Song — Pop» («Our Steps, to the night», The Banner Saga 2); winner — Game Audio Network Guild Awards, «Best Original Vocal Song — Choral»
-- Grammy Awards, «Best Score Soundtrack Album» (Journey); nominated — Academy of Interactive Arts & Sciences, DICE Award «Outstanding Achievement in Music Composition» (Journey) winner — British Academy Awards, «Games / Original Music» (Journey); winner — British Academy Awards, «Games / Outstanding Achievement in Audio» (Journey); winner — Game Audio Network Guild Awards, «Music of the Year» (Journey); winner — Game Audio Network Guild Awards, «Audio of the Year» (Journey); nominated — Game Audio Network Guild Awards, «Best Interactive Score» (Journey); winner — Game Audio Network Guild Awards, «Best Original Instrumental» («Apotheosis», Journey); winner — Game Audio Network Guild Awards, «Best Original Vocal (Pop)» («I Was Born For This», Journey); winner — Game Audio Network Guild Awards, «Best Soundtrack album» (Journey); winner — Game Developer Choice Awards, «Audio of the Year» (Journey); winner — International Music and Sound Awards, «Best Original Composition — Gaming» (Journey); winner — Music and Sound Awards UK, «Best Original Composition — Gaming» (Journey); winner — Original Sound Version, «Composer of the Year [2012]» (Journey); winner — Original Sound Version, «Best In - Game Soundtrack [2012]» (Journey); winner — International Film Music Critics Association, «Best Original Score for a Video Game» (Journey); winner — New York Videogame Critics Circle Awards, «Tin Pan Alley Award for Best Music» (Journey); winner — Hollywood Music in Media Awards, «Best Song — Videogame» (BeatBuddy: Stingin» Swing); nominated
In addition to two BAFTA wins, Jason's music has been honored with two BAFTA nominations for DEAD SPACE 2 and TOMB RAIDER, plus three Academy of Interactive Arts and Sciences Award (AIAS) nominations, winning «Outstanding Achievement in Audio» for DEAD SPACE.
The annual awards celebrate outstanding achievement in interactive entertainment marketing — the innovative campaigns that helped create the past year's most popular game titles.
Ru has been named one of the top 100 developers in the world in both 2008 and 2009, and for the last few years, has served as a judge for the Academy of Interactive Arts and Sciences» Achievement Awards and as a member of the Advisory Board for the Game Developers Conference.
/ awards 2015 - 18 Australian Postgraduate Award 2014 Highly Commended award for city constructed from sleeping brain activity data, Fremantle Arts Centre Print Award, Perth 2014 Visual Arts New Work Grant, Australia Council (as Té with Andrew Brooks) 2013 Best Design for Wintering by Aimee Smith, Western Australian Dance Awards (video design, in collaboration with Ben Taaffe and Craig McElhinney) 2013 Young People and the Arts Fellowship, WA Department of Culture and the Arts 2013 Australia Council Artstart Grant 2013 WA Screen Awards, Outstanding Achievement Award: Best Interactive Narrative for Sound Chamber (with Yvette Coyne and Malcolm Riddoch) 2012 JUMP Mentorship Grant, to study with audio - visual artist Robin Fox 2010 Decibel Commission, to compose the audio - visual work Split Mirror Planes, performed at Decibel's Camera Obscura Cawards 2015 - 18 Australian Postgraduate Award 2014 Highly Commended award for city constructed from sleeping brain activity data, Fremantle Arts Centre Print Award, Perth 2014 Visual Arts New Work Grant, Australia Council (as Té with Andrew Brooks) 2013 Best Design for Wintering by Aimee Smith, Western Australian Dance Awards (video design, in collaboration with Ben Taaffe and Craig McElhinney) 2013 Young People and the Arts Fellowship, WA Department of Culture and the Arts 2013 Australia Council Artstart Grant 2013 WA Screen Awards, Outstanding Achievement Award: Best Interactive Narrative for Sound Chamber (with Yvette Coyne and Malcolm Riddoch) 2012 JUMP Mentorship Grant, to study with audio - visual artist Robin Fox 2010 Decibel Commission, to compose the audio - visual work Split Mirror Planes, performed at Decibel's Camera Obscura CoAward 2014 Highly Commended award for city constructed from sleeping brain activity data, Fremantle Arts Centre Print Award, Perth 2014 Visual Arts New Work Grant, Australia Council (as Té with Andrew Brooks) 2013 Best Design for Wintering by Aimee Smith, Western Australian Dance Awards (video design, in collaboration with Ben Taaffe and Craig McElhinney) 2013 Young People and the Arts Fellowship, WA Department of Culture and the Arts 2013 Australia Council Artstart Grant 2013 WA Screen Awards, Outstanding Achievement Award: Best Interactive Narrative for Sound Chamber (with Yvette Coyne and Malcolm Riddoch) 2012 JUMP Mentorship Grant, to study with audio - visual artist Robin Fox 2010 Decibel Commission, to compose the audio - visual work Split Mirror Planes, performed at Decibel's Camera Obscura Coaward for city constructed from sleeping brain activity data, Fremantle Arts Centre Print Award, Perth 2014 Visual Arts New Work Grant, Australia Council (as Té with Andrew Brooks) 2013 Best Design for Wintering by Aimee Smith, Western Australian Dance Awards (video design, in collaboration with Ben Taaffe and Craig McElhinney) 2013 Young People and the Arts Fellowship, WA Department of Culture and the Arts 2013 Australia Council Artstart Grant 2013 WA Screen Awards, Outstanding Achievement Award: Best Interactive Narrative for Sound Chamber (with Yvette Coyne and Malcolm Riddoch) 2012 JUMP Mentorship Grant, to study with audio - visual artist Robin Fox 2010 Decibel Commission, to compose the audio - visual work Split Mirror Planes, performed at Decibel's Camera Obscura CoAward, Perth 2014 Visual Arts New Work Grant, Australia Council (as Té with Andrew Brooks) 2013 Best Design for Wintering by Aimee Smith, Western Australian Dance Awards (video design, in collaboration with Ben Taaffe and Craig McElhinney) 2013 Young People and the Arts Fellowship, WA Department of Culture and the Arts 2013 Australia Council Artstart Grant 2013 WA Screen Awards, Outstanding Achievement Award: Best Interactive Narrative for Sound Chamber (with Yvette Coyne and Malcolm Riddoch) 2012 JUMP Mentorship Grant, to study with audio - visual artist Robin Fox 2010 Decibel Commission, to compose the audio - visual work Split Mirror Planes, performed at Decibel's Camera Obscura CAwards (video design, in collaboration with Ben Taaffe and Craig McElhinney) 2013 Young People and the Arts Fellowship, WA Department of Culture and the Arts 2013 Australia Council Artstart Grant 2013 WA Screen Awards, Outstanding Achievement Award: Best Interactive Narrative for Sound Chamber (with Yvette Coyne and Malcolm Riddoch) 2012 JUMP Mentorship Grant, to study with audio - visual artist Robin Fox 2010 Decibel Commission, to compose the audio - visual work Split Mirror Planes, performed at Decibel's Camera Obscura CAwards, Outstanding Achievement Award: Best Interactive Narrative for Sound Chamber (with Yvette Coyne and Malcolm Riddoch) 2012 JUMP Mentorship Grant, to study with audio - visual artist Robin Fox 2010 Decibel Commission, to compose the audio - visual work Split Mirror Planes, performed at Decibel's Camera Obscura CoAward: Best Interactive Narrative for Sound Chamber (with Yvette Coyne and Malcolm Riddoch) 2012 JUMP Mentorship Grant, to study with audio - visual artist Robin Fox 2010 Decibel Commission, to compose the audio - visual work Split Mirror Planes, performed at Decibel's Camera Obscura Concert
Adviatech won an Interactive Media Award for Outstanding Achievement for a Sacramento based law firm.
In 2014, the X1 team won the award for «Outstanding Achievement in Interactive Media Program: User Experience and Visual Design» and an award for «Personalized Recommendation Engines for Video Discovery for MVPDs.»
Selected Achievements • Attained Employee of the Year 2014 award for excellence in delivery services and further commended for flawless driving record • Strategized the sorting procedure at the post office which led to the management of larger bulks of mail within 8 hours as opposed to 22 hours • Centralized all data pertaining to mail in order to provide easy data retrieval — introduced it as an interactive computerized system which was user friendly and bug free • Passed the USPS Exam 473 with an A + grade during the first year of service as the only employee to have secured this grade in one attempt
RELEVANT ACHIEVEMENTS • Implemented a resident interactive program to assist residents with self confidence development • Attained Employee of the Month Award in Jan 2016 following excellence in resident services
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