Some would narrowly define this genre as using an
isometric view, but many
games have successfully deviated from that camera, such that now 2D sidescrollers and 3D open world
games alike
still fit in the genre.
She's
still romping around in the Underworld engine, so expect dynamic lighting in this
game, ferns that waft in the breeze and puzzles that take the laws of physics into consideration, but this time it's zoomed out to an
isometric view and handles like a twin stick shooter.