Sentences with phrase «japanese indie developers»

You may not have heard of us because we don't get a lot of press, but we've been hard at work in support of Japanese indie developers!
Earth Wars originally launched on other platforms back in 2016 but under a different name and has been self published by Japanese indie developer One or Eight (information on whom seems to be quite scarce online) and is a side - scrolling hack «n» slash game quite similar to games like Muramasa: The Demon Blade or Dragon's Crown.
The Tale of ALLTYNEX is a trilogy of arcade shooting games, created for the PC (Windows) by Japanese indie developer SITER SKAIN.
[Notable Japanese indie developer Nigoro (Rose & Camellia) is now called Asterizm, and Brandon Sheffield talks to its principals about philosophies, design concepts, and taking retro 2D platformer La Mulana onto WiiWare.]
As a small, all - female, Japanese indie developer, they are protective of their intellectual property.
I'm still not fully sure what to make of Strange Telephone [$ 3.99], a surreal adventure game from Japanese indie developer Yuta Yamamoto.
Japanese indie developer Daisuke «Pixel» Amaya clearly never got that memo because, back in 2004, he uploaded his PC game Cave Story to the web - in essence, he gave his magnum opus away for nothing.

Not exact matches

Or in other words, support from non-Sony Japanese developers such as Atlus which have historically supported Sony's handhelds very well, and the occasional good indie game.
As the biggest indie games festival in Japan, BitSummit will feature some of the best of Japanese indie development, from worldwide known studios such Q - Games to cult developers like RIKI.
As I noted in my review of Protect Me Knight, it's nice to see some intriquing entries from Japanese indie games developers given the Xbox 360 is a very small market in Japan.
Prismatic Solid is another in the long list of Indie Games from Japanese developers, and one of the best.
With credits including Romancing SaGa and Shadows of the Damned to his name, Japanese developer Yoshiro Kimura may not strike you as the kind of guy to go indie.
Founded in 2012, BitSummit has paved the way for global exposure of Japanese independent developers, resulting in greater distribution and success in Western markets for Japanese indie games.
Before we get started, a little history: Since being founded in 2012, BitSummit has paved the way for global exposure of Japanese independent developers, resulting in greater distribution and success in Western markets for Japanese indie games.
On the show floor of BitSummit, there's quite a few Japanese mobile games made by indie developers.
Big name Japanese developers, and perhaps the more inclined, indie Developers, are still very much enthusiasticdevelopers, and perhaps the more inclined, indie Developers, are still very much enthusiasticDevelopers, are still very much enthusiastic about it.
Last week, Scott received a copyright strike from the small indie Japanese developer who designed his channel's visual novel du jour, which called into question the nature of his work: Is it harmful to the games he loves?
«まもって騎士» (which apparently translates to Protect Me Knight) It is made by a Japanese Xbox Live Indie Games developer, and the number of Japanese making XBL Indie Games always surprises me given the Xbox 360 is not a huge success in Japan (as I type this only about 1.5 million 360s have been sold in Japan, a fraction of the approx. 45 million sold worldwide as of this writing).
During an interview with IndieGames.com, Rodriguez was asked if the recent criticism leveled at modern Japanese games by entirely likable and not - smug - at - all indie developers, Jonathan Blow and Phil Fish - who I shall now collectively refer to as BlowFish, witty and original wordsmith that I am - was justified.
The Vita has seen increased success in its later years with moderate support from Japanese developers and a heavy indie presence.
A generation of Japanese developers are shoring up the country's famously anemic indie scene with the liberty afforded by PC development.
I had a chance to speak to the developer several months ago, and he told me that he was inspired by the now - classic Japanese indie game Yume Nikki.
The premiere celebration of Japanese indie games is back and better than ever before, with over 80 developers and teams participating, and discussions led by notable creators.
MacDonald said he had originally left to focus on studying Japanese and work on «freelance passion projects for a year or two», but was subsequently approached by Rez developer Tetsuya Mizuguchi to head up business development and production at his indie outlet, Enhance.
I feel like there's more representation by Western indie developers of East Asian descent, but I can actually only come up with two, Derek Yu and Jenova Chen (I suspect the «feeling» that that demo is more represented might be because of the obvious presence of numerous big - name Japanese creators).
I first cooked up the idea of founding an indie game event in Japan partly because I had by then worked for two great independent Japanese game developers; Q Entertainment and the totally unrelated Q - Games.
For our first two seasons of Boss Fight Books, we teamed up with a diverse and exciting group of writers, including game developers, games journalists, novelists, actors, a researcher of Japanese culture, a web developer, and an indie games advocate.
In particular, after an Indie Game: The Movie screening at GDC, Western - focused developers such as Jonathan Blow and Phil Fish expressed their distaste with most modern Japanese games.
We want to be friends with more Japanese indie game developers.
Indie Statik on Phil Fish's «Your games just suck» comment has caused the Japanese Indie Game Scene to Rise Up «Takumi Naramura, one of the lead developers behind La - Mulana, -LSB--RSB- talked about how the Japanese indie game scene is «on the verge of rising up» as a way of wrapping up his talk at GDC.&rIndie Statik on Phil Fish's «Your games just suck» comment has caused the Japanese Indie Game Scene to Rise Up «Takumi Naramura, one of the lead developers behind La - Mulana, -LSB--RSB- talked about how the Japanese indie game scene is «on the verge of rising up» as a way of wrapping up his talk at GDC.&rIndie Game Scene to Rise Up «Takumi Naramura, one of the lead developers behind La - Mulana, -LSB--RSB- talked about how the Japanese indie game scene is «on the verge of rising up» as a way of wrapping up his talk at GDC.&rindie game scene is «on the verge of rising up» as a way of wrapping up his talk at GDC.»
It gained popularity in the Japanese independent industry, being used for many other games by indie developers such as Team GrisGris and Platine Dispositif for a time.
Let's say this digital distro system allowed for free test drives of beta software to gauge customer interest before buying; pricing that was substantially less than half, per game, as the latest event game; and stocked with games from Japanese developers, indie game companies, and, oh yes, perhaps even mainstream console developers.
Backed by Japanese publisher Marvelous Inc., Exile's End is a collaboration between Tokyo - based indie game developer Matt Fielding and many talented local industry veterans, and a partial remake of Fielding's first game, Inescapable, that significantly expands on its general ideas and themes.
a b c d e f g h i j k l m n o p q r s t u v w x y z