Sentences with phrase «interactive games increase»

Not exact matches

Jacob Barkley, Ph.D., Andrew Lepp, Ph.D., and Ellen Glickman, Ph.D., from Kent State's College of Education, Health and Human Services assessed the ability of the popular, physically - interactive, smartphone based video game Pokémon GO to increase walking and decrease sedentary behavior, like sitting.
Eighth grade teachers can import word study lists to assign interactive games and activities to students that will provide practice with words students need to know to increase reading comprehension and to help close the vocabulary gaps.
My Pile, Your Pile is an interactive word game that increases students» Tier Two and Tier Three vocabularies.
It remains to be seen whether the increasing functionality of the tablets will encourage content producers to make more interactive, media - rich works, or whether reading will become relegated to «just another app» on these tablet computers, to compete for the consumers» attention with email, social networks, and games
I think as game developers and audio directors continue to get an increased education on not only the importance of music but the importance of interactive music then composers will continue to get better chances to express themselves.
WASHINGTON, DC - Dec. 9, 2003 - The nation's leading computer and video game retailers, in conjunction with the Interactive Entertainment Merchants Association (IEMA), announced today a new initiative designed to prevent the sale of Mature - rated games to children under 17 years old and increase awareness of the Entertainment Software Rating Board (ESRB) video game rating system.
This experience feels as interactive and player - led as an episodic game where every pre-race choice (should you modify the brakes or increase your fuel load?)
Interactive streaming, which allows spectators to join sessions or interact with broadcasted games and affect gameplay by increasing or reducing obstacles and challenges, is exclusively available in popular titles out now including DYNASTY WARRIORS 8: Xtreme Legends Complete Edition (TECMO KOEI GAMES CO., LTD) and Dead Nation: Apocalypse Edition (SCE games and affect gameplay by increasing or reducing obstacles and challenges, is exclusively available in popular titles out now including DYNASTY WARRIORS 8: Xtreme Legends Complete Edition (TECMO KOEI GAMES CO., LTD) and Dead Nation: Apocalypse Edition (SCE GAMES CO., LTD) and Dead Nation: Apocalypse Edition (SCE WWS).
Digital gaming revenues for the interactive entertainment industry in 2015, increased by approximately 20 % as compared to 2014 with the primary drivers being micro-transactions and consumer purchases of full games via digital channels.
The official 2018 MotoGP ™ season, with all riders, official rosters from MotoGP ™, Moto2 ™, Moto3 ™ and Red Bull MotoGP ™ Rookies Cup and all 19 official tracks, including the new Buriram International Circuit in Thailand; Faithful reproduction of riders, tracks and bikes, thanks to the Drone Scanning system, for a 1:1 recreation of all the track details, and the 3D scanning technology, to include real MotoGP ™ riders» faces in game; Exclusive improved features to make the game experience as immersive as ever, such as new cut scenes, the spectator mode and brand new interactive tutorials; Enhanced AI, Bike Physics and Collision System, with the introduction of riding aids to offer a more enjoyable simulation at every level; New scalable damage system and tire management system; A compelling career mode to climb the ladder from Red Bull MotoGP ™ Rookies Cup to MotoGP ™ class, including an innovative bike development setup, to significantly increase the bikes» performance, as well as the MotoGP ™ ID to keep track of such progress.
With this being the case, Sony Interactive Entertainment has decided to increase hype for the impending release by officially announcing an exclusive partnership with GameStop to put out a limited edition PlayStation 4 Pro bundle made for the game that will be available in the US, Canada, and Europe at launch.
For example: «Increased students» recognition of alphabet letters by 60 % through interactive letter games and songs.»
The Australian STEM Video Game Challenge promotes engaging and interactive learning to increase interest and participation in the science, technology, engineering and mathematics (STEM) disciplines by inviting school students in Years 5 to 12 to create an original video gGame Challenge promotes engaging and interactive learning to increase interest and participation in the science, technology, engineering and mathematics (STEM) disciplines by inviting school students in Years 5 to 12 to create an original video gamegame.
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