Sentences with phrase «interactive learning increased»

According to a recent study in the journal Science, methods like those used in Interactive Learning increased learning for all students and decreased the achievement gap between economically disadvantaged and non-disadvantaged students in a large, introductory - level college biology class.

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Learn why 75 % of content marketers are increasing their use of interactive content this year.
The report suggests that quicker progress was related to students spending more time on homework, which is related to the increased enjoyment of using interactive and video resources, as well as increased engagement with their own learning.
Hitachi provides five tips on how teachers can take advantage of interactive projectors in the classroom, with the benefits ranging from increased engagement and better learning retention.
With a suite of powerful tools at your fingertips, you can use contextual learning to lower support costs, deliver an interactive experience and increase retention rates.
Numerous studies show that interactive multimedia learning takes less time, is enjoyed more, and increases learning.
Get insights on how Interactive Videos can increase the learning impact manifold and the techniques you can use to make Interactive Videos work wonders for you.
The advantage of mobile learning is that it is flexible to convey formats such as microlearning and can be infused with elements such as gamification, interactive videos, or mobile apps that increase the engagement factor.
For example, a company might use a chatbot to facilitate interactive eLearning experiences, provide more personalized learning paths, increase engagement, deliver instant answers and clarifications when needed.
Now that your workforce is eager to learn, train them with virtual classrooms, which are specifically designed for interactive engagement that increases knowledge retention.
With an ever - increasing number of ways to create learning content, we face the question of how to properly use learning interactivity rather than whether or not we can make content interactive.
Being at the forefront of technology trends, eLearning has shown to be a powerful business tool - saving significant amounts of money and training time whilst reducing employee turnover and allowing companies to stay ahead of the curve.With increased importance on delivering engaging and motivating employee training programs, the interactive and personalized nature of eLearning courses allow staff to take a more active approach to learning, and encourages them to take responsibility for their own development.
However, with interactive PDFs in picture, eLearning industry is witnessing a remarkable increase in demand for this innovative learning solution.
By making learning more fun and interactive, the level of knowledge retention can be increased.
Studies that reported an increase in participants» knowledge of disciplinary content and / or pedagogy cited the use of hands - on and interactive learning experiences in the preparation program (Even, 1999; Freeman et al., 1994; Fortner & Boyd, 1995; Khourey - Bowers et al., 2005; Nesbit et al., 2001).
Participants learn proven strategies, tools and inspirational practices that serve to increase their staff and faculty's knowledgeable use of interactive technologies, including iPads, iPods, interactive whiteboards, voting systems, video conferencing and laptops.
Highly interactive activities that use challenges and competition to create the level of focus and emotion needed to increase learning effectiveness and retention.
Online textbooks, educational multimedia, interactive software, collaborative learning portals, and online learning are just a few examples of how increase device access can aid student learning.
Our research - based Workshop Days offer interactive learning experiences designed to improve teachers» instruction, advance students» learning, and increase achievement in math.
A 2009 study of the Round Rock Independent School District in Texas found that the math and reading test scores of third and fifth grade ELLs increased following the implementation of blended learning and the use of interactive whiteboards.
The LST is designed to engage learners in an interactive manner and provide information that is immediately practical and useful, increasing successes and empowering students to be advocates of their own learning.
Increasing Writing in Math with Book Creator Learn how to encourage and support writing in the math classroom with Book Creator's interactive features.
With such strong evidence in this study that interactive learning through eBooks greatly increased learning effectiveness and scores of participants, other curriculums may also benefit with the inclusion of appropriate eBook and e-learning materials.
Digital textbook companies like CourseSmart and Kno recently launched innovative, interactive dashboards that help increase student learning outcomes by providing valuable feedback on how students engage with course material, but McGraw - Hill High Education announced today that its launch of such a dashboard is aimed at a very specific demographic of students.SCOREboard, the latest McGraw - Hill platform, is the first of its kind learning tool that helps students prepare for Advanced Placement courses and exams.
Kno combines the best of a physical textbook along with more than 70 interactive features, including a Course Manager to organize textbooks by course, chapter preview to visually navigate pages, and innovative features such as 3D, Smart Links, Journal, Smart Search, and Social Sharing, which are engineered to increase students» learning potential and retain the most important information.
During this FREE interactive session, you will: - Gain perspective on the long - term planning gaps among the baby boomer generation - Increase your knowledge of the strengths, weaknesses, misconceptions, and uses of HECM loans - Learn strategies to overcome sequence of return risk during bear markets - Uncover how the HECM will protect equity in the event of another real estate downturn - Understand the significance of the growing number of affluent families seeking information on HECM loans and why you should be ready to help
Learn all about it on this interactive web site, that includes free resources you can use to increase the number of animals that leave your shelter (s) alive.
It also urges museums to stay on the cutting edge of technology, pushing their way out of the white - cube sensibility with 3 - D printing, online learning, smart buildings, interactive displays, and increased engagement in public discussion about themes like urbanism and ecology.
This Interactive Learning Center course will teach you how to effectively use these tools in your day - to - day practice in order to improve organizational efficiency and increase client satisfaction.
The Interactive Videos increase your odds of remembering each lesson, enhancing your learning experience.
Our Premium course meets the basic Nevada drivers ed requirements PLUS includes interactive learning aids that increase your odds of remembering each lesson, boosting your learning experience.
Developed and implemented interesting and interactive learning mediums to increase student understanding of course materials.
Key Accomplishments • Introduced the concept of interactive learning, which increased students» understanding of the English language by 50 %.
KEY ACHIEVEMENTS • Successfully integrated conventional and activities - based learning into one, resulting in a high interest in learning language concepts • Introduced the concept of interactive teaching, which increased student enrollment by 75 % • Implemented a series of dynamic teaching approaches, which resulted in easily communicating the concepts of language and its history to the students • Put in place a novel student evaluation system which provided great ease and 100 % accuracy in gauging students» ability to cope and learn difficult concepts
CORE ACADEMY, Huntington, WV July 2008 — Mar 2013 Educator • Created and implemented a sophisticated interactive learning program, increasing student interest substantially • Introduced career and education counseling services within the school premises to provide high school students with career and education options for the future • Observed behavioral issues and addressed them appropriately • Served as a point of contact for students and teachers in duress and ensure that their problems are resolved in a prompt manner while maintaining confidentiality • Communicated with parents and guardians regarding students» progress and provide assistance in cases of problems regarding low grades
• Singlehandedly develop an interactive learning program based on individual students» learning abilities, resulting in increased positive response from the student body • Train fellow special education teachers in using sign language with students with hearing and speech problems, which resulted in increased student confidence • Create and implement curriculum based on the individual requirements of each student enrolled in the special needs class • Design, develop and implement lesson plans to meet each special student's requirements • Assess each enrolled student to determine his or her individual capabilities and limitations • Provide both direct and indirect instructional support to students by employing special education strategies and techniques • Teach socially acceptable behavior by both instructing it and modeling it effectively
Developed and implemented interactive learning mediums to increase student understanding of course materials.
Developed and implemented interesting and interactive learning mediums to increase officer understanding of course materials.
Develop and implement interesting and interactive learning tools to increase staff understanding of intricate job responsibilities.
is comprised of a series of fun and interactive learning experiences designed to increase participation and enhance learning.
The Australian STEM Video Game Challenge promotes engaging and interactive learning to increase interest and participation in the science, technology, engineering and mathematics (STEM) disciplines by inviting school students in Years 5 to 12 to create an original video game.
Its innovative blend of online learning modules and highly interactive classroom sessions promises to increase professional competence among new licensees.
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