Factors that could cause Blizzard
Entertainment's actual future results to differ materially from those expressed in the forward - looking statements set forth in this release include, but are not limited to,
sales of Blizzard
Entertainment's titles, shifts in consumer spending trends, the seasonal and cyclical nature of the
interactive game market, Blizzard
Entertainment's ability to predict consumer preferences among competing hardware platforms (including next - generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Blizzard
Entertainment's products, adoption rate and availability of new hardware and related software,
industry competition, rapid changes in technology and
industry standards, protection of proprietary rights, litigation against Blizzard
Entertainment, maintenance of relationships with key personnel, customers, vendors and third - party developers, domestic and international economic, financial and political conditions and policies, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Blizzard's success in integrating the operations of Activision Publishing and Vivendi Games in a timely manner, or at all, and the combined company's ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated.
Vice President TV Network
Interactive Sales - Media &
Entertainment Co Based New York, NY - USA Search Vice President National Online Advertising
Sales Executive Search Firm Filcro Media Staffing Recruitment Group Advertising
Sales Officer in Charge Tony Filson Reporting to COO in Washington, DC
Industry Broadcasting