You may not have heard of us because we don't get a lot of press, but we've been hard at work in support of
Japanese indie developers!
Earth Wars originally launched on other platforms back in 2016 but under a different name and has been self published by
Japanese indie developer One or Eight (information on whom seems to be quite scarce online) and is a side - scrolling hack «n» slash game quite similar to games like Muramasa: The Demon Blade or Dragon's Crown.
The Tale of ALLTYNEX is a trilogy of arcade shooting games, created for the PC (Windows) by
Japanese indie developer SITER SKAIN.
[Notable
Japanese indie developer Nigoro (Rose & Camellia) is now called Asterizm, and Brandon Sheffield talks to its principals about philosophies, design concepts, and taking retro 2D platformer La Mulana onto WiiWare.]
As a small, all - female,
Japanese indie developer, they are protective of their intellectual property.
I'm still not fully sure what to make of Strange Telephone [$ 3.99], a surreal adventure game from
Japanese indie developer Yuta Yamamoto.
Japanese indie developer Daisuke «Pixel» Amaya clearly never got that memo because, back in 2004, he uploaded his PC game Cave Story to the web - in essence, he gave his magnum opus away for nothing.
Not exact matches
Or in other words, support from non-Sony
Japanese developers such as Atlus which have historically supported Sony's handhelds very well, and the occasional good
indie game.
As the biggest
indie games festival in Japan, BitSummit will feature some of the best of
Japanese indie development, from worldwide known studios such Q - Games to cult
developers like RIKI.
As I noted in my review of Protect Me Knight, it's nice to see some intriquing entries from
Japanese indie games
developers given the Xbox 360 is a very small market in Japan.
Prismatic Solid is another in the long list of
Indie Games from
Japanese developers, and one of the best.
With credits including Romancing SaGa and Shadows of the Damned to his name,
Japanese developer Yoshiro Kimura may not strike you as the kind of guy to go
indie.
Founded in 2012, BitSummit has paved the way for global exposure of
Japanese independent
developers, resulting in greater distribution and success in Western markets for
Japanese indie games.
Before we get started, a little history: Since being founded in 2012, BitSummit has paved the way for global exposure of
Japanese independent
developers, resulting in greater distribution and success in Western markets for
Japanese indie games.
On the show floor of BitSummit, there's quite a few
Japanese mobile games made by
indie developers.
Big name
Japanese developers, and perhaps the more inclined, indie Developers, are still very much enthusiastic
developers, and perhaps the more inclined,
indie Developers, are still very much enthusiastic
Developers, are still very much enthusiastic about it.
Last week, Scott received a copyright strike from the small
indie Japanese developer who designed his channel's visual novel du jour, which called into question the nature of his work: Is it harmful to the games he loves?
«まもって騎士» (which apparently translates to Protect Me Knight) It is made by a
Japanese Xbox Live
Indie Games
developer, and the number of
Japanese making XBL
Indie Games always surprises me given the Xbox 360 is not a huge success in Japan (as I type this only about 1.5 million 360s have been sold in Japan, a fraction of the approx. 45 million sold worldwide as of this writing).
During an interview with IndieGames.com, Rodriguez was asked if the recent criticism leveled at modern
Japanese games by entirely likable and not - smug - at - all
indie developers, Jonathan Blow and Phil Fish - who I shall now collectively refer to as BlowFish, witty and original wordsmith that I am - was justified.
The Vita has seen increased success in its later years with moderate support from
Japanese developers and a heavy
indie presence.
A generation of
Japanese developers are shoring up the country's famously anemic
indie scene with the liberty afforded by PC development.
I had a chance to speak to the
developer several months ago, and he told me that he was inspired by the now - classic
Japanese indie game Yume Nikki.
The premiere celebration of
Japanese indie games is back and better than ever before, with over 80
developers and teams participating, and discussions led by notable creators.
MacDonald said he had originally left to focus on studying
Japanese and work on «freelance passion projects for a year or two», but was subsequently approached by Rez
developer Tetsuya Mizuguchi to head up business development and production at his
indie outlet, Enhance.
I feel like there's more representation by Western
indie developers of East Asian descent, but I can actually only come up with two, Derek Yu and Jenova Chen (I suspect the «feeling» that that demo is more represented might be because of the obvious presence of numerous big - name
Japanese creators).
I first cooked up the idea of founding an
indie game event in Japan partly because I had by then worked for two great independent
Japanese game
developers; Q Entertainment and the totally unrelated Q - Games.
For our first two seasons of Boss Fight Books, we teamed up with a diverse and exciting group of writers, including game
developers, games journalists, novelists, actors, a researcher of
Japanese culture, a web
developer, and an
indie games advocate.
In particular, after an
Indie Game: The Movie screening at GDC, Western - focused
developers such as Jonathan Blow and Phil Fish expressed their distaste with most modern
Japanese games.
We want to be friends with more
Japanese indie game
developers.
Indie Statik on Phil Fish's «Your games just suck» comment has caused the Japanese Indie Game Scene to Rise Up «Takumi Naramura, one of the lead developers behind La - Mulana, -LSB--RSB- talked about how the Japanese indie game scene is «on the verge of rising up» as a way of wrapping up his talk at GDC.&r
Indie Statik on Phil Fish's «Your games just suck» comment has caused the
Japanese Indie Game Scene to Rise Up «Takumi Naramura, one of the lead developers behind La - Mulana, -LSB--RSB- talked about how the Japanese indie game scene is «on the verge of rising up» as a way of wrapping up his talk at GDC.&r
Indie Game Scene to Rise Up «Takumi Naramura, one of the lead
developers behind La - Mulana, -LSB--RSB- talked about how the
Japanese indie game scene is «on the verge of rising up» as a way of wrapping up his talk at GDC.&r
indie game scene is «on the verge of rising up» as a way of wrapping up his talk at GDC.»
It gained popularity in the
Japanese independent industry, being used for many other games by
indie developers such as Team GrisGris and Platine Dispositif for a time.
Let's say this digital distro system allowed for free test drives of beta software to gauge customer interest before buying; pricing that was substantially less than half, per game, as the latest event game; and stocked with games from
Japanese developers,
indie game companies, and, oh yes, perhaps even mainstream console
developers.
Backed by
Japanese publisher Marvelous Inc., Exile's End is a collaboration between Tokyo - based
indie game
developer Matt Fielding and many talented local industry veterans, and a partial remake of Fielding's first game, Inescapable, that significantly expands on its general ideas and themes.