Sure, it's funny to throw a blue shell up Bowser's tail pipe and fly from fourth to first in a matter of seconds in Mario Kart, but the payoff of melee attacks combined with the risk of being in close proximity to fellow racers makes the combat in
Iridium Runners different and refreshing.
Second,
Iridium Runners is a piece of new intellectual property in a genre dominated by Nintendo's Mario Kart: the arcade racer.
Lastly,
Iridium Runners features the standard laundry list of game modes that any kart racer has: single race, career, collect stuff on the track, elimination, and split - screen multiplayer.
Iridium Runners has two things working against it right out of the gate.
Iridium Runners is great for what it is: a budget - priced racer on an aging console.
Where
Iridium Runners carves out a niche of its own though is its light platforming and mandatory iridium collection.
Final Say
Iridium Runners is cyber-punk Mario Kart; fun to play, but offers nothing new.
Adding a story mode and developing this world out could've made
Iridium Runners excellent, providing an in - depth plot and an actual experience, but it is essentially a Mario Kart / Speed Punks / Wipeout with different animations.
Not exact matches
Well appointed, the boot space is hand - trimmed with a carpet floor and four
iridium anodised
runners and tread plates.