Sentences with phrase «japanese gamers think»

Here's what Japanese gamers think of the game.

Not exact matches

I think it's just a matter of time before we see Ni No Kuni or another Japanese game from Namco on Wii U. There's no reason not to make a Ni No Kuni game for Wii U.
This month it seems the Japanese platform holder really wanted to focus on indie games, something we don't think many players will enjoy.
Tales of Hearts R is closer to what longtime fans expect from the franchise, and it's a shame that it's taken so long for us to get it here (and if you think piracy doesn't hurt anyone, that's the main reason we never got this game — along with several other Japanese DS standouts — in the West).
It is hard to nail down just what the meaningful differences would be from having an American studio work on Zelda rather than only Japanese ones, but Miyamoto himself was vague in telling Wired what he thinks the difference may be: «People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games.
I think it would be safe to say that Dreamy Theater Extend won't be making it to Western shores as the game requires Project DIVA Extend to play (which is also Japanese exclusive).
Not counting the Japanese - exclusive Monster Hunter 3G, only two games currently available use the CPP: Resident Evil Revelations and Ace Combat Assault Horizon Legacy (which we thought was pretty good).
Mind you I think the game plays great and the only thing I've thought of was that they should offer Japanese voice packs as part of the unlockable / loot box character customization options.
Still think Japanese developers don't have what it takes to make fun games?
Not only is its iconography very nondescript and its buttons unintuitive — I never would have found the 100 - level challenge mode, for instance, had I not randomly tapped what I at first thought was just a random illustration of a doorway on the single - player menu — but the English translation for the game (the game offers Japanese and English translations) seems exceptionally flawed and low - effort due to being littered with grammatical errors and spelling mistakes, making the concept of the game difficult to understand for new players as well as navigate in general.
Soon, we'll have the new - gen Honda Jazz making a comeback in the segment, which I think will be a game changer for the Japanese automajor in India.
And yeah, I think most games that gest proper Dual Audio are anime - styled games, since so much of the danfom prefers the original Japanese voices.
Based solely on appearances, I couldn't help but think that maybe this game was just a port of a now ten - year - old Japanese arcade classic.
The Japanese video game market share might be now less than 30 per cent of the world, while I think the western market share accounts for around 70 per cent.
«I don't think the answer is trying to make turn - based games more mainstream because...» I don't have the answer either but the author of this article thinks that more traditional JRPG's like Persona 5 should go mainstream and that other Japanese devs should return to these roots.
I think that censorship is appropriate in the cases when something may be more acceptable in Japanese culture, but will offend people in other countries (for example, Japan has different views on non-hetrosexuality, which are present in some games).
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
The first few seconds of this video made me think of Pepsi Man a Japanese Playstation 1 Promo video game
Do you think it's a good sign that devs recognize that there's a strong market here in the West for Japanese games?
During one, the world based on Monsters, Inc. was confirmed, while the second one announced that Utada Hikaru would be performing the theme song for the game, titled «Don't Think Twice» («Oath» in Japanese).
I thought about long ago doing a giveaway sharing the digital copy I have but if someone locks me out that has all my Japanese games on there.
I think the best way to summarize the difference between these two games is that Dragon Quest Builders is a Japanese RPG with Minecraft - like elements, while Portal Knights is a Minecraft - like video game with classic RPG elements.
For those who don't care much for Japanese role playing games, I think it fairly safe to assume that you forgot about NieR Automata.
On the downside, I think the Sugar Rush segments of the movie outstayed their welcome and had mismatched art — Sugar Rush is supposed to be a cutesy Japanese Mario Kart parody but instead of looking Japanese, it looked like someone trying to make something look Japanese and failing badly with the result that it just looks like a Dreamworks take on the classic board game, Candyland.
Some people like to think of the Yakuza games as the Japanese GTA, but they're not.
When thinking about a Japanese company that can make a large - scale fighting - game, there was only this one company.
When asked about how the acquisition of Atlus influenced their thinking, Sega Games CEO and President Haruki Satomi stated in an interview with Famitsu (via Siliconera), «As far as the Western market goes, we learned a lot from Atlus,» continuing, «If we can make a title with proper quality, I believe there's a good chance for it to do well even in the West for players that like to play Japanese games
If, like me, you are a console gamer who was born in the early to mid-80s to late 90s you would be forgiven for thinking that videogames are quintessentially Japanese.
There were more japanese stuff at RSM, and I found some Sega Saturn games:D Pretty nice titles I think as well:) Vampire Hunter, Bubble Symphony & Saturn Bomberman Fight: D
SWERY: Around 2015, Nintendo got involved with indies and it made the scene a lot bigger, but I still think most Japanese people don't know the indie game scene at all because most Japanese people don't play games on PC anymore.
Japanese game developer Yoshio Sakamoto really knows how to think outside the «norm» when it comes to strange gaming premises and Beat the Beat Rhythm Paradise is no exception to that rule.
Does Japan really think that a game made of all Japanese manga characters won't sell in any other place than Japan?
If you are easily offended or think Japanese games which feature young girls in their underwear is demeaning or «wrong», then don't pick up this game as it's not for you and you're not it's target audience.
Just when you thought the PS4 Exclusive lineup was getting a bit thin, Koei Tecmo have taken the stage to show us NIOH, a awesome action game where you face a variety of demons from Japanese folklore.
The reason I think this is because previous versions haven't had English and it is well known that the vocal majority of the Xbox One fanbase are opposed to playing games in Japanese without an English Dub.
Jap developers will prefer Nintendo handheld, look at Dragon Quest sales on the 3ds, and the original DS... look at monster hunter sales on the 3ds... every game you seen for the 3ds will now have newer versions with newer hd graphics so now when jap developers make a ps4 game they do not have to think about how they will downgrade it to fit on the NX... with the NX being more powerful than the Vita, and Wii U.... if it use the Tegra 2 chip it will be right next to ps4 1.8 teraflops or higher, but most likely if they use that, Nintendo might underclock it to increase battery power, but lets say they lock it to ps4 1.8 teraflops... every game for ps4 will be on the NX... and this is where the fear comes from... the 3ds have many exclusives, only thing that hold it back was graphics, now that wont be the issue in the NX... look how they announce Dragon quest 11 for NX already... Square Enix is thinking about money... and which console sold most of their games... the 3ds... so do not be surprised every big game from Square Enix and other Japanese developers come to the NX... and if they are anything like CAPCOM they will rather save money and make their game for one console aka the NX like they do with Monster Hunter... me personally I can not wait to see all my favorite games on the 3ds in better graphics... i am a RPG lover and the 3ds have some classics that I love... only thing Nintendo have to worry about is how Western and European side of the world will feel about the new handheld... Japan will love it, handheld sell the most, so it wont take long for NX to pass ps4 sales... but if they can get the attention of western and european... then Sony have reasons to worry and their fans
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
There have been plenty of Teen rated games with much worse content than anything shown in the Japanese versions of those games, yet they thought censoring the Hell out of them would be what players would appreciate, despite most gamers being offended that Nintendo was treating them like babies who couldn't handle risque content.
I remember seeing it in Edge and thinking «must have that», which a few years down the line I did, courtesy of my sister getting me one from the US (although for some reason a Japanese model so the X and O are often reversed in game menus etc)
«At tonight's IGTM Q&A, some Japanese guy asked us what we thought of modern Japanese games, and I said I thought they sucked,» he wrote.
At least he mentioned the technology aspect, which is where I think anyone not called Nintendo has fallen down: too many Japanese games for the 360 and PS3 are built, and feel, like they were made for a PS2, as even major studios have failed to take advantage of advances in engine technology.
A game that embodied the essence of the samurai and Japanese mystical culture is what I thought, and after playing it I can confidently say that it is pretty much that.
When asked to write about the localization of P5, I thought about my methodology and whether things have changed as I devoted myself to bringing Japanese games to the Western audience for the last 18 years, and I realized: my goal has always been to deliver games in the most authentic and enjoyable form possible.
Half - Minute Hero, a remarkably clever and fun Japanese indie indie-esque (correction: its imaginative concept, general feel, and price tag are all incredibly indie - ish, but I don't think it meets the technical definition) game, has now landed on Steam!
This month marks the 20th anniversary of Final Fantasy VI «s Japanese release, and despite the game's age (and the technical limitations of its platform, the SNES), I still think its soundtrack is one of the best in video game history.
Shibusawa was quick to say that he thinks that the console market is healthy enough for them to achieve success, the PlayStation 4 has sold 2 million and Shibusawa said that Nintendo's new «NX» console is coming shortly so many Japanese companies will keep making console games for these machines to keep the console market healthy.
Even if you're skeptical about crime dramas, I wouldn't recommend Yakuza's story if I didn't think it was enjoyable to fans of anime, RPGs, and Japanese games.
I think it is a part of the fun of fighting games in arcade, and certain Japanese players love it.
I'm thinking of a game that's based on worldwide folk stories / fairy tales where Mario can collect different power - ups based on them, whether it's mythical Japanese creatures, Dracula, ect.
a b c d e f g h i j k l m n o p q r s t u v w x y z