I believe 3rd parties can benefit from simply slapping on
joycon controls to various games.
The game is keeping the traditional touch controls for those who'd like to play the game the way it was intended, but also adding in
JoyCon controls for a new style.
Boasting a visual upgrade, new
Joycon control options, and a new «Epilogue» scenario this port is looking to bring the original DS title back to its finest form yet.
Not exact matches
It just allows the portable to appear on your television, charges the
Joycons, the Nintendo Switch's motion
control joysticks, and the system.
design of the
JoyCon thumbstick often detracts from the feeling of having complete, precise
control.
The simplified
control scheme also works for a single
JoyCon although it will take some time to get used to it since the acceleration and reverse is tied to the same triggers here.
Both
control options work as intended and with 2
joycon there is even a sort - of co-op mode, although it works identically to single player and the game clearly isn't designed with co-op in mind.
The gameplay seems to suit the style of the Switch
JoyCon controller since it is pretty minimal in term of the
control requirements.
Like the Variety Kit, all the instructions are provided via the portable Switch screen which you'll
control via the
Joycon or the touchscreen.
There is another
control option that sees you making the most of the
joycons to move along the screen and attack, but using the touchscreen is far more natural and clearly the way the game was intended to be played.
Here I thought I was going to prefer using the
joycons docked in the controller, but I actually think I enjoy the motion -
controls more.
You can always dock the
joycons or use a pro controller if you wish, but Nintendo really went all out in ensuring every
control option feels so responsive.
Namely, the motion -
controls when playing with two
joycons feels smoother than they did at E3 (though the E3 demo also didn't explain the motion -
controls in full detail, so maybe I just know what I'm doing now).
Though the motion
controls may take a few minutes to get used to, once you do, they play like a dream, and I found myself actively wanting to play with a
joycon in each hand.
The Switch trailer also focuses on a number of
control methods already - playing using the
JoyCon controllers with the main unit docked, then play with each
JoyCon attached to the Switch itself on the go, then various multiplayer options.
The Switch version comes with all sorts of gimmicks, like a «
JoyCon mode» and touch screen
controls, while the PS4 and Xbox One version come with fancy new graphics.
Both
control options work as intended and with 2
joycon there is even a sort - of co-op mode, although it works identically to single player and the game clearly isn't designed with co-op in mind.
The pro controller /
joycon setup is OK at best, the cursor being
controlled with the stick and the buttons being used to drag pieces, but it's very slow and cumbersome to the point it's not worth the effort.
As I said, there are two ways to play Shadow Bug; either undocked with the touchscreen, or by using the
Joycons» motion
controls.
While there is definitively some encouragement to use the motion
controls on offer here, Arms can truly be experienced anywhere, anytime — with Portable mode support with both
Joycons docked, as well as my preferred
control scheme offered for Nintendo's Pro Controller.
Chop Champs uses the motion
control of the
Joycons to compete to chop wood, while the timing based Star Slam Heroes sees players time inputs to hit a meteor the farthest.
The gameplay seems to suit the style of the Switch
JoyCon controller since it is pretty minimal in term of the
control requirements.
There isn't an option for motion
controls, and that's probably for the best, not because the
joycons feature poor motion sensors (they're surprisingly good, all things considered), but because implementing this on a game that already features intentionally difficult
controls would make the experience aggravating.
The other features include the HD Rumble that is present on the
JoyCon controllers, motion
controls, and there is even a reader for amiibo.
You can use a single
Joycon but we have been told that would be less useful than using the motion
controls.
How will budding developers utilize the Switch to its full potential, with access to touchscreen and motion
controls as well as the innovative
JoyCon controllers?
But thankfully, ARMS
controls well enough without awkwardly flinging the
JoyCon around.
The most advertised way is by strapping on each
joycon and using the motion
controls to punch and weave, and twist your arms to put some curve on your punches, a very important gameplay mechanic.
Players have a variety of
control schemes available — a lone
JoyCon on its side, two JoyCons in the
JoyCon Grip, a Switch Pro Controller, and motion
controls with a
JoyCon used like a steering wheel — and less confident players can activate the new Smart Steering feature that will prevent them from driving off the course.
In the detached
Joycon sections of the controllers can be used for motion
controls much like a Wii - mote, but can also be used as standard controllers making each Switch controller a two in one affair.
Hmmm, but when you're using motion
controls, then you also can't move and punch, because moving requires you to tilt both
joycons, right?
Second, the port for the Nintendo console adds support for motion
control via the Switch's
Joycons