Fuze Entertainment was a company started by Wang Feng with backing from LineKong, a mobile games and
Interactive Entertainment company in China.
Not exact matches
Chen Tianqiao, who built game developer Shanda
Interactive Entertainment into what was once China's biggest internet
company (big enough to rival Alibaba and Tencent), disappeared after leaving China and taking his
company private
in 2012.
The most recent round of funding for fuboTV included Sky UK, a telecommunications
company with 11 million United Kingdom customers as of 2015; Scripps Networks
Interactive, the parent
company of HGTV, Food Network, and Travel Channel; 21st Century Fox, whose stable of
entertainment properties includes the Big Ten Network, FOX Sports 1, FOX Sports Regional Networks, and the YES Network; and Northzone Ventures, a London - based venture capital firm that mainly invests
in early stage software and technology
companies.
Interactive entertainment company Activation Blizzard, which makes the beloved Overwatch game, is also a heavyweight
in the industry.
Microsoft's head of
interactive entertainment, Don Mattrick, has left the software
company to take the top job at social games maker Zynga, leaving his former division potentially vulnerable
in the months before a major new product launch.
Rich has served on the board of directors of Netflix, Inc., an Internet - based television network, since 2002, and Liberty
Interactive Corporation, a holding
company of businesses
in the digital commerce, media, communications and
entertainment industry, since 2016.
The
company operates
in five segments: Media Networks, Parks and Resorts, Studio
Entertainment, Consumer Products, and
Interactive.
Deseret Management Corporation Beneficial Financial Group Bonneville International Bonneville Communications Bonneville
Interactive Services Bonneville Satellite 35 Radio Stations 1 Television Station (KSL) Deseret Book Excel
Entertainment Deseret Morning News Hawaii Reserves Polynesian Cultural Center La'ie Shopping Center La'ie Park La'ie Cemetary Hukilau Beach Park La'ie Water
Company La'ie Treatment Works (sewer) Mstar.net Temple Square Hospitality Weddings (JSMB and Lion House) The Inn at Temple Square Lion House Pantry The Roof Restaurant The Garden Restaurant Passages Restaurant Zions Securities Corporation Farm Management Corporation (commericial farms and agricultural properties) Deseret Land and Livestock 200,000 acres of land
in Rich, Morgan and Weber counties (Utah) Sun Ranch (Martin's Cove) Deseret Ranches of Florida (Orlando)(largest ranch
in Florida) Deseret Farms of California Rolling Hills (Idaho) West Hills Orchards (Elberta, Utah) Cactus Lane Ranch (Arizona) Corporation of the Presiding Bishop of the Church of Jesus Christ of Latter - day Saints (CPB) Corporation of the President of the Church of Jesus Christ of Latter - day Saints Deseret Trust
Company LDS Family Services Property Reserves Inc. (PRI) Ensign Peak Advisors — Deseret Mutual Benefit Administrators (DMBA)
Deseret Management Corporation Beneficial Financial Group Bonneville International Bonneville Communications Bonneville
Interactive Services Bonneville Satellite 35 Radio Stations 1 Television Station (KSL) Deseret Book Excel
Entertainment Deseret Morning News Hawaii Reserves Polynesian Cultural Center La'ie Shopping Center La'ie Park La'ie Cemetary Hukilau Beach Park La'ie Water
Company La'ie Treatment Works (sewer) Mstar.net Temple Square Hospitality Weddings (JSMB and Lion House) The Inn at Temple Square Lion House Pantry The Roof Restaurant The Garden Restaurant Passages Restaurant Zions Securities Corporation Farm Management Corporation (commericial farms and agricultural properties) Deseret Land and Livestock 200,000 acres of land
in Rich, Morgan and Weber counties (Utah) Sun Ranch (Martin's Cove) Deseret Ranches of Florida (Orlando)(largest ranch
in Florida) Deseret Farms of California Rolling Hills (Idaho) West Hills Orchards (Elberta, Utah) These are the corporations that I know of or could find.
«We see a strong shift
in user behaviour within the consumption of
interactive media
entertainment on mobile platforms and will put the muscle behind Paktor's strong Asian network and mobile expertise to expand into new business lines within social
entertainment, as we maintain our stronghold
in region as the leading dating
company and rich media content sharing network.»
Leading
interactive entertainment company BANDAI NAMCO Entertainment America Inc. today announces CODE VEIN for release on major home cons
entertainment company BANDAI NAMCO
Entertainment America Inc. today announces CODE VEIN for release on major home cons
Entertainment America Inc. today announces CODE VEIN for release on major home consoles
in 2018.
SANTA CLARA, Calif., (February 8, 2017)-- Leading
interactive entertainment company BANDAI NAMCO Entertainment America Inc., and Slightly Mad Studios, today announced their publishing partnership to bring Project CARS ™ 2 to the Americas for the PlayStation ® 4 computer entertainment system, Xbox One, and PC via STEAM ®
entertainment company BANDAI NAMCO
Entertainment America Inc., and Slightly Mad Studios, today announced their publishing partnership to bring Project CARS ™ 2 to the Americas for the PlayStation ® 4 computer entertainment system, Xbox One, and PC via STEAM ®
Entertainment America Inc., and Slightly Mad Studios, today announced their publishing partnership to bring Project CARS ™ 2 to the Americas for the PlayStation ® 4 computer
entertainment system, Xbox One, and PC via STEAM ®
entertainment system, Xbox One, and PC via STEAM ®
in late 2017.
E-Ink has formed a partnership with Shanda
Interactive Entertainment, the largest publishing
company in China, to produce e-readers.
Acer - owned
company Pawbo announced its latest offering
in the form of the Pawbo Munch, an
interactive pet feeder and
entertainment device.
About Electronic Arts Electronic Arts Inc. (EA), headquartered
in Redwood City, California, is a leading global
interactive entertainment software
company.
Currently, iStoryTime's bestselling Kung Fu Panda 2 storybook, Transformers Darkside of the Moon Mix & Match app along with several major digital mobile licensing partnerships, including Cartoon Network, Sony Pictures
Entertainment, Reader's Digest Children's Books ® and The Jim Henson
Company have made the company a recognized leader in interactive storytelling expe
Company have made the
company a recognized leader in interactive storytelling expe
company a recognized leader
in interactive storytelling experience.
Founded
in St. Louis
in 1997, Build - A-Bear ® is the only global
company that offers an
interactive retail -
entertainment experience where you can make your own stuffed animal.
flydubai is making its Arabian Travel Market debut this year as it showacases the latest
in its
in - flight
entertainment (IFE) offering, with
interactive demonstrations taking place on the
company's two - storey stand.
«We have a proven strategy focused on building compelling
interactive entertainment franchises, the strongest development pipeline
in the
company's history and ample resources to pursue our many growth opportunities.»
Sony
Interactive Entertainment Japan Asia will host its 2017 PlayStation Press Conference
in Japan on September 19 at 16:00 JST, the
company announced.
In addition to its motion - picture and television production, the
company's activities include visual effects and audio post-production, cutting - edge digital animation,
interactive entertainment software, and the management of the global merchandising activities for its
entertainment properties including the legendary STAR WARS and INDIANA JONES franchises.
Big Paw Games are a small independent
company based
in Sydney, which consists of 4 graduates of the Academy of
Interactive Entertainment.
«At this year's E3, we will debut the largest and strongest lineup
in our
company's history,» said Mike Griffith, President and CEO, Activision Publishing, Inc. «Our innovative slate features games based on some of the industry's largest franchises, as well as exciting new offerings
in the music, racing and action - sports genres that are poised to redefine the
interactive entertainment experience.
As a
company, we continue to seek and develop products that strive to be at the forefront of innovation
in the
interactive entertainment industry.
Take - Two
Interactive just announced that according to
company estimates «Grand Theft Auto V» has hit the $ 1 billion sales mark
in three days, the fastest
entertainment product to reach that milestone.
Electronic Arts Inc. (EA), headquartered
in Redwood City, California, is a leading global
interactive entertainment software
company.
Headquartered
in Santa Monica, California, Activision Blizzard, Inc., is the world's most successful standalone
interactive entertainment company.
ESA offers a wide range of services to
interactive entertainment software
companies, including conducting business and consumer research; providing legal and policy analysis and advocacy on First Amendment, intellectual property, and technology / e-commerce issues; managing a global content protection program; owning and operating E3; and representing video game industry interests
in federal and state government relations.
A business card that includes name and title Byline report pertaining to game development and / or the
interactive entertainment business written by the analyst
in the last year A letter from the analyst's director, on the analyst's
company's stationery, stating that they are assigned to cover IGF Mobile.
That's right,
in a curious partnership, Fox
Interactive are teaming up with Ubisoft Massive and Lightstorm
Entertainment (Jim Cameron's
company) to bring Avatar to life as some kind of open world, sandbox type... thing.
In China, Koei Tecmo finally have a chance to officially release console games after the console ban was listed last year and the
company have been taking full advantage of this by launching games for all the systems thanks to support and marketing deals by Sony
Interactive Entertainment and Microsoft Asia.
Don Mattrick, Microsoft's President of
Interactive Entertainment Business,
in a blog post announcing the
company's change of heart said, «We appreciate your passion, support, and willingness to challenge the assumptions of digital licensing and connectivity.»
Host conferences, tradeshows, and summits that can build the brand of Triangle area
companies and the Triangle itself as a market leader
in interactive entertainment
Our mission is to build a thriving community of
companies and professionals dedicated to the advancement of the
interactive entertainment industry
in the Triangle region.
Our journey started
in June 2011 as a product
company that wanted to change the world with digital
interactive entertainment.
If you're a person or
company in the Triangle developing, publishing, working on, or writing about
interactive entertainment, you belong
in the Triangle Game Initiative.
The GDAA advocates on behalf of member
interactive entertainment development
companies, associated industry
companies, and
interactive entertainment training providers to industry stakeholders including governments, publishers, and industry advisors to promote, grow and attract investment
in the Australian games development industry.
Factors that could cause Blizzard
Entertainment's actual future results to differ materially from those expressed
in the forward - looking statements set forth
in this release include, but are not limited to, sales of Blizzard
Entertainment's titles, shifts
in consumer spending trends, the seasonal and cyclical nature of the
interactive game market, Blizzard
Entertainment's ability to predict consumer preferences among competing hardware platforms (including next - generation hardware), declines
in software pricing, product returns and price protection, product delays, retail acceptance of Blizzard
Entertainment's products, adoption rate and availability of new hardware and related software, industry competition, rapid changes
in technology and industry standards, protection of proprietary rights, litigation against Blizzard
Entertainment, maintenance of relationships with key personnel, customers, vendors and third - party developers, domestic and international economic, financial and political conditions and policies, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Blizzard's success
in integrating the operations of Activision Publishing and Vivendi Games
in a timely manner, or at all, and the combined
company's ability to realize the anticipated benefits and synergies of the transaction to the extent, or
in the timeframe, anticipated.
TNC Network's clients
in industry, research,
entertainment and education comprise world - leading
interactive entertainment companies, IT and telecom firms, all major European broadcast networks, industry organizations, as well as leading research institutes.
In a recent interview with the Times, Andrew Castle, chief executive of Sony Interactive Entertainment Worldwide, admitted his, and the company's, doubts surrounding the acceptance of VR in the mass gaming marke
In a recent interview with the Times, Andrew Castle, chief executive of Sony
Interactive Entertainment Worldwide, admitted his, and the
company's, doubts surrounding the acceptance of VR
in the mass gaming marke
in the mass gaming market.
The head of Sony
Interactive Entertainment revealed
in an interview that the
company has no plans for an Xbox Project Scorpio competitor.
After Olaf Olafsson, a former CEO of Sony
Interactive Entertainment had a comany
in which he was president, Advanta, the
company filed for bankruptcy
in 2009.
Yet
in a statement the
company said Harrison's new job at Microsoft's
Interactive Entertainment Business «is completely unrelated to Peter's departure».
Original Multi-Platform Game to Release
in 2013 EDISON, NJ --(Marketwire)-- 01/08/13 — Majesco
Entertainment Company (NASDAQ: COOL), an innovative provider of games for the mass market, announced today a relationship with Disney
Interactive to start development of original video games based on the animated hit Disney television series Phineas and Ferb.
Based
in San Francisco, Calif., as well as on the Internet at www.lucasarts.com, LucasArts was created
in 1982 by George Lucas to provide an
interactive element to his vision of a state - of - the - art, multifaceted
entertainment company.»
Chairman of Sony
Interactive Entertainment Worldwide Studios, Shawn Layden, talks to [a] listdaily about the
company's upgrade to 4K gaming
in this exclusive interview.
The Brazilian Union of Video and Games represents leading
companies in Brazil's audiovisual and
interactive entertainment industries.
Join the Creative Stepbrothers on a Treasure Hunting Adventure on Xbox 360, Wii U, Wii, Nintendo 3DS and Nintendo DS EDISON, NJ --(Marketwired)-- 08/13/13 — Majesco
Entertainment Company (NASDAQ: COOL), an innovative provider of games for the mass market, along with Disney
Interactive, announced today that Phineas and Ferb: Quest for Cool Stuff is available now
in -LSB-...]
But I would observe that not only has it not occurred, but that some legacy
entertainment companies have
in fact exited
interactive entertainment of late.
Beyond the renowned speakers from
companies such as Blizzard, Blue Hole, Bohemia
Interactive, Ubisoft, Unity and Epic Games that have been announced
in previous weeks, members of Remedy
Entertainment, Team17 and Github will provide additional insight.