Square Enix have become living examples of what is wrong with
the Japanese game industry — from overblown budgets spent after servicing their CGI fetish to incessant spin - offs and ports creating a «franchise fatigue».
Rather than highlighting a single game — we'll get back to that next month — we're highlighting
the Japanese game industry as a whole.
These guys have fresh perspectives on localization that more inward - gazing factions of
the Japanese game industry desperately need.
Many of us have boldly committed ourselves to this ambitious project in a creative leap of faith with the goal of changing the direction of
the Japanese game industry.
This holds particularly true for PlatinumGames president and CEO Tatsuya Minami, who has stepped down according to a report on
Japanese game industry website Game Business.
Now the very same group» «actually, from hence forth I shall refer to them as the Prism Rangers of
the Japanese game industry» «is back again with a sequel dubbed Hyperdimension Neptunia mk2.
The topic is one that has been debated around the internet in much less eloquent terms: «What Japan's Game Industry Needs: The Outlook for the New Era of Game Business,» or in internet speak, why
the Japanese Game industry is doomed, and how we can fix it.
TGS: Square Enix's Wada: Japanese Industry Has «Lost Its Position» «At the Tokyo Game Show on Thursday, CESA chairman and Square Enix president Yoichi Wada presented a passionate keynote, suggesting that
the Japanese game industry has «lost its position» as the leader in the global marketplace, and offering some possible solutions.»
«For the last several years,
the Japanese game industry has begun to recognize the power of independent creators and the momentum of the fledgling scene, and in 2013, the Tokyo Game Show created a pavilion to feature indie creators for the first time in its history.
It wasn't until 2011's devastating earthquake rocked Japan and shook up
the Japanese game industry as a whole that we heard Irem would be effectively canceling a lot of its projects, including Steambot Chronicles 2.
Exile's End is a collaboration between Tokyo - based independent game developer Matt Fielding and several talented
Japanese game industry veterans, backed by Japanese publisher Marvelous.
The problem of the developers not being able to divide the work as efficiently is said to be the problem that
the Japanese game industry had entering into the 21st century because the scale of the development team became so big.
We met with some of their directors to discuss their views on this period and on the state of
the Japanese game industry.
And as far as the industry goes, it's nice that Sakurai's remarks echo Keiji Inafune's remarks that
the Japanese game industry needs to either change or lay down and die, since Inafune needs all the high - profile help he can get so that his words don't get endlessly beaten down by the media.
Hisashi Koinuma, 20 - year veteran in
the Japanese game industry and (as of May) executive vice president of Tecmo Koei Games, got into the business for the same reason a lot of his peers in the early»90s did — he really liked games, and he couldn't imagine himself doing anything else.
Gamers across the English - speaking Internet have been declaring for years now that
the Japanese game industry is dead or dying.
He has been a vocal critic of
the Japanese game industry, claiming that it is «finished» and that Japanese developers are making «awful games».
The Mega Man co-creator (and
Japanese games industry pundit) on how developers need to be empowered and rewarded by their publishers to succeed, and what his new company is doing to help...
Apparently he'll be searching for his next position immediately without taking a break... though considering that he frequently decries
the Japanese games industry and slags off rival companies, he might have to consider a change of scenery.
That's the bleak view Keiji Inafune has of
the Japanese games industry right now.
But a few things are apparent from the outset — it will be a complete departure from the SMT and Persona series, and a return to the roots of where
the Japanese games industry began with fantasy role - playing games.
What with this years» Tokyo Game Show around the corner,
the Japanese games industry marketing machine is going into overdrive.
The PlayStation 2 era was a time when
the Japanese games industry was at its height in terms of creativity,...
In doing so, we will become a phoenix that will rise from the ashes to forge a new direction for
the Japanese games industry through a work that awes and inspires all.
Atlus said that Project Re Fantasy will «be a complete departure from the SMT and Persona series, and a return to the roots of where
the Japanese games industry began with fantasy role - playing games.»
At that time, while he still clearly loved video games, he carried a great deal of disillusionment with the games industry — and Noby Noby Boy was, in many ways, his way of expressing those feelings before he handed in his resignation with the traditional
Japanese games industry.
Speaking to Gamespot, Jordan Amaro refuted Mega Man creator Keiji Inafune's recent claims to the same website that
the Japanese games industry is continue to loose it's grip as a leading power in games making.
Not exact matches
Japan's role as «King of the Global Electronics
Industry» was solidified after the American video game industry experienced a severe bust in the early 1980s, creating the opportunity for Japanese video game powerhouses Nintendo and Sega to practically corner the exploding video game
Industry» was solidified after the American video
game industry experienced a severe bust in the early 1980s, creating the opportunity for Japanese video game powerhouses Nintendo and Sega to practically corner the exploding video game
industry experienced a severe bust in the early 1980s, creating the opportunity for
Japanese video
game powerhouses Nintendo and Sega to practically corner the exploding video
game market.
Killer is Dead is a hymn to the multifaceted creativity of a
game designer still capable of enhancing the vision of the
Japanese video
game industry.
But that's all the more reason to experience it and discuss it, and because it's backed by a really good light gun experience that is bigger and (on balance) better than its predecessor, this
game is one of the most playable and interesting transgressive franchises the
Japanese industry has ever produced.
Metal Gear Rising proves that the
Japanese industry can still amaze, and solidifies Platinum
Games as one of the top action -
games developers.
One of the first well - known
game developers to call out the
Japanese industry for its perceived decline, Inafune isn't happy with his countrymen's progress.
Japanese game development has taken a back seat to more popular western developers in recent years, but if this year's TGS is any indication of where Japan's videogames
industry is headed, we're looking at a long and exciting next - generation in gaming.
Instead of a typical flashy presentation at the Electronic Entertainment Expo, the
Japanese gaming giant opted to showcase several
games for its Wii U system during a brief Tuesday presentation at its booth on the show floor of the gaming
industry's annual trade show.
For this
game, artists from many other parts of the
Japanese gaming
industry were commissioned to contribute their own creative work.
As well, the
game focuses on characters who work in the
Japanese entertainment
industry, which is a major part of anime both in real life and in many anime series themselves.
The
Japanese industry is not producing original
games anymore, and the rest of the world is laughing at us.
Mike Mike is back on the show to talk about a rediscovered version of Bomberman for the Jaguar, the amazing story of his first major development project and getting in the the
industry, what it is like to see speed runners completely break a
game, the concept of reproduction carts, some hidden
Japanese game gems, an announcement on a new
game from Other Ocean, and a release window for #IDARB.
J - RPGs (
Japanese Role Playing Games) are the reason I fell in love with the
game industry.
Naka: I'm not sure how it is in the western
games industry, but
Japanese games development is very small.
From Nintendo's first Famicom system,
Japanese consoles and videogames have played a central role in the development and expansion of the digital
game industry.
Interestingly, even though Nintendo kind of resurrected the videogame
industry in the 1980s after it went bust, and most Western kids grew up playing Nintendo, once Western companies got back up and going there was a decline in sales of
Japanese games, so that now
Japanese games aren't quite as dominant in the West.
The success or the failure of this «LOZ» would be the touchstone to foresee the future of the
Japanese content
industry, which has to survive in the furious global
game business.
Hyperdimension Neptunia is a rather new
Japanese roleplaying series that takes a play on the console wars that plague the real life
game industry, Many of the
game's characters are named after — in one way or another — the various consoles released throughout the history of gaming.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco
Industries had an atmosphere that feels like some smell can radiate from the
game screen - as for Salmon Run, they imagined it as a
Japanese restaurant outside Japan that is not run by a
Japanese person - each time the player moves between the shops, the
game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
By Tyler Fischer — May 13, 2018
Japanese developer PlatinumGames has earned a reputation as one of the premier action
game developers in the
industry with releases like NieR: Automata,... Read more»
Visual novel
games have a mixed reputation in the gaming
industry, as they're mostly considered
Japanese games for
Japanese gamers, although quite a few have managed to find success in Western markets, depending on their themes or content.
The book itself is not only a must - have for everybody interested in gaming culture,
game design or the
Japanese gaming
industry, but also a great way to remember when you wasted your free time (and your coins) by playing Super Mario Bros. or Donkey Kong.»
Get an in - depth look at the creation of Mighty No. 9 — and an unprecedented peek into the typically ultra-secretive
Japanese game development
industry — with three 30 - minute documentary episodes produced by the wizards at 2 Player Productions (the same team behind our pitch video and the amazing Double Fine Adventure documentary)!
The genre - defining
Japanese RPG franchise Final Fantasy is one of the
games industry's great lumbering beasts — and is set for a Kraken - like reawakening with both Final Fantasy XV and the reimagined - for - current - gen fan favourite Final Fantasy VII due this year.