Not exact matches
Waitin» for «Nintendo Directo» (LOL, that's what Iwata says in
Japanese) and
Electronic Entertainment Expo.Want to get Pikmin, 3 D Mario (since it's the home console, Yoshi is 99,8 % surely going to be in that
game), Mario Kart, maybe Game & Wario... I don't know what is nex
game), Mario Kart, maybe
Game & Wario... I don't know what is nex
Game & Wario... I don't know what is next...
Instead of a typical flashy presentation at the
Electronic Entertainment Expo, the
Japanese gaming giant opted to showcase several
games for its Wii U system during a brief Tuesday presentation at its booth on the show floor of the gaming industry's annual trade show.
Sonically, the
game's an unconditional winner, its original
Japanese voice complement by a pulsating
electronic (and occasionally vocalized) soundtrack that's reminiscent of Shoji Meguro's work for the Persona series.
But the creative director of the
game, Shinji Mikami, who was also behind Capcom's Resident Evil
games, cited a culture clash between the
Japanese design house and its partners at
Electronic Arts.
Over 50 heavy hitters of the interactive entertainment industry have appeared on the show: celebrated
Japanese creator of Lumines, 99 Nights, and Rez, Tetsuya Mizuguchi; British
game developer legend Peter Molyneux; Sims creator Will Wright; Sony's former Worldwide Studios» president, Phil Harrison; Neil Young, former Vice President of
Electronic Arts; the new enfant terrible on the block and mastermind behind cult title Katamari Damacy, Keita Takahashi; the creative mind behind the highly anticipated LittleBigPlanet, Mark Healey; Assassin's Creed producer, Jade Raymond; French visionary David Cage; Guitar Hero and RockBand creator, and Harmonix» CEO, Alex Rigopulos; EA's A & R director, Alan Yu; Crytek's Cevat Yerli; British author and columnist Steven Poole, aka «Trigger Happy»;
Japanese music - action
game master Masaya Matsuura, and many more.
There have been plenty of anecdotes about why an old man playing a banjo was chosen as the representative of a
Japanese game set in the far future, but part of a September 2001 interview in
Electronic Gaming Monthly still explains it the best:
Inspired by an old
Japanese game show (e.g. Human Tetris), an
electronic game of memory (Simon) and a physical
game of timing (Dance Dance Revolution), this
game was built upon a simple concept that is approachable to anyone, easy to learn, and difficult to master.
Teased to the public and media as Sony's «second half of E3», the
Japanese electronic powerhouse held a «Media Briefing» at this years Paris
Games Week today to show off more looks at their upcoming
games for the PlayStation 4.
Hatsune Miku: Project Diva f is a rhythm
game whose soundtrack is comprised of
electronic Japanese pop music.
It has often been described as the
Japanese gaming giant's take on The Sims, that enormously popular
Electronic Arts
game that lets players indulge in seemingly mundane activities — picking out outfits, going to work, coming home, going on dates, getting married.
My musical style is a mix of classical,
electronic, and the video
game composition style of the
Japanese.