With TGS 2015 coming soon, it appears the game has been leaked to be shown at
the Japanese games convention for the very first time.
Tokyo Game Show Does anybody honestly believe that the Japanese company made all of their announcements already and do not have anything left for
the Japanese game convention?
What matters is that Bayonetta is an action game bursting at the seams with enthusiasm, a game that celebrates
Japanese game conventions — with ample nods to both Sega's and Capcom's back - catalogs in particular — and then pushes them to their breaking point.
Not exact matches
Its combination of various types of analog styled gameplay and
Japanese role playing
game conventions has proven to be an intriguing concept, but is it enjoyable to play?
I've attended
conventions that had
japanese demos of
games that ended up not coming over.
There's not a lot of
Japanese games at this Swedish
convention, but I did manage to find a few.
Their latest title fittingly marks the final exclusive
game for Nintendo's Wii U in 2015, and it's easily the most impressive
Japanese - developed RPG to release in years in terms of breadth of content, the sheer scale and scope of its large in -
game world and its deviation from usual
conventions.
But instead of the dungeon RPG mechanics featured in those
games, they're trying their hand at a strategy RPG mixed with some of the
conventions one would expect out of a
Japanese - developed RPG.
[In his latest «Sound Current» column for GameSetWatch, Jeriaska visits a
Japanese music fan
convention to discover the most interesting, often unofficial
game music - related CDs and merchandising on sale there.]
[Taking a look at the
Japanese fan - based Comiket (Comic Market)
convention and its gigantic cache of video
game music - inspired cover albums and even books, Jeriaska continues his «Sound Current» series for Gamasutra by interviewing many of the intriguing
Japanese musicians selling their unofficial tributes to classic and modern
game soundtracks.]
I'm looking specifically at the
Japanese version here and some of the naming
conventions of the
games contained within will differ outside of Japan.
In many ways this return shares much in common with a follow - up to Shadow Of The Colossus in that, although the two
games couldn't be more diametrically opposed, they similarly broke with
conventions to offer a new take on classic
Japanese game design
conventions.
While western publishers obsess over widening the appeal of
games, mainstreaming design, ironing out the atavistic wrinkles, it seems many
Japanese companies are doubling down on rich traditions and
conventions.