Sentences with phrase «japanese niche games»

Fans of Japanese niche games will be particularly pleased as Rockin» Android is using a very Atlus - like approach with the release of their first game Suguri Perfect Edition by including tons of extra bonus content, an expansion pack, and two soundtracks.

Not exact matches

This type of games is very popular in Japan and majority of the games have been developed by the Japanese The popularity of these games in Japan are borne out by the fact that they always find a niche in the weekly top 10 charts.
Japanese are both the prominent developers and players of this type of games The popularity of these games in Japan are borne out by the fact that they always find a niche in the weekly top 10 charts.
Video game magazines that I read regularly would cover Japanese imports and niche titles, but dating sims were merely a curiosity and nothing more.
Mollie got her start in games media via the crazy world of gaming fanzines, and now works at EGM with the goal of covering all of the weird Japanese and niche releases that nobody else on staff cares about.
All of the Japanese company's games are based on more or less popular anime and manga series, so they're rather niche titles with dedicated but limited public.
Eric got his start via self - publishing game - related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in.
Of note, Japanese online gaming is so niche that the term MMORPG has very little meaning to your average online gamer, who tends to be more of a console shooter fan than PC playboys / girls.
The games I like to play... JRPG's or niche Japanese titles... typically aren't broken on release, and while I have a massive backlog as well... probably more than yours spanning 30 years of gaming... I still get stuff day one.
At the very end of Barkley, Shut Up and Jam: Gaiden, the same antennae that let you save your game give you a pop quiz on niche Japanese RPGs.
While the Vita has lagged behind the 3DS in most fields, it has managed to carve itself a niche as the console of choice for obscure Japanese games.
The Japanese PC indie game and dojin scene amazes me sometimes - mainly because there's so much good stuff out there that barely even makes it onto the radar in the West, and is often startlingly playable in niche genres beloved of the hardcore.
Perhaps it's on account of my having been indoctrinated into the niche cult of folks who like Japanese games with their absurdity turned up to 11, or maybe it's the fact that I got into journalism in the first place because I find other people's interests and passions — no matter how bizarre, to include the aforementioned genre of games — absolutely fascinating.
Mollie got her start in games media via the crazy world of gaming fanzines, and now works at EGM with the goal of covering all of the weird Japanese and niche releases that nobody else on staff cares about.
Alongside these games, unapologetically Japanese games such as countless JRPGs and the Dark Souls series have found a significant niche without losing any of their Japanese sensibilities.
Fellow European region gamers, raise your hand if an instalment in your favourite niche or cult - favourite JRPG series has arrived in your country nearly a year after its American release, and possibly more than a year after the Japanese release.
NIS is quite a small company doing mediocre and niche games, do nt have money for such dialog to be dubbed and NEVER have a problem with japanese VA..
Now, here's another thing to consider: A lot of niche Japanese games are completely dependent upon pre-orders to even make it to the United States.
XSEED Games, quirky localization company and lovable bastards responsible for putting out niche - within - niche Japanese games for the American audience, have ensured their place in Mecha Valhalla with their announcement of a North American release for Solatorobo.
Good to see that someone over at PlayStation cares about the niche Japanese games like Hyperdimension Neptunia.
If you've been kicking around PlayStation LifeStyle for long, you know that I am not a huge fan of many of the niche Japanese games that get localized, and specifically that I didn't think too highly of Hyperdimension Neptunia Victory.
The PlayStation Vita still remains a viable platform for many niche Japanese pubs and pubs looking to release multi platform games.
There are some portions where the writing gets to be a little eccentric, but the good thing about Akiba's Beat, much like Trip before it, is that the game is self aware in what it's doing, and considering Akiba's Trip was very much a fan service title, and this one continues on the Japanese niche theme, I think the developers and localization team understand that they can get away with a lot of goofiness and that the game itself shouldn't be taken too seriously - certainly not when it doesn't take itself as such.
While it's a pleasant surprise to see a niche Japanese title getting a physical release (a first for the Project DIVA series in Europe), it shouldn't be a surprise to learn that the basics of the main rhythm game haven't greatly changed from the previous installments.
It's increasingly becoming a platform for cross-buy titles, niche Japanese games, and a slew of mobile ports.
Luckily for the small niche of Japanese citizens who love Advance Wars, the game eventually came out, in 2014, for the 3DS, as a downloadable Platinum reward for the new defunct Club Nintendo.
What I'm saying is that both games are made by Japanese developers, had a big following in Japan and a niche following in the West, and eventually became crazy popular worldwide.
However, when you combine the tiny selection of upcoming DS games, the niche nature of the series outside Japan and the difficulty in localizing something so steeped in Japanese culture, it doesn't look good.
That being said, the real surprise isn't in racing games this time around, but in Granzella and Bandai Namco's niche new IP City Shrouded in Shadow that managed to captivate a portion of the Japanese audience with its popular kaiju and mecha, and with its general craziness.
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