It's yet another item to file under the «what the hell is going on in
the Japanese game development scene?»
Last week saw
Japanese game development studio Asobimo release their first English localized game which happens to be an MMORPG called Iruna Online.
Japanese game development studio mobcast announced the worldwide release of Lumines: Puzzle & Music on iOS and Android.
Platinum Games,
the Japanese game development studio behind masterpieces such as Bayonetta and the upcoming Star Fox Zero, is celebrating
In Part 1, we looked at Sega's origins and
their Japanese game development during the 80s.
Japanese site 4Gamer has published a series of end of the year interviews with some major players in
Japanese game development including Final Fantasy creator and CEO of Mistwalker Studios Hironobu Sakaguchi.
has published a series of end of the year interviews with some major players in
Japanese game development including
I particularly enjoyed the discussion of Panzer Dragoon Saga, with some fascinating comments about the issues of stress and
Japanese game development «collective responsibility» compared to discipline - based U.S. game development: «We don't have those clearly defined areas about what we do.
Both Kojima and Inaba felt there is a lot on the line for the Rising project not solely for the studios involved but for the collective future of
Japanese game development.
The situation at ICO is symptomatic of
Japanese game development this generation.
Get an in - depth look at the creation of Mighty No. 9 — and an unprecedented peek into the typically ultra-secretive
Japanese game development industry — with three 30 - minute documentary episodes produced by the wizards at 2 Player Productions (the same team behind our pitch video and the amazing Double Fine Adventure documentary)!
TGS, more than anything, showed that
Japanese game development is still going strong today, despite rumours of the contrary.
Between the early interviews, meetings, and informal interactions we captured, we're really excited about this documentary's potential to show a side of
Japanese game development that's been hidden from the West for far too long.
Japanese game development has taken a back seat to more popular western developers in recent years, but if this year's TGS is any indication of where Japan's videogames industry is headed, we're looking at a long and exciting next - generation in gaming.
Naka: I'm not sure how it is in the western games industry, but
Japanese games development is very small.
Japanese games development has also been rocked by the disaster; resulting in the delay of many games and the shutdown of several servers to aid in the energy conservation effort.
«Vanillaware represents everything good about
Japanese games development and I am delighted that Rising Star Games is once again associated with such an esteemed team.
Not exact matches
In a video address to
Japanese fans, Junichi Masuda, head of
development at
Game Freak and co-creator of the game, apologized for keeping players waiting so l
Game Freak and co-creator of the
game, apologized for keeping players waiting so l
game, apologized for keeping players waiting so long.
The investors are: Sat.1 mixi,
Japanese social media network and publisher of mobile
game Monster Strikea and Fatfish, a VP and
development firm.
Tsundere (ツンデレ, pronounced) is a
Japanese term for a character
development process that describes a person who is initially cold and even hostile The Dating Sim is a type of
game designed to set up goals, usually in the forms of schedules and stats corresponding to social skills, which must be...
Just in time for Tokyo
Game Show, we take a close look at the current state of
Japanese development and see what can be done to «fix» it...
The position requires previous experience in
game development and proficiency in
Japanese (the job is listed on Nintendo's...
Developed by American - based Blue Castle Games, it loses a bit of the quirkiness that came from its original
Japanese development team, but nonetheless remains faithful to the first
game's stellar zombie - killing sandbox mechanics while expanding them thoughtfully.
Japanese developers like capcom made it clear they wo n`t bring any MH to any console again if the
development - costs are too expensive (Which they are = > Wii -
game = > 5 mio.
But this has changed now, Metal Gear Online Creative Director Oki in a recent interview to a
Japanese website 4Gamer talked about numerous topics related to Metal Gear Solid V: The Phantom Pain and Metal Gear Online: «Two Studios handling
development, Player Count in MGO, Communication between players, Tagging / SOP system for new MGO, Dynamic Weather,
Game Modes» and many more thing.
The
development studio helmed by Goichi «Suda51» Suda, Grasshopper Manufacture, has been acquired by GungHo Online Entertainment, a
Japanese company primarily known for online
game services and the Ragnarok series.
Way back in January, after the Nintendo Switch reveal event, the
Japanese site for the system updated with a list featuring the many, many
games in
development from third parties.
In Blade Strangers, in
development for the PlayStation 4, PC, Switch, Xbox One and
Japanese arcades, characters from both companies» portfolios clash on battlefields inspired by their respective
games.
html Konami is looking to squeeze a little more cash out of the
development of Metal Gear Solid 4: Guns of the Patriots by taking the online portion of that
game to
Japanese arcades.
Every once in a while, a
game comes out of the
Japanese development scene that makes you question your sanity.
«With all the hybrid technology and electric powertrain
development they're showing here, it sure puts the
Japanese ahead of the
game,» said auto marketing guru J. David Power, founder of J.D. Power & Associates, the influential Westlake Village, Calif., firm.
And Nintendo has announced their intention to team up with major
Japanese mobile gaming
development firm DeNA to create smartphone
games starring your favourite Nintendo characters.
As the biggest indie
games festival in Japan, BitSummit will feature some of the best of
Japanese indie
development, from worldwide known studios such Q -
Games to cult developers like RIKI.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any
games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old
games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the
game to more places quicker - the
game has
Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania
development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the
development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo
game released in the west for the SEGA Genesis - this
game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final
game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic
games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the
game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game - there is some sort of feature that's unlocked after you've cleared the
game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks
Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth
development process - the team knew they wanted to bring the
game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the
game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game's
development - SEGA knew Nintendo fans would want to play Sonic's new
game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game, which is why they personally worked to bring it to Switch - SEGA plans to show the
game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game in Japan at Tokyo
Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
Mike Mike is back on the show to talk about a rediscovered version of Bomberman for the Jaguar, the amazing story of his first major
development project and getting in the the industry, what it is like to see speed runners completely break a
game, the concept of reproduction carts, some hidden
Japanese game gems, an announcement on a new
game from Other Ocean, and a release window for #IDARB.
Today, we're going to give away the huge
Japanese Development Works artbook, which is worth over $ 60 alone and is a masterpiece filled with art and design concepts from the entire first
game.
In partnership with
Japanese development studio Office Create,
gamers will create a myriad of sweet treats and dazzling desserts in the fun and adorable style of the beloved Cooking Mama series.
«GUNVOLT» was developed by
Japanese indie
game development house «INTI CREATES.»
When the PS4 exclusive free to play
game Deep Down was fully unveiled at Tokyo Game Show, Capcom promised it would start its beta testing around the Japanese launch of Sony's new console on February 22nd, but looks like development will take a little longer, as revealed by Producer Kazunori Sugiura in a group interview on Dengeki Onl
game Deep Down was fully unveiled at Tokyo
Game Show, Capcom promised it would start its beta testing around the Japanese launch of Sony's new console on February 22nd, but looks like development will take a little longer, as revealed by Producer Kazunori Sugiura in a group interview on Dengeki Onl
Game Show, Capcom promised it would start its beta testing around the
Japanese launch of Sony's new console on February 22nd, but looks like
development will take a little longer, as revealed by Producer Kazunori Sugiura in a group interview on Dengeki Online.
** Monolith Soft Recruiting For Action
Game Japanese videogame
development company Monolith Soft have an «urgent posting» for experienced...
From Nintendo's first Famicom system,
Japanese consoles and videogames have played a central role in the
development and expansion of the digital
game industry.
The problem of the developers not being able to divide the work as efficiently is said to be the problem that the
Japanese game industry had entering into the 21st century because the scale of the
development team became so big.
Dr. Thompson has won numerous grants to support his research, continuing education, and teaching, including a U-M-Center for Research on Learning and Teaching Faculty
Development Fund to support «Teaching Private Piano Lessons using Video
Game Piano Transcriptions,» a UMOR Small Grant to Support Major Conferences to help fund «Hosting the 5th annual North American Conference on Video
Game Music at U-M in 2018,» a U-M Center for
Japanese Studies Faculty Research Grant to support «Recording of Recently Composed
Japanese Oboe / Piano Duos,» an SMTD Faculty Block Grant to support «Translation of
Japanese Video
Game Piano Collections,» and multiple Arts at Michigan Course Connection grants that have allowed integration of live performances into his classroom teaching.
If you were lucky enough to have played through the Metal Gear Solid
games the first time round then you can count yourself as having taken part in a glory period of gaming history, a pinnacle of
Japanese development and the cementing of one of gaming's greatest heroes.
One of SEGA's best
games for the PS3 — and perhaps one of the best
games on the console itself — this is a rare chance to pick up a shiny copy of Valkyria Chronicles, signed by two key members of the
Japanese development team.
Japanese game developer Monolith Soft, the studio behind the Xenoblade Chronicles series, has begun a recruitment drive for «experienced staff in action
game development».
Music The progression of color pallets with the increase in console memory N64 strategy
games released between October 1, 2000 and October 31, 2000
Japanese culture Adventure
Games / Visual Novels and the difference between the two Software
development French breads 1918 Spring Offensive Impact on the Council of Ephesus on future schismatic moments in the dissolution of a «unified» Christian brotherhood Socio - economic - military relations between East Asian states and their Western allies / nonallies Mario.
We can applaud the devs for attempting to inject some heart and emotions into what is essentially another «double - you, double - you, eye, eye»
game, but no one is here for the stories or deep character
development — though the
Japanese story could interest some.
What we're trying to do is basically use the base of the
Japanese RPGs from the «90s, the Golden Age of RPGs and use modern
game technology and
development methodology to enhance new JRPGs with that core.