Sentences with phrase «japanese gaming market»

The new Media Create charts reveal the full picture of the Japanese gaming market last week, and it's a Dragon Quest XI triumph.
When the futuristic Wipeout Fury was released in 2008, it was a rage both in the American and Japanese gaming market.
Let's face it: Nintendo is pretty much Godzilla in the Japanese gaming market.
The Japanese gaming market may be smaller than those in North America or Europe, but it still matters, as a lot of Japanese publishers continue to base most of their decisions on how consoles sell in their home country.
In 1981, toymaker Nintendo had barely dipped its toe into the emerging Japanese gaming market, but was ready to head to America.
As noted: «For the Japanese gaming market, the amalgamation of Gundam and Musou is a no brainer.
When asked if there's a chance Tales of Innocence R could get a Western release as well, Baba said the game was only meant for the Japanese gaming market.
The last time the Japanese gaming market saw an uptick was in 2006, when the Nintendo DS Lite, the Nintendo Wii, the PS3 launched.
The Japanese gaming market may be smaller than those in North America or Europe, but it still matters, as a lot of Japanese publishers continue to base decisions on how consoles sell in their home country.
With the 360 creating a cozy nest of mediocrity at the bottom of the Japanese sales charts week in and week out, you'd think there would be little to celebrate about Microsoft's position in the Japanese gaming market.
First off, the Japanese gaming market is not nearly as big as it used to be, and only takes up a limited amount of worldwide marketshare at this point.

Not exact matches

Nintendo is a Japanese company, so they focus a lot of their stuff with the Japanese market, but the Japanese market is dying in terms of gaming.
Originally dubbed the «Mega Drive»» on the Japanese market, the 16 - bit gaming console after receiving a new moniker stateside, triumphed above other systems with sharper graphics, higher resolution, industry - best animation and a slew of unparalleled gaming titles.
Japanese culture, mostly in the form of Anime has seen a boom in the West in recent years, so there is clearly a market for people who want games that feel Japanese, but gaming will not be such an obvious gateway drug for a passion for Japanese culture like it was for me and so many others of my generation.
It might feel like console gaming started with the NES and the Master System, but that would be omitting a major part of gaming history and the reason that Japanese developers gained so much dominance of the home console market.
At the very least, it helps illustrate just how in tune Galvez is with the Japanese gaming scene — enough to take a huge risk in starting a company that specializes in localizing relatively unknown doujin Japanese games for a Western market.
Visual novel games have a mixed reputation in the gaming industry, as they're mostly considered Japanese games for Japanese gamers, although quite a few have managed to find success in Western markets, depending on their themes or content.
According to Disney, the biggest gains are attributed to higher performance in social gaming in the Japanese markets, where new expanded licensing benefited Disney's brand of hardware and software.
Fans of anime, in particular Japanese fighting games will remember the old good Soul Calibur, which this year celebrates the 20th anniversary of the return of a new part to the gaming market.
The japanese gaming giant is yet to share a release window, but it is pretty safe to say that Nintendo NX is hitting the market in the next 12 months.
Previously, the Japanese company's decision to enter the mobile gaming market was seen by analysts as a risky move.
Whether newcomers will enjoy it as much will depend on how open they are to Japanese culture and traditional JRPG design, both of which are becoming ever more niche in the current gaming market.
Metal Gear Solid luminary Kideo Kojima has spoken out about the current state of the Japanese gaming industry while revealing he is currently actively working on four games; one that will attempt to utilise the Western approach to «rule-less» gaming in order to crack the lucrative English - speaking market.
Back in 2015, the Japanese gaming firm made an official announcement that it was about to make its presence felt in the mobile gaming market.
Founded in late 2012, BitSummit is a pioneering and innovative gaming event unlike any other, paving the way for global exposure of Japanese independent developers, resulting in greater distribution and success in Western markets than ever before.
But the last few years have seen the country roaring back to prominence in console gaming, thanks in part to the market domination of PlayStation and Nintendo, and seen major Japanese third parties begin to make inroads with disillusioned fans again.
China's Android games market has seen a sudden surge of popular Japanese anime, comics, and gaming franchises (ACG).
Previously, the Japanese company's decision to enter the mobile gaming market was seen by analysts as a risky move.
As console platforms drop to the third largest gaming market worldwide, it is clear the big Japanese companies are starting to take smartphone gaming seriously.
Back in 2015, the Japanese gaming firm made an official announcement that it was about to make its presence felt in the mobile gaming market.
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