Sentences with phrase «japanese video game industry»

Apparently, a major source in the Japanese video game industry mentions that:
Then it's the JAPANESE VIDEO GAME INDUSTRY that's doomed, because apparently the same people who grew up with the likes of Mario, the Legend of Zelda, Sonic, Final Fantasy and Pokemon love to talk about how backwards those Japanese video game companies are!
The mogul is considered one of the key players that contributed to the development of the Japanese video game industry.
The Japanese video game industry took a massive hit in quality during the 7th generation, and it seemed like many of the top Japanese game developers / publishers were lost and confused with the newer consoles.
The 3DS has had two games based on that series and has been a powerhouse in the Japanese video game industry for a long time being the de facto choice for licensed games whether it is football, live action shows, anime or manga.
Killer is Dead is a hymn to the multifaceted creativity of a game designer still capable of enhancing the vision of the Japanese video game industry.

Not exact matches

Japan's role as «King of the Global Electronics Industry» was solidified after the American video game industry experienced a severe bust in the early 1980s, creating the opportunity for Japanese video game powerhouses Nintendo and Sega to practically corner the exploding video gameIndustry» was solidified after the American video game industry experienced a severe bust in the early 1980s, creating the opportunity for Japanese video game powerhouses Nintendo and Sega to practically corner the exploding video gameindustry experienced a severe bust in the early 1980s, creating the opportunity for Japanese video game powerhouses Nintendo and Sega to practically corner the exploding video game market.
Get an in - depth look at the creation of Mighty No. 9 — and an unprecedented peek into the typically ultra-secretive Japanese game development industry — with three 30 - minute documentary episodes produced by the wizards at 2 Player Productions (the same team behind our pitch video and the amazing Double Fine Adventure documentary)!
Every year at Tokyo Game Show the Japanese Ministry of Economy, Trade & Industry gives out an award to a person or group that have «contributed to the development of the Japanese home video game industry.&raGame Show the Japanese Ministry of Economy, Trade & Industry gives out an award to a person or group that have «contributed to the development of the Japanese home video game industryIndustry gives out an award to a person or group that have «contributed to the development of the Japanese home video game industry.&ragame industryindustry
In 2016, we're so far from the decades that Japanese video games dominated the industry that it feels like we only dreamed a time when every release from Capcom, Konami or Sega was a legitimate phenomenon.
Eiji Aonuma, a famous Japanese video game designer for Nintendo, also received the Lifetime Achievement award for his contribution to the gaming industry, «Legend of Zelda».
At that time, while he still clearly loved video games, he carried a great deal of disillusionment with the games industry — and Noby Noby Boy was, in many ways, his way of expressing those feelings before he handed in his resignation with the traditional Japanese games industry.
Perhaps this could be a worrying omen of the industry's future and the possible paths ahead for other large Japanese video game developers like Capcom and Square Enix.
Nintendo, the Japanese gaming giant behind the Mario franchise, is a stoic, slow - moving video game developer and hardware manufacturer that rarely moves its business practices in line with the broader, faster - moving video game industry.
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