Like most games in the series, Atelier Lydie is an RPG with turn - based combat and an emphasis on managing tasks and combining items through
an Item Synthesis system.
Not exact matches
The game will feature an
item creation
system that's based on collecting recipes, «
Synthesis», which is a way for players to craft rare gear, and «Private Actions», which lets players learn about the game's characters, while impacting which ending of the game the player will get.
Alchemy gets even more exciting by focusing on the process: Atelier Ayesha: The Alchemist of Dusk features an updated
synthesis system where Ayesha will learn special alchemy skills that she can use to fine - tune the details of the
items that she synthesizes for more desirable results!
That might totally suck if it weren't for the solid mechanics behind each of these activities, but Atelier's solid «
Synthesis»
system — which allows you to alchemize and customize a truly ridiculous amount of
items — and fast - paced, satisfying combat ensure that working for the government is a lot more fun in this game than it ever could be in reality.
«Atelier Sophie adds a new level of complexity to
item synthesis that makes it even more satisfying thanks to a material placement
system, which gives you more control over the quality of your creations.
Following closely in the footsteps of its predecessor Atelier Iris, Mana Khemia: Alchemists of Al - Revis refines the
item synthesis process into the leveling scheme, completely abandoning traditional experience gained
systems.